Big Demo Update!
Hello!
We've been busy over the last few months making some substantial overhauls to Seclusa, many of which have found their way into a big update for the demo.
While the game isn't too fundamentally different, there are some new features and mechanics that we'd like to quickly highlight here.
[h3]

This is one of those features that has appeared and disappeared from various iterations of Seclusa over the past couple of years, but now we're bringing it back for good!
You'll be able to earn packs of collectible cards by completing various in-game goals and tasks (or just by purchasing them with credits). We're planning to have a fairly large collection in the full game to work toward.
[h3]

We've overhauled our previous 'Objectives' mechanic to be...well...much more interesting! Instead of the same time and weather goals per species, each level now has its own set of objectives to work toward in addition to a global set that spans the entire game.
These objectives encompass a variety of mostly non-photography things you can do throughout the game.
[h3]

We've also implemented a simple wildlife compendium to help keep track of the various species you'll come across.
[h3]

You'll now have access to a Jobs Board, which gives an endless, dynamic supply of photography requests from various conservation groups. Like just about everything else in the game, these can be completed entirely at your own pace. (It is, however, limited in functionality for the demo!)
[h3]...and a number of other notable changes:[/h3]
[h3]
One additional point to touch on is that we're currently in the middle of rewriting and overhauling how most of the wildlife behavior works in the full game, aiming for a more organic and interesting experience while you're hanging out at various locations. These changes aren't in the current version of the demo, but will be updated in at some point!
[h3]
As a final note, some may have already noticed that we've changed the release date on our Steam page to Q2 2025, which is a small delay from our previous plans. We're still not quite at a point where we can confidently determine the specific date, but we're pretty certain that it will be late April or early May.
We'll have more concrete plans in this regard over the coming month or so as we ready a final trailer, which will likely also contain the announced release date, so stay tuned for that!
In the meantime, if you've already played the demo, it might be worth jumping in again to see what's changed, and if you haven't yet tried it, we hope you'll give it a shot!
We've been busy over the last few months making some substantial overhauls to Seclusa, many of which have found their way into a big update for the demo.
While the game isn't too fundamentally different, there are some new features and mechanics that we'd like to quickly highlight here.
[h3]
- Cards

This is one of those features that has appeared and disappeared from various iterations of Seclusa over the past couple of years, but now we're bringing it back for good!
You'll be able to earn packs of collectible cards by completing various in-game goals and tasks (or just by purchasing them with credits). We're planning to have a fairly large collection in the full game to work toward.
[h3]
- Objectives

We've overhauled our previous 'Objectives' mechanic to be...well...much more interesting! Instead of the same time and weather goals per species, each level now has its own set of objectives to work toward in addition to a global set that spans the entire game.
These objectives encompass a variety of mostly non-photography things you can do throughout the game.
[h3]
- Compendium

We've also implemented a simple wildlife compendium to help keep track of the various species you'll come across.
[h3]
- Jobs

You'll now have access to a Jobs Board, which gives an endless, dynamic supply of photography requests from various conservation groups. Like just about everything else in the game, these can be completed entirely at your own pace. (It is, however, limited in functionality for the demo!)
[h3]...and a number of other notable changes:[/h3]
- Leveling up is now simpler and more streamlined.
- Added a new mechanic for customizing the cat.
- You can now sit in the outdoor chairs at the Savannah level.
- Distant 'ambient' wildlife now populates outdoor levels.
- New animations for the zebras.
- Improved the elephant's model with more detail and variety.
- Overhauled most menu screens.
- Increased your starting photo storage.
- The in-world camera model has been complete redesigned.
- Various UI improvements and tweaks to make things generally more readable.
- Performance improvements.
- ...and lots of bugfixes!
[h3]
- Seclusa's Wildlife
One additional point to touch on is that we're currently in the middle of rewriting and overhauling how most of the wildlife behavior works in the full game, aiming for a more organic and interesting experience while you're hanging out at various locations. These changes aren't in the current version of the demo, but will be updated in at some point!
[h3]
- Release Update
As a final note, some may have already noticed that we've changed the release date on our Steam page to Q2 2025, which is a small delay from our previous plans. We're still not quite at a point where we can confidently determine the specific date, but we're pretty certain that it will be late April or early May.
We'll have more concrete plans in this regard over the coming month or so as we ready a final trailer, which will likely also contain the announced release date, so stay tuned for that!
In the meantime, if you've already played the demo, it might be worth jumping in again to see what's changed, and if you haven't yet tried it, we hope you'll give it a shot!