[Developer's Note] 2025 Winter Live in Rocheste
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[/p][p]2025 Winter Live in Rocheste
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[/p][p] [/p][p]Notes on Character Balance[/p][hr][/hr]
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[/p][p](The image is taken from a development build. All features and design may differ in the official update.)[/p]
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- [p]Livestream Schedule: December 13th, 09:00 UTC[/p]
- [p]All update schedules from the Livestream reflect the KR server schedules. Detailed schedules for other regions will be announced at a later date.[/p]
- [p]Character Balancing and adjustments were one of the most desired comments the team received from all surveys done in 2025.[/p]
- [p]In future updates, adjustments will go beyond simple numerical tweaks and prioritize utility improvements to resolve frustrating gameplay elements and enhance the overall "feel" of play.[/p]
- [p]We promise to implement them in a more quick manner whenever issues that require improvements are identified, instead of stacking them up and updateding on a routine basis.[/p]
- [p]Adjusting ATT Cap, ATT Surplus, and Counterforce was to remove the unreasonable growth experience where players no longer get stronger even when characters' stats increase.[/p]
- [p]With the stat system improved, we plan to fine-tune 'Supply and Consumption of materials' and 'Gold Earnings and Use' so that the new 'open' system to growth will not be held back due to material shortages.[/p]
- [p]We are currently monitoring marketplace values thoroughly to provide a more fluent growth experience, and we promise to create a more stabilized marketplace for everyone to use.[/p]
- [p]Sudden Freezing: Intermittent freezing has been identified to occur when there's a bottleneck between the game client and the security model. We are currently dispersing them to prevent this from happening.[/p]
- [p]Frame Drops: During battle, unneccessary error logs were accumulating on the back side of the client. We're continuously erasing them for a more stable environment.[/p]
- [p]Client Crashes: After the transfer to 64bit and DX11, a few codes are constantly causing crash issues. While they are too old to identify in a short period of time, we will continue to track down and replace them.[/p]
- [p]As announced before, starting in 2026 we will return to the '1 Year, 3 Raid, 1 New Content' cycle.[/p]
- [p]We are aware of the many opinions regarding the general quality of recent Raids and the new Space Time Distortion. We will focus on improving them to fit their position as 'End-Game Content.'[/p]
- [p]Hero's Path is a new system designed to revamp the early game(Season 1-3) stages to reduce the burden of leveling for new/returning players and those raising alt characters.[/p]
- [p]The entire process will work as a 'Tutorial,' providing a system guide in a more natural manner for better understanding of charcter controls and combat for newcoming players.[/p]
- [p]Unnecessary travel and loading screens from the long and tedious Season 1-3 story arcs will be removed, and restructured into a streamlined, continuous boss battle relay excluding general monster sections.[/p]
- [p]The process will take no more than 90 minutes, and after the process is complete each player will be able to reach Lv.115.[/p]
- [p]Once reaching Lv.115, you will receive support equipment to enter actual combat.[/p]
- [p]The key identity of the new system is to 'Enforce the fun in gameplay by merging fast growth and system tutorials'[/p]
- [p]Players participating in the Hero's Leap event will be given 4 types of missions(Growth, Town, Battle, Challenge), optimized for each area related to growth.[/p]
- [p]If you have questions on 'Foundations and quests for growth' - 'Growth' or 'Town' missions.[/p]
- [p]If you have questions on 'Dungeons to depart to' - 'Battle' missions.[/p]
- [p]If you have questions on 'What to do after the Hero's Leap event is over' - 'Challlenge' missions.[/p]
- [p]If you are participating not with a new character, but a current one, the event missions will automatically detect your current growth status and remove any irrelevant/unneccessary missions. This will guarantee the missions each player sees will cover the exact areas of question.[/p]
- [p]By clearing missions, your support Orna gear given at Lv.115 will be maxed out to +15 Enhancement and tuning. You will also be able to receive Lv.115 accessories and silver bracelets.[/p]
- [p]This will not require any enhance/tuning costs, and probabilities will not take effect.[/p]
- [p]Once clearing Hero's Leap, you will receive roughly 30% of materials required to advance your maxed Orna gear to Uaithne.[/p]
- [p]The Hero's Leap is a 3-month seasonal event. After this period the event missions and rewards will be unavailable.[/p]
- [p]You can designate one character per account. However, an additional slot will be added after the new character release, allowing you to receive the benefits a second time.[/p]
- [p]Aside from the Hero's Leap event, 'Reforging' will be removed permenantly to relieve the burden of equipment enhancement.[/p]
- [p]The key changes focuses on 'Information Visibility.'[/p]
- [p]Unnecessary UI elements that obstruct the view will be removed.[/p]
- [p]New features such as buff icon resizing to improve the visibility of key information like HP, Stamina, and Buffs will be implemented.[/p]
- [p]Excessive '3D' effects from icons and UIs will be removed, and all lines/colors have been reworked to be distinct.[/p]
- [p]The Citadel of Shadows is a new competitive system where the goal is not to defeat the boss, but to deal the highest cumulative damage within a set time limit with party members.[/p]
- [p]The main factor of competition is 'Character DPS.'[/p]
- [p]6 Players are automatically matched into a party, 3 times a week. Players will face 3 bosses consecutively for 45 seconds each. The boss HP will also be adjusted to be unkillable within this time period.[/p]
- [p]For a fair competition, all battles will start with 100% SP and battle resources to remove any preparations required.[/p]
- [p]To prevent certain Heroes taking lead due to character performance differences, a 'Weekly simulation' discluding all gearing differences will take place each week based on top players' playstyle, to determine the performance difference between each character.[/p]
- [p]Characters with low performance will be given a damage buff to guarantee that character performance does not interfere in competition.[/p]
- [p]Rewards will be given to all participantes, tiered based on ranking.[/p]
- [p]Rewards include Uaithne/Eriu gear, as well as new Fortress of Shadows equipment(stats comparable to high-end Eriu gear; cannot be Tuned or Enchanted).[/p]
- [p]The current growth system of 'Tuning' and 'Advancement' may have relieved stress from failures, but we have also received feedback that this made the game too 'routine' and 'boring.'[/p]
- [p]To add more fun to this process, the 'Great Success' system will appear on a set probability where stats will increase by 2-3 times the normal amount.[/p]
- [p]The 27th Hero of Vindictus, Calia, is designed as a cool and elegant character. Unlike her appearance, she is a character with a strong will.[/p]
- [p]Calia wields a Half Calymore as her main weapon.[/p]
- [p]She does not have a complex gauge mechanic, but instead specializes in an endless combat with unbreaking combos even after deflecting attacks.[/p]
- [p]Unlike other Heroes, you do not dodge or gaurd against attacks, but deflect them.[/p]
- [p]Deflecting an attack allows the attack combo before the deflection to chain. When chained, the following attack starts from the last attack motion, not the first attack.[/p]
- [p]Linking battle skills in between attack combos will also enhance them and trigger stronger skills.[/p]
- [p]To fully master Calia's combat, high proficiency in the enemy's attacks and your current combo status is required, as well as understanding of the general flow of each battle - Resulting in a relatively harder character overall.[/p]
- [p]Calia will be updated to the KR Live server on Jaunuary 8th.[/p]
- [p]Aside from the new Hero update, to support playing a new hero the cost of Eqiupment Transfer & Sharing will be permanently reduced.[/p]
- [p]The cooldowns will not be changed.[/p]