1. Vindictus
  2. News
  3. Ver. 3.28 Update Note

Ver. 3.28 Update Note

[p][/p][p] [/p][p]Hello, this is the Vindictus team.[/p][p]Below are the list of changes available after the version update on September 23rd, 2025.[/p][p] [/p][p]Table of Contents[/p]
[p]1. Character Utility Improvements[/p]
  • [p]Fiona - Common[/p]
  • [p]Fiona - Longsword[/p]
  • [p]Vella[/p]
[p]2. Skill Damage Adjustments[/p]
  • [p]Hurk - Greatsword[/p]
  • [p]Letty[/p]
  • [p]Evie - Staff[/p]
  • [p]Delia[/p]
  • [p]Danah[/p]
  • [p]Lann - Twin Spears[/p]
[p]3. Wardrobe[/p][p]4. Mileage System[/p][p]5. Other Changes[/p]
  • [p]Expertise[/p]
  • [p]Items[/p]
  • [p]Battle[/p]
  • [p]Redeemers[/p]
  • [p]Story[/p]
[p]6. Misc.[/p]
[p] [/p][hr][/hr][p]1. Character Utility Improvements[/p][p]Fiona - Common[/p]
  • [p]Improved the appearance of the character's face.[/p]
[p] [/p]
  • [p]Due to the makeup improvements, you will no longer be able to use the makeup you had previously equipped.[/p]
    • [p]You will be able to craft a "Fiona Makeup Coupon" via Quick Crafting by right-clicking on the item.[/p]
  • [p]The eyebrow improvements may slightly change the type and shape of your existing eyebrows.[/p]
    • [p]Players who wish to change them will be able to earn a "Premium Appearance Alteration Coupon" in the upcoming event.[/p]
  • [p]With the addition of the new hair, mole, and scar, players who had Fiona before the appearance improvement update will receive a "Fiona Appearance Revamp Celebration Reward" in the mail.[/p]
    • [p]The contents of the reward are as follows.[/p]
[p]Item Name[/p]
[p]Item Characteristics[/p]
[p]Shield Maiden Braids[/p]
[p]Bound to Character[/p]
[p]Hair Color Change Coupon (Binding)[/p]
[p]Bound to Character[/p]
[p]Fiona's Mole[/p]
[p]Bound to Character[/p]
[p]Fiona's Scar[/p]
[p]Bound to Character[/p]
[p] [/p]
  • [p]Added the new status effect "Retribution" to the "Active: Taunt" skill.[/p]
    • [p]While the status effect "Retribution" is active, you gain 1 stage for each successful "Shield Deflection."[/p]
    • [p]The status effect "Retribution" increases your final damage by 3% per stage, up to a maximum of 5 stages (final damage increased by 15%).[/p]
    • [p]The status effect "Retribution" lasts for the duration of the "Taunt" effect, and disappears when the status effect "Taunt" ends.[/p]
  • [p]Modified the effect duration for "Active: Taunt" to be as follows.[/p]
[p]Rank[/p]
[p]Previous[/p]
[p]Modified[/p]
[p]F[/p]
[p]12s[/p]
[p]12s[/p]
[p]E[/p]
[p]14s[/p]
[p]13s[/p]
[p]D[/p]
[p]16s[/p]
[p]14s[/p]
[p]C[/p]
[p]18s[/p]
[p]15s[/p]
[p]B[/p]
[p]20s[/p]
[p]16s[/p]
[p]A[/p]
[p]22s[/p]
[p]17s[/p]
[p]9[/p]
[p]24s[/p]
[p]18s[/p]
[p]8[/p]
[p]26s[/p]
[p]19s[/p]
[p]7[/p]
[p]28s[/p]
[p]20s[/p]
[p]6[/p]
[p]30s[/p]
[p]20s[/p]
[p] [/p]
  • [p]Added an effect where hitting an enemy with "Stigma Hammer" while equipped with a Large Shield will increase the duration of the status effect "Taunt" by 5 seconds.[/p]
    • [p]The duration can be increased up to four times (for a total increase of 20 seconds).[/p]
  • [p]Changed the "Active: Taunt" skill usage condition from "Available in normal raids" to "Available in all battles."[/p]
[p] [/p]
  • [p]Hitting an enemy with "Active: Taunt" triggers the status effect "Taunt" and instantly grants you 1 stage of the status effect "Retribution."[/p]
    • [p]Added remaining duration to the status effect "Retribution" UI.[/p]
    • [p]While the status effect "Taunt" is active, hitting an enemy with Stigma Hammer while equipped with a Large Shield restores 100 SP.[/p]
