Renovation Season 3: Dual Guns, Ninja, and Puppetry Talent Changes
[h2]Gunslinger
[/h2]
System Changes
[h2]Ninja
[/h2]
System Changes
[/h2]
System Changes
[h2]Additional Content Changes[/h2]

System Changes
- The stat calculation for determining damage while using Dual Guns has been changed.
- Before:
- For every 6 Strength and 6 Intelligence, Minimum Damage is increased by 1.
- For every 5 Strength and 6 Intelligence, Maximum Damage is increased by 1.
- After:
- For every 5 Strength and 5 Intelligence, Minimum Damage is increased by 1.
- For every 4 Strength and 4 Intelligence, Maximum Damage is increased by 1.
- Before:
- The stun duration has been increased based on the weapon's Attack Speed and hit count.
- The stun time is adjusted to 1 second or more, varying according to Attack Speed and number of hits.
- Weapons with fewer hits compared to their Attack Speed have a longer stun time.
- The description of certain Spirit Enhancement attributes have been changed:
- Awakening Attack Enhancement
- Example: At Skill Level 1 - Spirit Dual Gun Awakening Damage +150% has been changed to Spirit Dual Gun Awakening Damage Multiplier +150%
- Awakening Range Enhancement
- Example: At Skill Level 1 - Spirit Dual Gun Awakening Attack Range +50cm has been changed to Spirit Dual Gun Awakening Attack Area Radius +50cm
- Awakening Attack Enhancement
- For each updated skill, the skill info and description has been updated to reflect changes.

- Flash Launcher has been changed to a skill with ranged attack properties so you can attack from a distance.
- The skill casting time has been greatly reduced.
- The damage for each Rank has been increased.
- Example: Based on Dan Rank 3 of the skill:
- Before: 950% Damage
- After: 1300% Damage
- Example: Based on Dan Rank 3 of the skill:

- The attack method of Bullet Storm has been changed so that it fires a set number of bullets at enemies within a certain range.
- The more enemies there are within the skill casting range, the more powerful the attack. If there is only one enemy, all bullets are concentrated in one place.
- When the Technique Seal: Pragarah is activated, the Magic Defense and Protection of the target are reduced according to the number of Bullet Storm hits.
- The Mana Bullet consumption amount is fixed by Rank.
- Example: Based on Rank 1 of the skill - 24 Mana Bullets
- The maximum number of targets per Rank has been changed:
- Example: Based on Rank 1 of the skill - 9 maximum targets
- The skill's attack range has been expanded.
- Skill casting time has been reduced.
- The knockback distance of the target has been reduced.
- A basic damage multiplier per bullet has been added to each skill Rank.
- Example: Based on Rank 1 of the skill - 50% per bullet
- The damage multiplier per additional target has been adjusted from 2 or more targets.
- Example: Based on Rank 1 of the skill:
- Before: 120% damage
- After: 60% damage
- Example: Based on Rank 1 of the skill:
- The final damage multiplier is now determined by adding up the base damage multiplier and the damage multiplier that increases per target.
- Example: Based on Rank 1 of the skill:
- For 3 targets: 50% + (60%
- 2) = 170% Damage
- Example: Based on Rank 1 of the skill:
- The maximum damage limit has been adjusted per bullet and is applied at a fixed amount.
- Example: Based on Rank 1 of the skill - 400% Damage

- Grapple Shot has been changed so you can now use the skill by directly clicking on the ground where you want to move.
- When you arrive at the targeted location, damage is inflicted to enemies near the targeted location within a certain radius.
- The skill has been modified so that you no longer get hit for a short time while moving, similar to Chain Slash's Anchor Rush skill.
- The skill cooldown has been reduced for skill Ranks Novice to Rank 2. Rank 1 remains unchanged at 10 seconds.
- Example: Based on Rank Novice of the skill:
- Before: 16 seconds
- After: 13 seconds
- Example: Based on Rank Novice of the skill:
- The damage for each Rank has been increased.
- Example: Based on Rank 1 of the skill:
- Before: 200% damage
- After: 400% damage
- Example: Based on Rank 1 of the skill:

- Bullet Slide has been changed so that regardless of the number of attacks, the target's defense and protection are only applied once.
- The skill's casting range has been increased to a range similar to that of a normal attack.
- Skill casting time has been greatly reduced.
- The knockback distance of the target has been reduced.
- The damage for each Rank has been increased.
- Example: Based on Rank 1 of the skill:
- Before: 250% Damage
- After: 1200% Damage
- Example: Based on Rank 1 of the skill:
- Skill motion can no longer canceled with the ESC key.

