1. Mabinogi
  2. News
  3. September Quality of Life Updates

September Quality of Life Updates

[h2][/h2][h2]September Quality of Life Updates[/h2]
Inventory Improvements

Many functions of the Inventory have been improved and some new functions are implemented.

  • The Angler’s Creel item has been added.
    • The Angler’s Creel is a fishing bucket where you can store fish and items acquired when using the Fishing skill, and up to 100 items can be stored.
    • The Angler’s Creel occupies a size of 2x2 and can be placed in your inventory window or bag.
    • You can obtain it by purchasing and using the Angler’s Creel Coupon for 1,000,000 Ducats in the Limited Items tab of a Commerce Trading Post merchant.
      • The coupon is tradable. When used, the Angler’s Creel is a non-tradable item, and you can only have one per character.
    • You can manage the items in the fishing bucket by selecting the acquired fish or item and move them to your inventory or destroy them.
      • Items moved to the inventory cannot be put back into the fishing bucket.
    • If you catch a fish while summoning a seal, it will be acquired in the seal’s inventory first.
  • A Trash Can function has been added.
    •  The trash can is a function that allows you to select items that can be destroyed or dropped and remove them all at once.
    •  Select the trash can icon in your main inventory tab to open the trash can pop-up.
      • Select items to move to the trash by pressing Alt + Left click mouse button.
    •  Items in the trash can be removed at once with the Destroy All button. Items destroyed in this way will be deleted permanently and cannot be recovered.
    •  A function to move all items to the Trash Bin has been added to individual item bags.
  • A hidden button has been added to the main inventory tab, and some functions have been moved to the hidden window in a dropdown menu.
    • The Extra Equipment Slot icon is moved to the hidden window.
    • The Bag Order Settings function is moved to the hidden window.
    • Functions that have the same effect as a bag are moved to the hidden window. (Example: Soul Stream Inventory, Master Plan Inventory, etc.)
      • An option is available to open it at the same time as your main inventory.
    • The function to bundle items with an expiration date is moved to the hidden window. 
      • An option is available to activate it at the same time as the Gather Stackable items function.
    • The function to remove items that have expired is moved to the hidden window. 
      • An option is available to activate it and open the Trash Bin function at the same time.
  • When minimizing a bag, you can now set the bag name to further organize your belongings!
    • A maximum of 16 characters can be used for the bag name. 
    • The bag name is saved only on individual PCs and is not available across devices.
  • Several changes have been added to the Inventory Magnifying Glass menu.
    • 8 new icons have been added to the favorites menu.
    • The number of items that can be added to favorites has been increased from 6 to 10.
    • An Equipment Enhancement tag has been added and the following items are classified under that tag. 
      • Celtic Signets
      • Reforging Tools and Hope Gems
      • Enchant Protection Potion, Enchant Extraction Protection Potion, Repair Protection Potions 
      • Red / Blue Upgrade Stones
      • Equipment Durability and Proficiency increase hammers
    • An option is available to open it at the same time as your main inventory.
    • The Recovery Potion tag has been revised to Potions.
  • When an item's maximum bundle stack has been reached, the color of the bundle count’s text color will change to yellow.
  • The position of the 'NEW' display for newly acquired items has been corrected by 1 pixel.
  • Reset function for the Jabchiel's Music Folio items have been added.
    • The Jabchiel's Music Score has been renamed to Jabchiel's Music Folio, and information related to resetting has been added to the item description. 
    • The Reset function can be used in the item menu that appears when you right-click Jabchiel's Music Folio in the Inventory window.
    • Upon resetting the folio, the score scrolls stored in the Jabchiel's Music Folio are removed, and the non-tradable property is removed. Any removed score scrolls cannot be restored.
    • If Jabchiel's Music Folio is in a bag, the items in the bag cannot be unequipped.
    • An issue where Jabchiel's Music Folio could not be destroyed has been fixed.
    • Fixed an error where switching to an Extra Equipment Slot while Jabchiel's Music Folio was equipped would delete the music included in the book.