  • [p]Hitting an enemy with "Stigma Hammer" while equipped with a Large Shield will increase the duration of the status effect "Taunt" and the status effect "Retribution" by 5 seconds each.[/p]
    • [p]The duration of the status effect "Retribution" can also be increased up to four times (for a total increase of 20 seconds).[/p]
  • [p]Adjusted the tooltip description for the "Active: Taunt" skill to match the changes above.[/p]
  • [p]Added new attack skill "Active: Taunt Strike."[/p]
    • [p]This skill is a leap into the air followed by a slam into the ground, hitting enemies and attracting their attention for a short time.[/p]
    • [p]"Active: Taunt Strike" also grants the "Taunt" effect when used, but the duration does not change with skill rank and is fixed at 5 seconds.[/p]
    • [p]In this state, you cannot gain the "Retribution" status effect from a successful "Shield Deflection."[/p]
    • [p]While the "Taunt" status effect gained from using the 'Active: Taunt' skill is active, using "Active: Taunt Strike" does not remove or renew the existing "Taunt" effect.[/p]
  • [p]Changed the Smash enhancement effect that is applied on a successful "Active: Shield Deflection" to not apply to "Active: Shield Bash."[/p]
  • [p]Changed "Active: Shield Deflection" so that even if you fail to deflect, you can still chain into a normal attack, smash attack, or active skill after 60 frames.[/p]
  • [p]Adjusted "Active: Shield Enhancement" and "Active: Tireless" SP consumption from 250 to 100 SP.[/p]
  • [p]Changed "Heavy Stander Counter" so that it can chain after the third hit of a normal attack after a successful attack.[/p]
  • [p]"Shield Mastery Rank 9" and "Large Shield Mastery" can now be learned without completing the Story "Skill Challenge: Shield Mastery."[/p]
  • [p]Fixed "Active: Iron Defense" so that it no longer consumes SP when used.[/p]
  • [p]Changed the skill so that it cannot have "Waking Stone: Efficient SP" applied, as the skill's SP consumption has been removed.[/p]
    • [p]If the skill currently has the "Efficient SP" Waking Stone applied, the applied Waking Stone will be changed to Efficient SP (30) and the "awakening failure" state.[/p]
    • [p]It will be changed to an "awakening failure" state to prevent the skill's max awakening info from being removed if the skill's Waking Stone info is also removed.[/p]
    • [p]Also changed the lowest rank's Efficient SP (30) so that there is no limit for applicable ranks if you switch to a different Skill Awakening Stone in the future.[/p]
    • [p]Based on the changes above, the following rewards will be distributed via mail to players who meet the distribution criteria below.[/p]
[p]Item Name[/p]
[p]Quantity[/p]
[p]Tradability[/p]
[p]The "Waking Stone: Efficient SP" that was applied[/p]
[p]x1[/p]
[p]Bound to Character[/p]
[p]Skill Awakening Assuring Erg (40%)[/p]
[p]x2[/p]
[p]Bound to Character[/p]
[p]Skill Awakening Assuring Erg (20%)[/p]
[p]x1[/p]
[p]Bound to Character[/p]
[p]Skill Awakening Delimiter Erg (60%) [/p]
[p]x1[/p]
[p]Bound to Character[/p]
[p] [/p]
  • [p]Changed "Honeybee Sting" and "Rose Thorns" (0-hit smash) to not apply the "Shield Deflection" status effect when used without charging.[/p]
    • [p]Using "Honeybee Sting" and "Rose Thorns" after charging will continue to apply the "Shield Deflection" status effect as before.[/p]
  • [p]Modified the "Active: Shield Charge" skill to have critical applied.[/p]
[p] [/p]
  • [p]Revised tooltip descriptions so that skills can align with the character utility improvements.[/p]
