Big Demo Update & Localization
Hello!
We have a fairly hefty update for the demo that includes (finally!) localization. The sidebar on our store page lists our currently supported languages-- if your preferred language isn't included, we hope to add more in the future once we have the budget for it!
Aside from that, we've been doing some work to make the wildlife more interesting and fun to take photos of, and made some significant tweaks to the environments, making them more authentic and hopefully enjoyable to spend some time in.
Full update notes below!
Patch Notes for Demo 0.9.7:
[h3]Big(ish) changes[/h3]
[h3]Additions & Tweaks[/h3]
[h3]Bugfixes[/h3]
One small note is that performance on low-end devices (eg. Steam Deck) is a bit slower now with the additional wildlife and environment tweaks. I have some plans to optimize this in the future and add a few Options menu settings that will also help.
We should also have some news within the next couple of weeks about a final release date, so stay tuned for that!
Thanks for playing Seclusa!
We have a fairly hefty update for the demo that includes (finally!) localization. The sidebar on our store page lists our currently supported languages-- if your preferred language isn't included, we hope to add more in the future once we have the budget for it!
Aside from that, we've been doing some work to make the wildlife more interesting and fun to take photos of, and made some significant tweaks to the environments, making them more authentic and hopefully enjoyable to spend some time in.
Full update notes below!
Patch Notes for Demo 0.9.7:
[h3]Big(ish) changes[/h3]
- Added 9 languages to the game.
- Added a new wildlife species to the demo (Wildebeest).
- Drastically overhauled how the wildlife works-- there are now more species onscreen at once (with more variety), and they should behave a little more naturally as well. Also added a few more animations to the elephants and tweaked some existing ones to be a little smoother.
- Overhauled the 'Savannah' level's environment.
[h3]Additions & Tweaks[/h3]
- Significantly improved the jitter/smearing while using TAA (anti-aliasing).
- Expanded the Credits page.
- Added a 'Hide UI' toggle for non-photo mode gameplay (it's in the bottom-right corner).
- Added a button to toggle constellation lines that will be visible at night (it's in the bottom-right corner).
- Added a 'Slow Time' feature during photo mode while the Processing panel is open.
- Replaced the placeholder radio track with one that will be used in the full game.
- Added volume slider to the radio UI.
- Added a 'headphones' mode to the radio. When it's off, the radio sounds more like a small radio would in the real world.
- Increased the range of camera movement while sitting in chairs.
- Various UI tweaks to improve readability.
- Replaced scones with cake.
[h3]Bugfixes[/h3]
- Fixed some minor bugs with clicking on input rebind slots.
- Fixed a few bugs with the Input Rebind system -- NOTE: Gamepad users may need to restore their input rebinds to default values through the Options menu.
- Many other small tweaks and fixes.
One small note is that performance on low-end devices (eg. Steam Deck) is a bit slower now with the additional wildlife and environment tweaks. I have some plans to optimize this in the future and add a few Options menu settings that will also help.
We should also have some news within the next couple of weeks about a final release date, so stay tuned for that!
Thanks for playing Seclusa!