[h3]A United Harmony[/h3]
  • It is now possible for elves and giants to marry! ❤ 
  • Engagement and weddings between elves and giants can now be held in Emain Macha.
  • If the marriage partner is a giant, humans and elves can ride on the marriage partner's shoulders regardless of whether or not they support the giant faction.
  • Wedding attire for giants can now be rented in Emain Macha. 
  • Some of the content related to the existing wedding will be modified.
    • A wedding cutscene between an elf and a giant is added.
    • Some unnatural parts in the Emain Macha wedding cutscene will be fixed.
    • Some dialogue of the Vales and Filia marriage helper NPCs will be modified.
    • It is modified so that rented wedding attire cannot be reforged, enchanted, or repaired.
[h3]Dan Advancement Test Changes[/h3]
 Several changes and balance adjustments to the Dan Advancement tests have been implemented.
  • All Advancement tests have been changed to satisfy all objectives except for the “Participate in the advancement ceremony” objective.
    • For example, if you reach the score to satisfy the SS Rank objective, it will also count for the S Rank objective at the same time.
  • When you enter a promotion test, you will now be able to select your target rank of A, S or SS rank.
    • If you do not reach the target rank within the time limit, the test will be failed.
  • When the target score is reached, the mission is completed immediately.
  • All Advancement Ticket item descriptions have been modified to match the changed specifications.
  • The additional information when asking about the advancement test from the Advancement Guide in the Advancement Hall has been updated to reflect the current specifications.
Tailoring
  • Several items are removed from the list of required items and shops within the test.
    • Short Swordsmanship School Uniform (F)
    • Long Swordsmanship School Uniform (M)
    • Ring-Type Mini Leather Dress (F)
    • Rosemary Gloves 
    • Sewing Pattern - Short Swordsmanship School Uniform (F)
    • Sewing Pattern - Long Swordsmanship School Uniform (M)
    • Sewing Pattern - High-Class Leather Armor 
    • Sewing Pattern - Ring-Type Mini Leather Dress (F)
    • Sewing Pattern - Rosemary Gloves
    • Thick Thread Ball 
    • Thin Thread Ball
    • Yellow Young Potion 
    • Ice Silk 
    • Ice Fabric 
    • Iron Plate
  • The amount of points received for completing a Tailoring Dan Test has increased. Previously the quality would be multiplied by 40, but now it will be multiplied by 60.
Blacksmithing
  • Several items are removed from the list of required items and shops within the test.
    • Celtic Royal Knight Sword
    • Celtic Royal War Hammer
    • Celtic Royal Warrior Hammer
    • Celtic Royal Battle Axe
    • Celtic Royal Warrior Axe
    • Celtic Throwing Star
    • Celtic Edged Knuckle
    • Celtic Tetra Cylinder
    • Blacksmith Manual - Celtic Royal Knight Sword 
    • Blacksmith Manual - Celtic Royal Warhammer 
    • Blacksmith Manual - Celtic Royal Warrior Hammer
    • Blacksmith Manual - Celtic Royal Battle Axe 
    • Blacksmith Manual - Celtic Royal Warrior Axe 
    • Blacksmith Manual - Celtic Throwing Star
    • Blacksmith Manual - Celtic Edged Knuckle
    • Blacksmith Manual - Celtic Tetra Cylinder
    • Cheap Finishing Thread
    • Common Finishing Thread
    • Fine Finishing Thread
    • Finest Finishing Thread
    • Thick Thread Ball
    • Thin Thread Ball
    • Incomplete Seal Emblem
    • Destroyed Seal Chain
    • Broken Seal Chain
    • Rusted Seal Chain
    • Amplified Alchemy Crystal
    • Blackened Blade Fragment
    • Lightless Metal Fragment
    • Shining Crystal Shard
    • Forged Weapon Piece
    • Huge Armor Fragment
    • Jagged Soul Shard
    • Subtle Mark
    • Firm Blade Fragment
    • Ruptured Black Metal
  • The amount of points received for completing a Blacksmithing Dan Test has increased. Previously the quality would be multiplied by 40, but now it will be multiplied by 60.
