Renovation Season 2: Combat Talent Changes
[h2]Magic[/h2]

System Changes
Wand
Fireball
[h2]Close Combat[/h2]

Skill Changes
Windmill
[h2]Alchemy[/h2]

System Changes
Water Cannon
[h2]Puppetry[/h2]

System Changes
Control Marionette
[h2]Archery[/h2]

System Changes
Crash Shot

System Changes
- The magic system has been changed so that only 1 magic charge (previously 2 magic charges) is decreased if you are knocked down while charging Healing or any of the following intermediate magic skills:
- Thunder
- Fireball
- Ice Spear
- The magic system has been changed so that the charge count is not removed if you are knocked down while charging any type of Bolt Magic.
Wand
- You can now use all intermediate magic regardless of the type of Wand you have equipped.
- For example, Thunder, Fireball, and Ice Spear can all be cast using a Lighting Wand, Fire Wand, or Ice Wand.
- Each Wand receives 5% bonus damage when the intermediate magic being used matches the elemental attribute of the Wand.
- Lightning Wand - Thunder Bonus Damage +5%
- Fire Wand - Fireball Bonus Damage +5%
- Ice Wand - Ice Spear Bonus Damage +5%
- Divine Tribolt Wand - Can receive Bonus Damage +5% effect from all intermediate magic
- All Staves can use intermediate magic.
- You no longer need to collect elemental charges with some Staves, such as a Trinity Staff.
Fireball
- The damage of Fireball has been increased.
- This increased damage also applies to some enemies.
- Fireball can now be used from 1 charge, instead of requiring 5 charges.
- The charge can still be stacked to 5, and the damage will increase with each charge up to 5.
- Damage ratio per charge = 1: 2: 3: 4: 6.5
- 1 Charge: 1/6.5 Damage
- 2 Charge: 2/6.5 Damage
- 3 Charges: 3/6.5 Damage
- 4 Charges: 4/6.5 Damage
- 5 Charges: 6.5/6.5 Damage
- Damage ratio per charge = 1: 2: 3: 4: 6.5
- The time that Fireball will fly in the air has been shortened to 1 second.
- Previously, the time was 2.5 seconds.
- This change does not apply to enemies.
- The damage of Ice Spear has been increased.
- This increased damage also applies to some enemies.
- The damage of Thunder has been increased.
- This increased damage also applies to some enemies.
- The time it takes for lightning to strike has been reduced to one second, regardless of the skill Rank.
- This change does not apply to enemies.
- While charging Blaze, stun is now ignored, and no longer cancels the skill.
- Being knocked down will still cancel Blaze.
- Attacks that inflict a special stun will still cancel Blaze.
- Hail Storm can now be used with Spellwalk, enabling you to walk freely while the skill is charging, or while having active Hail Storm charges.
- The way Stamina is consumed for Spellwalk has been changed.
- Stamina no longer decreases while Spellwalk is active.
- Stamina will only decrease when moving while charging a skill, or before using a skill that has been charged.
- This only applies to skills that you cannot normally move with without Spellwalk active.
- 10 Stamina points are consumed per second in this state.
- The damage of Meteor Strike has been increased.
- This increased damage also applies to some enemies.
- The casting time of Meteor Strike has been reduced to 2 seconds from 4 seconds.
- This change does not apply to enemies.
- The time it takes for Meteor Strike to hit has been reduced to 2 seconds from 5 seconds.
- This change does not apply to enemies.
- The damage reduction based on the distance furthest from the center of impact has been removed.
[h2]Close Combat[/h2]

Skill Changes
Windmill
- The maximum damage per Rank has been increased.
- Example - Based on Rank 1 of the skill:
- Human/Giant: 250% -> 400%
- Elf: 200% -> 320%
- Example - Based on Rank 1 of the skill:
- Windmill's attack range has been increased depending on the Rank of the skill.
- When you have a melee Combat talent weapon equipped and are using Windmill, enemies hit by Windmill are knocked down in place. They are no longer knocked back and scattered.
- This change does not apply to enemies who use Windmill.
- The position lag issue when using Charge/Lance Charge has been improved.
- Assault Slash's cooldown has been reduced to 7 seconds across all Ranks.
- The activation speed has been increased when using Assault Slash after Smash.
[h2]Alchemy[/h2]

