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Tenebris Somnia News

📦 COLLECTION + SPECIAL VIDEO + MORE! 🪙




Hello there! How are you? How's your 2022 so far? 😎


From here, we have a few things to tell you...

As we mentioned you in our last post, this year we reached an entire decade since we started making games as an independent team in Saibot Studios. But it was just now that we actually make something special to celebrate it. Check out the special video!

https://youtu.be/S4-E40ce_Oo

Together with this video, we built and launched a collection with all our published games, including: the Doorways saga, Hellbound and The Black Heart 😈

> LINK TO BUNDLE <

Buying the games from the bundle, gives you a 15% of discount on all the titles. And if you already have one or more of the games included in the package, it will discount you the titles you're missing without needing to buy the entire bundle 👌



TENEBRIS SOMNIA


On the other hand, we receently announced our new creation: Tenebris Somnia. This is a very unique title by the great Andrés Borghi, creator of The Black Heart 🖤



We're developing this project Andrés and I (Tobías Rusjan), together with a great team of artists. You can read more about it and the dev team in this other post we did the past week.

If you like the concept of the game, don't forget to add it to your Wishlists. We're aiming to have it ready during 2023 👍

https://store.steampowered.com/app/2121510/Tenebris_Somnia/



OUT OF BOUNDS


In the mean time, I keep working on my little jam game Out of Bounds, a rare title with action, shooting and puzzles. We released a demo in June and it's still available to check directly from the store page:



My idea is finish the full game for the end of the year. So play the demo and add it to your wishlist if you liked it! 🙌

https://store.steampowered.com/app/1787100/Out_of_Bounds/



HELLBOUND... HELLBOUND?


This month we received the great news from our (now) former publishers that they're giving us back the IP of Hellbound 🤯

What does this mean?

Finally, we at Saibot Studios are going to start receiving sales from Hellbound on Steam. Since the release of 2020, all the sales went to the publisher because that was what we stablished: they recoup their investment first, and then we split; but we never reached that last step because they never recoup their part with the sales we had.

But now after two years from the release, they're giving us back the game so we can atleast see some of the sales. Also, we got back the full rights of the project to take any desision we want from now on 🔥



In March of this year there was the Best of Boomer Shooters Bundle, the first collection of Humble Bundle focused on retro FPSs. Hellbound had the honour to be included in that package, becoming the first argentinian game in participate in the iconic Humble Bundle:

https://youtu.be/ndqIlyYFVJM

Both the sales from this collection and also the sales from now on (September of 2022) at Steam are going to us at Saibot. Yes, finally!

But unfortunately, this aren't earnings for us yet, since we still need to recoup all we put to create the Hellbound: Survival Mode in 2016-2018.

So the future of Hellbound is still uncertain... The good thing is that everything has started looking brighter now, we'll see how things turn for our Hellgore in the next months 🤞



That would be all for now, people. Hope we have some more news for you soon, follow us in our networks to stay updated:


Cheers, everybody! Take care!

Tobias

WELCOME 👁️

Hello everyone!


Here are Andrés Borghi (creative director and screenplay) and Tobías Rusjan (project director and programmer) ✊




Tenebris Somnia is a survival horror in the vein of old-school classic Resident Evil and Silent Hill games, but set in a 2D environment, with pixel art 8-bit visuals 👾

The distinctive feature that makes Tenebris Somnia stand out from other games is the cutscenes. As you progress in the game, you will come across movies filmed with live-action actors in a real life set. This creates a huge contrast of styles never seen before, increasing the sense of strangeness and terror…




The Tenebris Somnia project is an idea by Andrés developed together with Tobías and a great team of artists: Attar (main pixel artist), El Toreh (concept artist) and Pedro Caval (character animator) 🙌

  • Left to right: El Toreh, Andrés, Attar, Pedro and Tobías



The past week was the EVA 2022, the biggest annual event about game development here in Argentina. During the event, we showcased a very early version of the game for the first time so people who attended the expo could play it 🕹




The reception of the game was EXCELLENT! Thanks to you, we know what to fix and improve in order to reach the best game results 👌

But this has just begun! There’s still a lot of work to do and right now we’re looking for fundings and publishers interested in helping us out to make the full project a reality.

In the meantime, we’ll continue working and keep you updated on our social networks. Follow us!



Before leaving, here are some screenshots of the game:












Thanks for all the support!!

Andrés and Tobías