Potion Making
  • 3 Medium-sized Beginner Bag and 1 Mysterious Purple Bag are provided during the test.
  • NPCs have been changed to request the potion effect they need when their status is 80%, from 20%.
  • For NPCs who need Stamina and Mana potions, the value of Stamina or Mana will be decreased in conjunction with their HP, allowing the current amount of Stamina or Mana to be gauged by looking at the NPC’s health.
  • When the NPC's health drops below 30%, they will stand in place.
  • Recovery points are changed as follows.
    • When the recovery value is less than 50% and more than 20%, it is changed to 500 points
    • When the recovery value is less than 20% and more than 10%, it is changed to 300 points.
    • When the recovery value is less than 10% and more than 5%, it is changed to 200 points.
  • When an NPC dies, 2000 points are deducted from the score.
Hillwen Engineering 
  • The first required item quantity is changed as follows:
    • Hillwen: 40 -> 8
    • Hexagonal Bolts: 80 -> 60
    • Hexagonal Nuts: 80 -> 60
    • Emerald Fuse: 30 -> 8
    • Energy Converter: 15 -> 4
  • Upon completion, the estimated score is displayed on the left.
Magic Craft
  • The first required item quantity is changed as follows:
    • Shyllien: 30 -> 15
    • Training Mana Bullet: 300 -> 150
    • Purified Rabbit Foot: 8
    • Sundew: 8
    • Enchanted Firewood: 8
  • Upon completion, the estimated score is displayed on the left.
Fynn Bead Burnishing
  • All item prices are changed to 1 Fynni Gem.
  • The number of monsters will always be 10.
  • Upon completion, the estimated score is displayed on the left.
Common changes to Combat tests 
  • Ten HP, MP, and Stamina 300 potions are provided at the start.
  • You will be able to use the Crisis Escape skill. (Excluding Healing test)
  • If you die during the test, 2000 points will be deducted from the score. (Excluding Healing test)
Defense
  • Monsters drop 300 HP potions.
  • The score when defending successfully has been increased from 150 points to 500 points.
  • The points received when wearing a round shield and defending is increased from 20 to 50 points.
  • Some monsters have been changed: 
    • The 4 Sahagin Warriors in Phase 3 of the 2nd Dan test are changed to 6 Sahagin Soldiers.
    • The 6 Sahagin Warriors in Phase 3 of the 3rd Dan test are changed to 6 Sahagin Soldiers.
Counterattack
  • The score for a successful counterattack has been increased from 150 to 300 points.
  • Some monsters have been changed: 
    • 4 Sahagin Warriors in Phase 3 of the 2nd Dan Test will be changed to 6 Sahagin Soldiers.
    • 6 Sahagin Warriors in Phase 3 of the 3rd Dan Test are changed to 6 Sahagin Soldiers.
Charge
  • Added marked areas so that if you move to the marked area, the cooldown for Charge and Crisis Escape is reset.
  • The score for a successful Charge has been increased from 100 to 150 points.
  • Some monsters have been changed: 
    • 2 Imps in Phase 2 of the 1st Dan test are changed to  2 Sahagin Soldiers.
    • 4 Flying Swords in Phase 2 of the 1st Dan test are changed to 4 Sahagin Warriors.
    • 4 Imps in Phase 2 of the 2nd Dan test are changed to 4 Sahagin Soldiers.
    • 4 Flying Swords in Phase 2 of the 2nd Dan test are changed to 4 Sahagin Warriors.
    • 6 Wisps in Phase 2 of the 3rd Dan test are changed to 6 Sahagin Soldiers.
    • 4 Flying Swords in Phase 2 of the 3rd Dan test are changed to 4 Sahagin Warriors.
Assault Slash
  • A machete is provided as a basic weapon.
  • The score for a successful Assault Slash has been increased from 150 to 200 points.
Lance Charge
  • Added marked areas so that if you move to the marked area, the cooldown for Lance Charge and Crisis Escape is reset.