System Changes
- Alchemic Damage has been added to the Character Information menu.
- It now shows stats for Fire, Water, Wind, and Earth attributes based on the character's equipped titles, gear, and talent bonuses.
- The stats that affect Alchemy have been changed.
- Damage is increased by the average of the character's Max HP, Max MP, and Max Stamina.
- The affected skills are as follows:
- Water Cannon
- Flame Burst
- Wind Blast
- Heat Buster
- Sand Burst
- Frozen Blast
- Shock
Water Cannon
- Water Cannon has been changed to apply a fixed maximum damage amount regardless of the distance from the target.
- This change does not apply to enemies.
- Before: Base damage 1x
- Damage by Distance from target (0.6x to 1.4x)
- After: Base damage 1x
- Distance 1.4x
- Flame Burst's duration has been increased for some Ranks of Flame Burst.
- If the new duration includes a time less than 1 second, the Flame hit will be calculated as 1 second.
- In this case, the last hit of Flame Burst will deal damage proportional to the original duration.
- Example: If the duration of Flame Burst's usage is 4.2 seconds, it will hit 5 times over 5 seconds. The last hit will be applied at 20% of the damage of 1 hit.
- In this case, the last hit of Flame Burst will deal damage proportional to the original duration.
- Wind Blast's activation structure has been changed to be activated by clicking the ground after casting.
- When activated, enemies within a 4 meter radius around the character are pushed in one direction.
- Enemies behind the character are pushed in the direction the character is facing.
- This change does not apply to enemies.
- The reforge option, Wind Blast Range, has been changed to Wind Blast Attack Range.
- Previously, the reforge started at 1 meter, and increased the range by 0.25 meters per level.
- This has now been changed to an option that increases the attack range by 0.15 meters per level.
- The Stardust Support Effect for Wind Blast has been changed from Blast to Flare.
- Heat Buster has been changed so that you can activate this skill when the cylinder pressure is 50% or higher.
- Previously, it required 100% cylinder pressure.
- When activated, the damage is proportional to the pressure amount.
- Example: When activated at 50% pressure, it is activated at 50% damage.
- When activated at maximum pressure, an additional 20% damage is inflicted as before.
- Life Drain can now be activated even when you have Max HP.
- The stats of the summoned Golem's HP, Magic Defense, and Magic Protection have been increased.
- The casting time and attack time of the summoned Golem's Smash, Defense, and Windmill skills have been reduced.
- Fixed an issue where the summoned Golem's Taunt skill did not have a cooldown.
[h2]Puppetry[/h2]