[p] [/p][p]Fiona - Longsword[/p]
  • [p]Modified the additional attack frame length for "Amaranth Kick" from 160 frames to 100 frames.[/p]
  • [p]Modified the additional attack of "Amaranth Kick" so that the start of the attack hitbox is now at 23 frames instead of 29 frames.[/p]
  • [p]Modified the additional attack of "Amaranth Kick" to consume 6 STA instead of 17 STA at max rank.[/p]
  • [p]Changed the "50 SP recovery effect" to "50 STA recovery effect" when "Amaranth Kick" additional attack hits.[/p]
  • [p]Modified the point at which an "Amaranth Kick" additional attack can be chained to a guard action from "after 54 frames" to "after 40 frames."[/p]
  • [p]Modified the point at which an "Amaranth Kick" additional attack can be chained to "Active: Shield Dash," activated by using the kick button, from "after 55 frames" to "after 41 frames."[/p]
  • [p]Increased the damage of "Ivy Sweep" by 7%.[/p]
  • [p]"Ivy Sweep" recovers 25 SP and 25 STA on successful hits.[/p]
[p] [/p]
  • [p]Increased the damage of counterattacks used after "Active: Shield Enhancement" by 6%.[/p]
  • [p]Increased the damage of "Active: Focal Point" by 5%.[/p]
[p] [/p][p]Vella[/p]
  • [p]Modified the duration of Cross Stance from "72 frames" to "42 frames" at max rank.[/p]
[p] [/p][hr][/hr][p]2. Skill Damage Adjustment[/p][p]Hurk - Greatsword[/p]
  • [p]Increased the damage of "Crescent" by 10%.[/p]
  • [p]Increased the damage of "Full Moon" by 6%.[/p]
[p] [/p][p]Letty[/p]
  • [p]Increased the damage of "Kradie Blast" by 20%.[/p]
  • [p]Increased the damage of the following skills by 10%.[/p]
[p]Skill Name[/p]
[p]Active: Letty Bomba[/p]
[p]Normal Attack[/p]
[p]Smash Attack[/p]
[p] [/p][p]Evie - Staff[/p]
  • [p]Increased the damage of the following skills by 11%.[/p]
[p]Skill Name[/p]
[p]Active: Guided Lightning[/p]
[p]Active: Lightning Wave[/p]
[p]Active: Lightning Bolt[/p]
[p]Active: Ice Blow[/p]
[p]Active: Ice Spear[/p]
[p]Active: Fire Shock
(Includes Additional Damage)[/p]
[p]Active: Fire Storm[/p]
[p]Active: Firebolt[/p]
[p]Fire Mastery[/p]
[p]Active: Rage Conductor[/p]
[p] [/p][p]Delia[/p]
  • [p]Increased the damage of the following skills by 11%.[/p]
[p]Skill Name[/p]
[p]Rising Comet[/p]
[p]Falling Comet[/p]
[p]Rings of Saturn[/p]
[p]Active: Ion Thrust[/p]
[p]Active: Full Moon's Finisher Attack Damage[/p]
[p] [/p][p]Danah[/p]
  • [p]Increased the damage of the following skills by 9%.[/p]
[p]Skill Name[/p]
[p]Final Gate: Ascendance[/p]
[p]Final Gate: Unleashed[/p]
[p]Curse Breaker
(When used after 3 smash attacks)[/p]
[p] [/p]
  • [p]Increased the damage of the following skills by 10%. [/p]
[p]Skill Name[/p]
[p]Soul Tracer[/p]
[p]Active: Penitent Slash[/p]
[p]Active: Ritual of Ending[/p]
[p] [/p]
  • [p]Increased the damage of the following skills by 15%.[/p]
[p]Skill Name[/p]
[p]Final Gate: Purge[/p]
[p]Final Gate: Vanquisher[/p]
[p]Soul Strike[/p]
[p]Fickle Fate[/p]
[p]Curse Breaker
(When used after 2 smash attacks)[/p]
[p] [/p][p]Lann - Twin Spears[/p]
  • [p]Increased the damage of "Moon Splitter" by 5%. [/p]
  • [p]Increased the damage of the following skills by 8%.[/p]
    • [p]The adjustments will not be applied to skills used while equipped with "Twin Swords."[/p]
[p]Skill Name[/p]
[p]Gliding Fury[/p]
[p]Lightning Fury[/p]
[p]Active: Fury No. 7[/p]
[p] [/p][hr][/hr][p]3. Wardrobe[/p]
  • [p]Added new outfits and hair to the Wardrobe that can be exchanged in the upcoming Mileage Exchange Shop.[/p]
  • [p]Fiona has new hair and makeup available for purchase.[/p]