  • The score for achieving extremely high damage has been reduced from 200 to 150 points.
  • The score for achieving very high damage has been reduced from 100 to 80 points.
  • The score for achieving high damage has been reduced from 50 to 40 points.
Windmill
  • The score for achieving extremely high damage has been reduced from 200 to 50 points.
  • The score for achieving very high damage has been reduced from 100 to 20 points.
  • The score for achieving high damage has been reduced from 50 to 10 points.
  • The score for defeating an enemy with Windmill has been reduced from 70 to 30 points.
  • The score for attacking an enemy with Windmill has been reduced from 50 to 30 points.
Combat Mastery
  • The score for achieving extremely high damage has been reduced from 200 to 100 points.
  • The score for achieving very high damage has been reduced from 100 to 70 points.
  • The score for achieving high damage has been reduced from 50 to 40 points.
Ranged Attack Combat Mastery
  • The score for achieving extremely high damage has been reduced from 200 to 100 points.
  • The score for achieving very high damage has been reduced from 100 to 80 points.
  • The score for achieving high damage has been reduced from 50 to 40 points.
Magnum Shot
  • The score for achieving extremely high damage has been increased from 100 to 200 points.
  • The score for achieving very high damage has been increased from 50 to 100 points.
  • The score for achieving high damage has been increased from 20 to 70 points.
  • The score for defeating an enemy with Magnum Shot has been reduced from 70 to 30 points.
  • The score for attacking an enemy with Magnum Shot has been reduced from 50 to 30 points.
Crash Shot
  • The score for attacking an enemy with Crash Shot has been reduced from 100 to 30 points.
  • If you attack 3 or more enemies with Crash Shot fragments, the cooldown for Crash Shot and Crisis Escape is reset.
Combo: Charging Strike
  •  Killed monsters will no longer disappear even if you kill all the monsters.
Combo: Spinning Uppercut
  • Killed monsters will no longer disappear even if you kill all the monsters.
  • The score for achieving extremely high damage has been decreased from 500 to 300 points.
  • The score for achieving very high damage has been changed to 230 points.
  • The score for attacking an enemy with Combo: Spinning Uppercut has been increased from 100 to 180 points.
Combo: Pummel
  • An additional 100 points are provided when you damage an enemy with Pummel.
Shuriken Charge
  • When attacking with Shuriken Charge, the damage score is displayed on the left.
Kunai Storm
  • When all giant slimes are dead, additional giant slimes are summoned.
  • The score based on damage per hit when attacking with Kunai Storm has been reduced by 20% compared to before.
  • When attacking with Kunai Storm, the damage score is displayed on the left.
Spinning Slasher
  • If you gather 5 or more monsters with Spinning Slasher, the cooldown of Crisis Escape is reset.
  • If you gather 5 or more monsters with Spinning Slasher, Dorcha is absorbed.
    • 1st Dan Test:10 Dorcha is absorbed
    • 2nd Dan Test: 5 Dorcha is absorbed
    • 3rd Dan Test: 2 Dorcha is absorbed
  • If you use Chain Sweep after gathering 3 or more monsters with Spinning Slasher, Dorcha is absorbed.
    • 1st Dan Test: 5 Dorcha is absorbed
    • 2nd Dan Test: 3 Dorcha is absorbed
    • 3rd Dan Test: None
  • The score for using Chain Sweep after using Spinning Slasher has been reduced from 300 points to 100 points.
Death Mark
  • The score when gathering 5 or more monsters with Death Mark has been increased from 180 points to 200 points.
Common changes to Magic tests
  • The crystal color is changed to red, blue, and green so that the enemy can be distinguished more easily.
    • Red Crystal: Fire Sprite
    • Blue Crystal: Ice Sprite
    • Green Crystal: Lightning Sprite
  • Crystals can now be removed with one attack.
  • The number of monsters in Phase 1 has been increased from 8 to 13.
  • The number of sprite monsters in Phase 2 and 3 has been increased from 6 to 12.
