Demo Update, New Trailer, & Earth Appreciation Festival!
Hello!
We have a few things to cover in this post!

First, even though Seclusa is yet to release, we're still happy to be a part of the Earth Appreciation Festival, which just started today. You can check out the festival here!
We also have a new trailer! Well, it's really just an updated reworking of our old trailer, which had a number of things that have since been dramatically changed or outright removed from the game (ah, game development). You can check it out below, or over on our store page.
[previewyoutube][/previewyoutube]
And finally, we have another update for the demo with a handful of cool, new additions-- notably, saving and loading! It should be noted, however, that saved progress in the demo won't transfer to the full game. It's mostly for those that want to check out everything in the demo, but over multiple play sessions. (It's also a way for us to test the save/load system in the wild to make sure it's bug-free before the full release, so if you have any issues, please let us know!)
...I think that's all for now, so I'll leave you with the update notes!
Patch Notes for Demo 0.9.4:
[h3]Big changes[/h3]
[h3]Smaller changes[/h3]
[h3]Bugfixes[/h3]
We have a few things to cover in this post!

First, even though Seclusa is yet to release, we're still happy to be a part of the Earth Appreciation Festival, which just started today. You can check out the festival here!
We also have a new trailer! Well, it's really just an updated reworking of our old trailer, which had a number of things that have since been dramatically changed or outright removed from the game (ah, game development). You can check it out below, or over on our store page.
[previewyoutube][/previewyoutube]
And finally, we have another update for the demo with a handful of cool, new additions-- notably, saving and loading! It should be noted, however, that saved progress in the demo won't transfer to the full game. It's mostly for those that want to check out everything in the demo, but over multiple play sessions. (It's also a way for us to test the save/load system in the wild to make sure it's bug-free before the full release, so if you have any issues, please let us know!)
...I think that's all for now, so I'll leave you with the update notes!
Patch Notes for Demo 0.9.4:
[h3]Big changes[/h3]
- Saving / Loading has been implemented.
- Added a helper tutorial when you've gone into photo mode for the first time.
[h3]Smaller changes[/h3]
- Opening the menu for customizing the cat now zooms into the cat for a closer look.
- Wildlife now does a much better job of avoiding each other while moving around.
- Completing a job now 'consumes' the photo used for that job.
- Swapped out the 'Complete a Puzzle' objective for a different one.
- Added a 'confirm' button for changing to a new time via the Time Change menu.
- Slightly reduced the amount of cursor tilt the cards had while viewing them.
- Smoothed out the photo camera's panning controls a bit.
- Various visual improvements throughout the game.
[h3]Bugfixes[/h3]
- Fixed an issue with the photo camera clipping through the grass in certain situations.
- Fixed grass clipping through zebras while lying down.
- Fixed some issues with UI elements under aspect ratios other than 16:9.
- Fixed a bug where deleted photos weren't being dumped from memory.
- Fixed a bug where certain vegetation at the Savannah could become overexposed.
- Fixed an issue where completing a job wouldn't refresh the remaining jobs slots with an updated tally of your qualifying photos.
- Fixed some issues with the display resolution dropdown menu.
- Fixed an issue where gamepad input wasn't working with scroll bars on some menus.
- Various other small fixes and tweaks.