- Shooting Rush has been changed so that regardless of the number of attacks, the target's defense and protection are only applied once.
- The skill will be cast in the direction of the location selected by the cursor, regardless of the direction the character is facing when attacking.
- The enemy will be knocked back according to the direction of the skill attack.
- Skill casting time has been slightly reduced.
- The knockback distance of the target has been reduced.
- The damage for each Rank has been increased.
- Example: Based on Dan Rank 3 of the skill:
- Before: 520% Damage
- After: 600% Damage
- Example: Based on Dan Rank 3 of the skill:
- Reload has been changed so that the skill is not canceled even if you are attacked by an enemy while casting the skill.
- The skill is only canceled if you are knocked down or die while reloading.
- Bonus Damage has been added to all Ranks of Way of the Gun.
- Example: Based on Rank 1 of the skill - 15% Damage
- Bonus Damage will also be provided to other Gunslinger skills while Way of the Gun is activated.
[h2]Ninja

System Changes
- The damage calculation method for Ninja skills have been changed. The way of applying the target's defense and protection values has been changed to match that of other talent skills. The damage multiplier of the skill is applied first before the enemy's defense and protection reduces the damage.
- The stun duration has been increased based on the weapon's Attack Speed and hit count.
- The stun time has been adjusted to 1 second or more, varying according to Attack Speed and number of hits.
- Weapons with fewer hits compared to their Attack Speed have a longer stun time.
- Evasion based on an enemy's Luck stats will no longer occur.
- The description of certain Spirit Enhancement attributes have been changed:
- Awakening Attack Enhancement
- Example: At Skill Level 1 - Spirit Shuriken Awakening Damage +150% has been changed to Spirit Shuriken Awakening Damage Multiplier +150%
- Awakening Range Enhancement
- Example: At Skill Level 1 - Spirit Shuriken Awakening Attack Range +50cm has been changed to Spirit Shuriken Awakening Attack Range Radius +50cm
- Awakening Attack Enhancement
- For each updated skill, the skill info and description has been updated to reflect changes.

- Skill activation time has been slightly reduced.
- The method of triggering the skill's explosive attack has been changed.
- When an enemy steps on the explosive kunai, all kunai explode at the same time.
- All enemies in a 3m area around each kunai that explodes will take damage.
- Depending on the location, one enemy may receive damage multiple times.
- Enemies caught in the explosion are stunned for 3 seconds, and at the same time, the target's movement speed is decreased for 6 seconds.
- The damage for each Rank is increased.
- Example: Based on Rank 1 of the skill:
- Before: 200% Damage
- After: 300% Damage
- Example: Based on Rank 1 of the skill:

- Shuriken Charge has been changed so that you no longer have to charge the skill. Instead, the attack hits at full damage when the skill is used on an enemy.
- The previous animation that played when charging the skill is now played while you have the skill activated.
- You can now move your character while the skill is activated.
- You can also cancel the skill using the ESC key or by clicking on the skill balloon.
- Splash damage now always occurs when the skill is used on an enemy within 2m, and the same damage multiplier as the selected target is applied.
- The damage for the skill has been changed to be a fixed amount at each skill rank instead of requiring it to be fully charged for the full skill damage.
- Example: Based on Dan Rank 3 of the skill - 690% Damage
- The "Successfully use a fully charged attack" training requirement for Rank A and higher skill ranks, has been changed to "Defeat an enemy with Shuriken Charge".

- Shadow Bind has been changed so that binding an enemy persists while you are using the skill, keeping your character in place as you bind.
- A max binding duration has been added.
- Example: Based on Rank 1 of the skill - 20 seconds
- The continuous binding can be stopped by canceling the use of the skill. It will also be stopped if you are stunned or knocked back due to an enemy's attack.
- Even if the skill use is completed or canceled, an additional binding time is applied to the target.
- Example: Based on Rank 1 of the skill - 5.5 seconds
- A bonus damage effect has been added for Ninja skills used while Shadow Cloak is active.
- Example: Based on Rank 1 of the skill - 10% Bonus Damage
- The skill duration has been increased to 10 seconds.
- The damage of the skill's Tornado attack has been increased.
- Example: Based on Rank 1 of the skill:
- Before: 120% Damage
- After: 300% Damage
- Example: Based on Rank 1 of the skill:
- Smokescreen has been changed so that it now reduces the target's Magic Defense and Magic Protection. The reduction is the same as the Defense/Protection reduction.
- The smoke effect of the skill will now disappear naturally.
- Damage for Kunai Storm has not been changed, however the skill description for each Rank has been changed to the damage amount rather than the damage multiplier.
- Example: Based on Dan Rank 3 of the skill:
- Before: +460% Damage
- After: 560% Damage
- Example: Based on Dan Rank 3 of the skill:
- Sakura Abyss has not been changed, however the skill description for each Rank has been updated to include more information.

