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Major Patch 1.1 + Splittown is -20% on Winter Sale!

[h3]Hello agents! Splittown 1.1 Update is here[/h3][p][/p][p]This is a major update with bug fixes and improvements across the whole game (including a completely new tutorial system, a bunch of work on puzzle flow, sequencing, and adjustments to the Otis DLC content). [/p][p]These adjustments were made possible by your feedback, reviews and gameplay videos. We truly appreciate each of you who has reached out to make Splittown play even better![/p][p][/p][h3]Patch 1.1 will break old save games![/h3][p]
Because of the scope of the changes in 1.1, save games from earlier versions might not be fully compatible with this update.[/p][p]What this means in practice:[/p]
  • [p]Your existing saves will load in 1.1 but the game will throw a warning and ask you to restart from a previous chapter using the Chapter menu (or starting a new game).[/p]
    • [p]You can attempt to continue, but do this at your own peril.[/p]
  • [p]If you were mid-chapter, expect to replay some of that chapter. But you’ll be on the fixed version of the game going forward![/p]
[p]This sucks, we know! But these changes let us address a loooong list of issues (see below) instead of applying more band-aids.
[/p][p] Build 1.1 has been visited by the donkey of misfortune.[/p][p][/p][h3]Update on Developer Commentary[/h3][p]
Developer Commentary is still under work and is not yet included in 1.1. More info when it’s ready![/p][p][/p][h3]Changelog
[/h3]
  • [p]Fixed dismissing a pop-up enabling disabled interfaces[/p]
  • [p]Fixed pop-ups having shaders applied to them[/p]
  • [p]Fixed an issue with dropping the battery on inventory items[/p]
  • [p]Adjusted the layering for the vacuum tube in front of IM5[/p]
  • [p]Adjusted Wimp Phone hints for the incriminating photos puzzle[/p]
  • [p]Added the ability to ask Dancy about Wrottsley[/p]
  • [p]Adjusted Wimp Phone hints for taking Wrotty for a walk[/p]
  • [p]Updated the cutscene for pushing Otis’ car[/p]
  • [p]Adjusted the layering of Otis’ car in front of IM5[/p]
  • [p]Fixed the sarcophagus not being interactable when the Brig door is open[/p]
  • [p]Improved the final terminal puzzle:[/p]
    • [p]More helpful error feedback[/p]
    • [p]More flexible command input[/p]
    • [p]Added a map legend[/p]
    • [p]Adjusted some sound effects[/p]
  • [p]Prevented Nimby from interacting with the azurite urn after completing the Catacombs puzzle[/p]
  • [p]Fixed the Shoe Phone enabling cursor snapping when there is no signal[/p]
  • [p]Fixed the animation of a ducky in the sewers[/p]
  • [p]Improved the Uzlek coffee maker puzzle:[/p]
    • [p]Prevented the hand from being movable during an action[/p]
    • [p]Prevented leaving the screen while an action is ongoing[/p]
    • [p]Restored the clicking sound when the puzzle resets[/p]
    • [p]Buttons can now be pressed freely when the keypad is inactive[/p]
  • [p]Fixed multiple issues with Joe’s bartending:[/p]
    • [p]Fixed infinite empty glasses[/p]
    • [p]Fixed input freezing when fast traveling while Joe is preparing a drink[/p]
    • [p]Prevented ordering multiple Divide Expresses[/p]
  • [p]Fixed the lab mirror not visually mirroring the scene[/p]
  • [p]Fixed the mortar being fireable twice[/p]
  • [p]Prevented Nimby and Otis from passing through Dancy’s door during cutscenes[/p]
  • [p]Prevented Nimby from asking about the battery when it is no longer relevant[/p]
  • [p]Prevented Nimby from commenting on the piano if it hasn’t been used[/p]
  • [p]Added a custom line when looking at the ball and chain[/p]
  • [p]Fixed Nimby’s layering when using the Vacuum Tube[/p]
  • [p]Fixed missing footstep audio in multiple areas[/p]
  • [p]Fixed multiple sequence breaks in the Otis content[/p]
  • [p]Added a new dialogue when Otis calls at the Café after the bomb is activated to make discovering the Otis content easier[/p]
  • [p]Prevented removing PAL’s memory module from the laundry room[/p]
  • [p]Fixed multiple issues with the phone system:[/p]
    • [p]Prevented Dancy from picking up while asleep[/p]
    • [p]Prevented asking Joe about topics that are no longer relevant[/p]
  • [p]Fixed the Flugende plaque not being inspectable after loading Chapter 4 from the menu[/p]
  • [p]Added new affordances for players who skip reporting to Dancy before going after Otis, including a new underground cutscene that updates the notebook[/p]
  • [p]Fixed ESC / B not closing some close-up scenes[/p]
  • [p]Fixed multiple typos[/p]
  • [p]Fixed Wimp Vision sticking on screen when changing scenes while holding the hotkey[/p]
  • [p]Fixed a sequence break that allowed taking Wrotty into the underground maze[/p]
[p][/p][p]As usual, if you run into anything odd after 1.1, please post about it either here in the Discussions section or pop by our Discord channel. Sharing what chapter you’re on + what you did right before it happened helps a lot![/p][p][/p][p]Happy holidays,[/p][p]All-Seeing Eye[/p]