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Seclusa News

Release Update!

[p][/p][p][/p][p]Hello![/p][p][/p][p]We have a small update regarding the release of Seclusa![/p][p][/p][p]As things often seem to go with the tangled web of game development, we've had a number of challenges and setbacks over the past few months that have led to the difficult decision to delay the launch of Seclusa until a little bit later this year.[/p][p][/p][p]We're going to set the publicly visible release date as '2025' for now, and will update it in the hopefully not-too-distant future with a final date once we have it figured out. Our current projection is somewhere in the October/November range, but ultimately, it'll be done when it's done, so we can't make any promises just yet![/p][p][/p][p]We really don't want to rush it out the door, and want to make sure that it reaches its full potential before pressing that 'release' button, as a rushed release is one of those things that's just universally....bad for everyone involved.[/p][p][/p][p]Thanks for your patience and understanding, and we're very much looking forward to getting it finished and in your hands to play![/p][p][/p][p][/p]

Demo Update -- 0.9.9.2

Patch Notes for Demo 0.9.9.2:

[h3]Additions & Tweaks[/h3]
  • Adjusted the color of the interaction highlights.
  • Updated icon thumbnails for the cat's color changes.
  • Small visual improvements at the Savannah level.

[h3]Bugfixes[/h3]
  • Fixed an issue with the display of 'New' tags for various UI elements.
  • Fixed a bug where auto-changing glyphs while controls were shown in Photo Mode wouldn't work properly.
  • Fixed a small bug with the 'Swap Sticks' control option.
  • Fixed a bug where remapping certain inputs with a controller could leave those inputs unusable.


[h3]Important note[/h3]
For those that have already played the demo, the next time you launch the game, any input rebind settings that you have will be reset to their default values. There were some under-the-hood changes to the input system that unfortunately required this, so apologies for any inconvenience!

(If for some reason your photo mode inputs aren't working, that means the rebinds didn't reset properly, and you'll need to manually do it via the options menu).

Demo Update -- 0.9.9.1

...and another little update for the demo!

Patch Notes for Demo 0.9.9.1:

[h3]Additions & Tweaks[/h3]
  • Added the ability to remove an input binding from a specific action (while rebinding, press the same input as the one you're trying to change and it will remove that binding).
  • Added an option to keep the time/weather display permanently shown (in Gameplay settings).
  • Implemented better controller navigation for purchase menus.
  • Improved the way inventory/menu slots would respond to button input (controllers/keyboard) and mouse input when alternating between the two.
  • Input glyphs should now switch on the fly as you trigger input from alternating devices (eg. switching between a controller and mouse/keyboard).
  • If you haven't previously set your preferred language, the game will now use your operating system's language by default.

[h3]Bugfixes[/h3]
  • Fixed a handful of UI-related bugs.

Demo Update -- 0.9.9

Small update for the demo!

Patch Notes for Demo 0.9.9:

[h3]Additions & Tweaks[/h3]
  • Added additional inputs for controller navigation for most menus throughout the game.
  • Added a 'Graphics Quality' option for lower-end hardware (on Steam Deck, this is set to 'Low' by default).
  • Added the ability to zoom in a bit while sitting in chairs (right click).
  • Improved readability of many UI elements while playing on Steam Deck.

[h3]Bugfixes[/h3]
  • Fixed save/load for Daily Tasks.
  • Fixed a missing input glyph on the Jobs Gallery menu.
  • Fixed an issue where the screen could turn black after closing the Level Up Rewards menu while Photo Processing was open.
  • Smoothed out the lighting transitions around dawn and dusk.
  • Various tweaks and fixes to many UI elements.

Demo Update -- 0.9.8

Hello! We have a new update for the demo as it continues to be brought up to speed with certain features that will be present in the full game.

Patch Notes for Demo 0.9.8:

[h3]Additions & Tweaks[/h3]
  • Added a (demo limited) Card Shop, which overhauls the pack buying experience to be more in line with the full game's features.
  • Added a variety of new sound effects for the wildlife.
  • Improved the transition/smoothness of the 'target switch' mechanic during photo mode.
  • Greatly improved performance while menus are open (so your GPU now shouldn't have to work very hard while the game is paused, for example).

[h3]Bugfixes[/h3]
  • Fixed some alignment issues with certain UI elements.
  • Fixed a minor camera jitter that happened when finishing opening a pack of cards.
  • Fixed an incorrect text label in the Level Up Rewards screen.
  • Fixed a bug where the game's main camera could misbehave while in photo mode with menus open.
  • Fixed a number of bugs where some pop-up windows could (unintentionally) show a solid black background.
  • Fixed a bug where the Demo Complete screen would allow you to click on things that shouldn't be clickable.