[p] [/p][p]New Hair[/p]
[p]Item Name[/p]
[p]Price[/p]
[p]Shield Maiden Braids[/p]
[p]1,590 NX / Airgead (30 Days)[/p][p]4,300 NX / Airgead (Permanent)[/p]
[p] [/p][p]New Makeup[/p]
[p]Item Name[/p]
[p]Price[/p]
[p]Freckles Makeup[/p]
[p]990 NX / Airgead (30 Days)[/p][p]2,500 NX / Airgead (Permanent)[/p]
[p]Seductive Makeup[/p]
[p]990 NX / Airgead (30 Days)[/p][p]2,500 NX / Airgead (Permanent)[/p]
[p]Sexy Makeup[/p]
[p]990 NX / Airgead (30 Days)[/p][p]2,500 NX / Airgead (Permanent)[/p]
[p]Foxy Makeup[/p]
[p]990 NX / Airgead (30 Days)[/p][p]2,500 NX / Airgead (Permanent)[/p]
[p]Smokey Makeup[/p]
[p]990 NX / Airgead (30 Days)[/p][p]2,500 NX / Airgead (Permanent)[/p]
[p]Sultry Makeup[/p]
[p]990 NX / Airgead (30 Days)[/p][p]2,500 NX / Airgead (Permanent)[/p]
[p] [/p][hr][/hr][p]4. Mileage System[/p]
  • [p]Added the Mileage Shop.[/p]
    • [p]For more information, including mileage accumulation criteria and exchangeable products, please check the following event page. \[Go to Event Page][/p]
[p] [/p]
  • [p]Added a component to the "Supply Depot" UI where you can check how much Mileage you have.[/p]
  • [p]Added the "Mileage Accumulation Icon" to products that are available for sale in the "Supply Depot" and "Wardrobe" that are eligible for Mileage accumulation.[/p]
  • [p]Added Mileage accumulation information to the bottom of the "Supply Depot" and "Wardrobe" purchase/payment windows.[/p]
    • [p]Added Mileage accumulation information to various UIs where products able to accumulate Mileage can be purchased.[/p]
[p] [/p]
  • [p]NX prices for items available from the supply depot will be changed.[/p]
    • [p]Items with prices that cause decimal points when transfered to Mileage(under tens digit) will be rounded down.[/p]
    • [p]Temporal items available for purchase from the wardrobe are not subject to this change, and Mileage accumulation of these items will still be rounded down.[/p]
[p] [/p][hr][/hr][p]5. Other Changes[/p][p]Expertise[/p]
  • [p]Added a text input method to the "Confirm Crafting" pop-up that appears when using enchanted equipment as a crafting material without using an Extraction Rune to prevent mistakes.[/p]
    • [p]Added the same text input method for both crafting and crafting requests.[/p]
[p] [/p][p]Items[/p]
  • [p]Modified the "Comrade Destiny Box" item tooltip as shown below.[/p]
    • [p](Previous) An airtight box full of happy helpers. Right-click to claim one of the comrades below.[/p]
    • [p](Changed) A box full of happy helpers. Right-click to claim one of the comrades below.[/p]
  • [p]Removed \[NX Reward] from the names of the "Outfit Destiny Box" and "Wings" items earned from previous NX Reward Events and replaced them with \[Mileage].[/p]
[p] [/p][p]Battle[/p]
  • [p]Fixed an issue where "Lucian's" name is incorrectly displayed when the "Alt" key is pressed during the cutscene at the start of the "Unjust Cathedral" battle.[/p]
  • [p]Fixed an issue where the wings on "Macha's" back appear abnormally in the cutscene that plays at the start of the "Red Stigma" battle.[/p]
  • [p]Fixed an issue where "Comrade: Jordra" would intermittently disappear during combat.[/p]
  • [p]Fixed an issue that caused the status effect UI to be intermittently blank during combat.[/p]
[p] [/p]
  • [p]During the Royal Army Battle "Frosted Omen," the following attacks used by "Ancient Stribog" will now have 50% less movement distance and slightly longer cooldowns than before.[/p]
    • [p]"Ancient Stribog" pattern where it jumps backwards, lands, and attacks[/p]