  • The number of giant sprite monsters in Phase 3 is reduced from 2 to 1.
Icebolt, Lightning Bolt, and Firebolt 
  • When a monster is defeated, Snap Cast’s cooldown is reset.
  • The bonus damage points accumulated when hitting bonus monsters has been changed to be applied immediately, instead of at the end of the test.
  • The score for defeating monsters with the specified bolt has been increased from 100 to 200 points.
Common changes to Intermediate and Advanced magic
  • The score achieved when defeating bonus monsters with intermediate magic (except Lightning Rod) has been changed to 100.
  • The score for attacking monsters with the skill has been decreased from 50 or 70 points to 30 points.
Fireball
  • The option to reset Snap Cast’s cooldown time when killing 3 enemies at once has been removed.
Ice Spear
  • The score when attacking 3 or more enemies has been increased from 200 to 400 points.
Lightning Rod
  • Added marked areas when bonus monsters appear, so that if you move to the marked area, the cooldown of Lightning Rod is reset.
  • The Lightning Rod skill cooldown resets when you kill more than 3 monsters with the Lightning Rod, as before.
Healing
  • When an ally is summoned, they are in a bleeding state.
  • An ally’s request for help has been changed from 80% to 85% HP.
  • The thoughtwaves that appear during the test have been changed.
  • Points from killing monsters have been removed, and monsters that have been defeated will reappear.
  • The number of allies summoned at once has been decreased:
    • Friendly Dog: 3 -> 2
    • Friendly Hen: 5 -> 3
    • Friendly Chick: 5 -> 3
  • When an ally is strengthened, the berserk effect is no longer applied.
  • The score when using Healing has been increased from 100 to 120 points.
  • In an emergency situation, the points achieved when using Healing is increased from 50 points to 300 points.
Common changed to Alchemy tests
  • The number of Blinkers summoned at once is changed from 2 to 1.
  • Points achieved from attacking bonus monsters are reduced from 100 points to 50 points.
Water Cannon
  • The score for attacking with Water Cannon has been reduced from 50 to 20 points.
  • The estimated bonus score for the maximum damage of the skill is announced when attacking.
Flameburst
  • The estimated bonus score for the maximum damage of the skill is announced when attacking.
Sand Burst
  • The score for attacking with Sand Burst has been increased from 20 to 30 points during the Dan 1 Test.
  • The score for attacking with Sand Burst has been increased from 20 to 25 points during the Dan 2 Test.
Common changes to Puppetry 
  • 100 marionette potions and 20 repair tool sets are provided.
  • If the puppet dies, 1000 points will be deducted.
Act 4: Rising Action
  • The location of the marked area that reset the skill's cooldown changes every time.
    • It will work even if the character enters the skill cooldown reset area.
Act 6: Crisis
  • If the puppet dies, it will resurrect after 10 seconds.
  • The HP for enemy monsters has been changed to 1 HP.
  • Some of the monsters that appear will be changed.
  • The proportion of monsters that attack preemptively increases according to the rank of the Dan test.
  • An issue where the skill cooldown did not reset under certain circumstances even though the conditions for resetting the skill cooldown have been met has been fixed.
Common changes to Dual Gun tests
  • 1500 Mana Bullets are provided.
Flash Launcher
  • The requirement for resetting the cooldown of Flash Launcher has been changed from defeating 1 monster to 3.
    • When all monsters are defeated, the cooldown is also reset, as before. 
  • The area that prevented the cooldown from resetting is removed.
[h3]Additional Changes[/h3]
  • Some skill quests that could not be abandoned have been modified so they can be given up.