System Changes
- Marionette Information can now be viewed in the Character Information menu.
- It outlines the stats of the summoned marionette and can only be viewed when a marionette is summoned.
- This menu can also be opened by right-clicking the summoned marionette character and clicking on "View Status".
- A new option has been added.
- Options -> Game -> Controls -> Use Marionette Camera
- When activated, the camera moves around the doll instead of the player.
- Options -> Game -> Controls -> Use Marionette Camera
- Marionettes can now pick up items.
Control Marionette
- The Control Marionette skill has been changed so that if the marionette summon is canceled due to mounting a pet, the marionette will be summoned automatically after dismounting the pet.
- The Control Marionette skill will also be activated after dismounting the pet.
- The base damage of Act 1: Inciting Incident has been increased.
- Example - Based on Rank 1 of the skill:
- 200% -> 300% damage
- Example - Based on Rank 1 of the skill:
- The base damage of Act 2: Threshold Cutter has been increased.
- Example - Based on Rank 1 of the skill:
- 700% -> 960% damage
- Example - Based on Rank 1 of the skill:
- The character and marionette motion when using the skill has been changed.
- The skill has been changed to an AoE attack skill that simultaneously attacks enemies within a 2 meter radius from the original targeted enemy.
- Attack speed has been increased.
- The Stardust Support Effect for Act 2: Threshold Cutter has been changed from Blast to Flare.
- The base damage of Act 4: Rising Action has been increased.
- Example - Based on Rank 1 of the skill:
- 300% -> 560% damage
- Example - Based on Rank 1 of the skill:
- The invincibility duration of enemies hit by the skill has been removed.
- The base damage of Act 7: Climactic Crash has been increased.
- Example - Based on Rank 1 of the skill:
- 550% -> 860% damage
- Example - Based on Rank 1 of the skill:
- It has been changed so that the control of the marionette is not canceled after the attack is completed so long as the position of the marionette is within the control range.
- The enemy is knocked back in the same direction as the skill casting direction, increasing the probability of enemies being hit by all 3 hits.
- Fixed an issue where the marionette would not move intermittently when using the skill in front of obstacles.
- Fixed an issue where you are intermittently unable to attack enemies when using the skill in front of obstacles.
[h2]Archery[/h2]

System Changes
- Archery has been changed so that regardless of the aiming rate, the Archery Talent attack will always hit an enemy.
- If attacking outside of the attack range, the attack will miss.
- The damage is determined by the character's minimum/maximum damage in proportion to the aiming rate at the time of the attack.
- When the aiming rate is 100%, the minimum/maximum damage is 100% reflected.
- Various effects that previously affected accuracy have been changed to now affect aiming rate.
- Certain text descriptions that mention Accuracy have been changed to Aim Rate.
- The delay time when aiming from 99% to 100% is now removed.
- The effect that appears when the aiming rate is 100% has been changed to now appear when the aiming rate is 70%.
- A bonus to the aim rate is now applied when reaching 70% aim rate, regardless of the aiming speed.
- This change only applies to player characters.
- The Bow and Crossbow Erg Bonus Effects have been changed.
- Before: "Skill cooldown upon aim failure"
- Decreased time by seconds per Erg level
- After: "Archery Skill Cooldown"
- Decreased time by seconds per Erg level
- The Erg effect reduction value per level has been decreased
- Example - Based on level 50 Erg:
- Max 2 seconds -> 1 second
- Example - Based on level 50 Erg:
- Before: "Skill cooldown upon aim failure"
- Various arrows and bolts can now be bundled up to 500 pieces.
- The number of bundles of arrows/bolts sold by weapon shop NPCs has increased.
- 1,000 arrows can now be inserted into the Quiver.
- The Piercing Forest Arrow description has been corrected to include the additional 12% maximum damage bonus.
Crash Shot
- Crash Shot has been changed so that the fragment attack occurs at the same time as Crash Shot hits an enemy.
- This change does not apply to enemies.
- Urgent Shot has been changed so that you can use the skill regardless if the previous attack hit or missed.
- Skill cooldown has been increased.
- Example - Based on Rank 1:
- 10 seconds
- Example - Based on Rank 1:
- The skill training requirement has been changed.
- Before: "Use the skill successfully immediately after missing."
- After: "Use Urgent Shot to defeat an enemy."
- The Glyph Effect for Urgent Shot has been changed.
- Before: "Urgent Shot Available Time"
- Increased by 0.05 seconds per level
- After: "Urgent Shot Cooldown Decreased"
- Decreased by 0.2 seconds per level
- Before: "Urgent Shot Available Time"
- When using Final Shot, you can now immediately activate the skill without casting time.
- Previously, the casting time was 2 seconds.
- The duration of the skill has been increased.
- Example - Based on Rank 1:
- 30 seconds -> 45 seconds
- Example - Based on Rank 1:
- Skill cooldown has been reduced.
- Example - Based on Rank 1:
- 260 seconds -> 240 seconds
- Example - Based on Rank 1:
- The skill has been changed so that the durability of the equipped weapon does not decrease when using the skill.