    • [p]"Ancient Stribog" pattern where it lunges forward and attacks once[/p]
    • [p]"Ancient Stribog" pattern where it lunges forward and attacks twice consecutively[/p]
    • [p]"Ancient Stribog" pattern where it attacks with an upward thrust, followed by a downward thrust[/p]
[p] [/p]
  • [p]During the Royal Army Battle "Frosted Omen," the following attacks used by "Ancient Stribog" will now have cooldowns twice as long as before.[/p]
    • [p]"Ancient Stribog" pattern where it roars and deals damage to the area around it[/p]
    • [p]"Ancient Stribog" pattern where it breathes out in front of it and attacks[/p]
[p] [/p][p]Redeemers[/p]
  • [p]Changed the condition to earn \[Full Force] from the battles "Sea of Reflection," "Dark Side of the Moon," "Tempering the Sword" and "Tree of Life" from completing the battles 30 times to 5 times.[/p]
    • [p]If a character has completed 5 or more battles previously, then they can immediately use Full Force.[/p]
  • [p]Changing the number of battles that need to be completed to earn Redeemers Seals and Mission Seals from 30 to 5.[/p]
  • [p]Redeemers-related changes will be added to the play guide's "Guide Missions" descriptions and Help descriptions.[/p]
[p] [/p][p]Story[/p]
  • [p]Fixed an issue where the "Artisan's Stone" could not be obtained in the "Unjust Cathedral" battle during the "High Expertise Artisan" story.[/p]
  • [p]Fixed an issue where some characters using "Jumping Potion" were unable to obtain the "High Expertise Artisan" story.[/p]
[p] [/p][hr][/hr][p]4. Misc.[/p]
  • [p]Fixed an issue where the graphics on the cape part appeared broken when a character was moving while wearing the "Special Nordic Prime Set."[/p]
  • [p]Fixed an issue where the graphics appeared broken when Lynn's "Pointy Twin Tails" and the "Noblesse Helm" were equipped together.[/p]
  • [p]Fixed an issue where the graphics on the arms appeared broken when striking certain poses after equipping the "Special Mystic Mage Set."[/p]
  • [p]Fixed an issue where the graphics on the boots appeared broken when the "Special Nordic Prime Greaves" and "Special Nordic Prime Boots" were equipped together on certain characters.[/p]
  • [p]Fixed an issue where the head part appeared hollow when equipping the "Special Nordic Prime Helm" on certain characters.[/p]
  • [p]Fixed an issue with Grimden's "Bandage Inner Armor" outfit icon displayed the wrong colors.[/p]
  • [p]Fixed an issue with Grimden's "Bandage Inner Armor" outfit tooltip not displaying RGB information.[/p]
  • [p]Fixed an issue where Achel's "Beach Party Inner Armor" outfit had a different color than other male characters.[/p]
  • [p]Fixed an issue where mouse scrolling did not work on the character selection screen when "Options → Video → Advanced → UI Size" was set to 120%.[/p]
  • [p]Fixed an issue where dyeing Fusion Eriu Auxiliary Equipment would not reflect the color correctly.[/p]
  • [p]Fixed an issue where Evie's head being adjusted to be slightly smaller caused her to look awkward in certain situations.[/p]
  • [p]Fixed an issue where when "Arisha" smiles, the shape of her mouth looked awkward.[/p]
  • [p]Fixed an issue where the ends of "Tessa's" hair looked awkward when equipping the "Cygne Rouge" hair.[/p]
  • [p]Fixed an issue where toggling "Hide Other Players' Mini-Windows" in "Options → Video → Advanced → Hide Mini" would reset the setting in certain situations.[/p]
[p] [/p][hr][/hr][p]We will always strive to do our best and provide you with the best Vindictus experience that we can.[/p][p]Thank you![/p]