System Changes
- The damage calculation method for Puppetry skills has been changed. The way of applying the target's defense and protection values has been changed to match that of other talent skills. The damage multiplier of the skill is applied first before the enemy's defense and protection reduces the damage.
- The description of certain Spirit Enhancement attributes have been changed:
- Awakening Attack Enhancement
- Example: At Skill Level 1 - Spirit Control Bar Awakening Damage +150% has been changed to Spirit Control Bar Awakening Damage Multiplier +150%
- Awakening Range Enhancement
- Example: At Skill Level 1 - Spirit Control Bar Awakening Attack Range +50cm has been change to Spirit Control Bar Awakening Attack Area Radius +50cm
- Awakening Attack Enhancement
- The formula that applies the increased Marionette Damage from the Spirit Enhancement Attack effect "Spirit Training" has been changed. Damage is now increased when using a Spirit.
- The "Marionette Critical Damage" set effect has been changed.
- Before: Increases Marionette's Critical Damage by 40%
- After: Increases the Marionette's Critical Damage multiplier by 80% when a Critical hit occurs.
- For each updated skill, the skill info and description has been updated to reflect the changes.
- The following skills have not been changed, however the Skill Info has been slightly updated:
- Act 1: Inciting Incident
- Act 4: Rising Action
- Act 6: Crisis
- Act 7: Climactic Crash
- Wire Pull
- Puppet's Snare
- The Marionette will now gain 70% of the Puppeteer's Armor Pierce and Piercing Level.
- The Combo Card damage bonus has been changed. It will now be applied to the 1st, 2nd, and 3rd consecutive hits while using the skill.
- Additional information has been added to the skill info and description.
- While using Act 9: Invigorating Encore, the Marionette's Defense, Magic Defense, Protection, and Magic Protection is increased. Bonus damage is also applied when the Marionette attacks.
- Example: Based on Rank 1 of the skill
- Marionette Attack Bonus Damage +10%
- Defense, Magic Defense Increase: +580
- Protection, Magic Protection Increase +80
- Example: Based on Rank 1 of the skill
- The skill effect is maintained, even if the Marionette dies and is resurrected or if the summon is canceled and re-summoned. The skill effect will continue to be applied to the Marionette for the remaining effect duration.
- The skill's activation time has been reduced.
[h2]Additional Content Changes[/h2]
- Some content and NPC dialogue of the following tutorial missions have been changed to match the talent changes:
- Intro Gun Training
- Intro Gun Training: Movement Skills
- Intro Gun Training: Ranged Attack Skills
- Try Talents
- Continue to Try Talents
- Learn Shuriken Charge
- The following NPC's Gunslinger and Ninja talent skill Ranks will be lowered and their AI has been changed:
- Enemy NPCs
- Cessair's Heart in the following missions:
- Heart Awakening Mission
- Fading Pulse Mission
- Into Battle Mission
- Cave of Trials Mission
- Llywelyn in the following mission:
- Fading Pulse Mission
- Llywelyn's Thoughts in the following mission:
- Alban Knights Training Grounds Mission
- Succubus Fiend in the following mission:
- Rabbie Phantasm Dungeon
- Rabbie Phantasm Mirror World Dungeon
- Disciple, Dark Disciple, and Melci Diafol in the following dungeon:
- Crom Bás Dungeon
- Cessair's Heart in the following missions:
- Ally NPCs
- Treasure Hunter
- Llywelyn
- Enemy NPCs
- The attribute option text has been changed slightly for certain content to reflect the talent changes.
- Only the name of the option has been changed. The content, appearance, and probability are unchanged.
- This affects certain descriptions for Reforging and Echostone attributes, Glyphwrighting stats, Erg stats, and the Skill Master titles related to Gunslinger, Ninja, and Puppetry.