    • Examples include:
      • [Music] March Song"
      • [Hidden Talent] Learn Combo: Counter Punch"
      • [Archery] creating Opportunity from Crisis"
      • [Close Combat] Indomitable Fighting Spirit"
      • [Close Combat] Herbivores of Cenae"
      • [Lance] Master of Lance Counter"
      • [Lance] The Lance Charge Master"
      • [Tutorial] The Basics
      • [Tutorial] The Basics of Archery
      • [Tutorial Mercantile Lesson]
      • [Tutorial] The Basics of Battle Alchemy
      • [Tutorial] Basics of the Holy Arts
      • [Tutorial] The Basics of Transmutation
      • [Tutorial] The Basics of Cooking
      • [Tutorial] The Basics of Smithing
      • [Tutorial] The Basics of Tailoring
      • [Tutorial]" The Basics of Medicine
      • [Tutorial] The Basics of Carpentry
      • [Tutorial] Intro Gun Training
      • [Tutorial] The Basics of Magic
    • If you give up a quest that can be abandoned without conditions before acquiring the related skill, you can learn it through Blaanid’s Brave Boost.
  • An issue where untradable gems could not be used for gem upgrades is fixed.
  • The location of the following settings within the Hotkey Settings menu has been changed and is now found below the Message Log Window setting.
    • Spirit Window
    • Traveler’s Guide
    • Technique
    • Stardust Info Window
  • The cooldown of some Fireworks Kit items have been changed from 1 minute to 10 seconds.
  • The Catering menu, Homestead Paint menu, and Homestead Dye Mixing menus have been changed to open above any other open menus.
  • Fixed an issue where after canceling buffs, the Defense, Protection, Magic Defense, and Magic Protection stats were reduced intermittently.
  • An issue where the Family Emblem could be used with another spouse who remarried after divorce has been fixed.
    • If you use it with another spouse, the family name and consent information registered in the Family Emblem will be reset.
    • If you use a Family Emblem to create a family, the Family Emblem will be automatically destroyed. 
  • Fixed the visual where the talent icon and secondary title icon of characters did not display when they are recruiting for a party.
  • Fixed an issue where you could not attack previously targeted enemies with keyboard action keys when hovering the mouse cursor over a monster that had already been killed.
  • An issue has been resolved where, if you start a Lord mission [can be cleared 3 times a day before 7:00 AM PT] and clear it after 7:00 AM PT, all of the Lord missions for the next day are exhausted.
  • Fixed an issue where the number of completions would not be reset when completing Lord Missions 3 times a day.
  • Fixed an issue where arrows, bolts, or javelins were consumed because the Ultimate effect was not applied when the Spirit weapon’s durability reaches 0.
    • Fixed an issue where ranged attacks were intermittently possible when a spirit bow or spirit crossbow’s durability was at 0.
    • Fixed an issue where, when an elf character attacks from a distance, the Ultimate Bow or Ultimate Crossbow effect is not applied the moment the spirit bow's durability reaches 0, and arrows or bolts are consumed.
  • Fixed an issue where Mana Bullets were consumed in an abnormal order depending on the inventory location.
  • Fixed an issue where Mana Bullets were consumed at a high speed when attacking an enemy beyond barrier spikes with a dual gun before the destroyed barrier disappeared.
  • Fixed an issue where a warning notice did not appear when using an enchant scroll with Ctrl + Click instead of the Enchant skill.
  • An issue where combat did not end after you become immobilized with the Redoubled Offensive technique during combat will be fixed.
  • The application to participate in the Guardian Guild War has been changed (applicable to applications made after the update):
    • It has been limited so that only one Guild master character on an account can apply for the Guardian Guild War once per week.
    • After applying, the number of participants can be modified once a day (same as before).
      • To select more participants for the war, you must have as many guild members as you want to change.
    • If participation is canceled after application, during the same application period, you cannot apply for participation in the Guardian Guild War again for the week for any town.
  • An issue where it was not possible to enter the Guild War mission in some situations will be fixed.
  • Fixed an issue that caused the client to freeze when changing the environment settings during the “Aranwen's Combat Meditation” RP mission in the Memoir quest, “Basics of Battle in Erinn”.
  • Server delays caused by channel movement during raids have been partially alleviated.
  • Fixed an issue that caused items from the previous page to appear equipped when clicking on an empty slot located on the last page of the Dressing Room.
  • An issue has been fixed where increasing or decreasing the level of the Crusader sub-skill worked abnormally.