1. Transience
  2. News

Transience News

Day Three Patch

[p]Hey everyone,

The team has been reviewing the most common pain points players are still running into. Although fixes for these are not included in this smaller patch, we'll lay out what some of those issues are first.

[/p][h3]Game Introduction[/h3][p]We recognize that our prologue can feel overly drawn-out in both narrative and gameplay. From our observations, players are averaging anywhere between one and three hours for Chapter 1 ("Unicorn") alone. For a mission that we consider to be a 'tutorial', that is way too long. We’re assessing ways to streamline early pacing and clarity without disrupting core structure.

[/p][h3]Performance[/h3][p]Performance varies depending on hardware, with AMD GPU users seeing more noticeable drops. There are still general optimizations we can make across maps and systems, though improvements will come in small, ongoing updates rather than big sweeping changes.

[/p][h3]NPC/AI Behavior[/h3][p]Compared to other great stealth installments, our AI has areas that could feel tighter. Their sensory response isn’t always predictable in ways players expect from the genre, and could benefit from further refinement. We’ll be testing some of your feedback here, though any tuning will be gradual and iterative.

[/p][h3]Patch Notes[/h3][p]• Fixed issue where the player could get stuck on Christmas props
• Fixed upgrade bugs on Holdout (Overcharge and Infinite Ammo now work)
• Fixed issue in Pursuit where players could vault a shelf
• Closed up holes in Hack Master Server in Information Game
• Fixed very visible seam in Going Shopping
• Fixed issue where enemies could spawn behind a door inside of Visitors Only

Good hunting.[/p]

Day Two Patch

[p]Hey everyone,

Today’s update continues our push to smooth out rough edges and tune the game based on the situations you’ve been running into. We’re working quickly, but we’re also being careful not to break existing progress. Everything in this patch is still safe for your current saves.

[/p][h3]General Changes[/h3][p]• Fixed error where opening the gadget wheel on death would hard-lock the player
• Held knife is now effectively an instant-use (removing the need for charging it)

[/p][h3]Holdout Mode Balancing[/h3][p]• Holdout player now takes 40% less damage from Enemy AI
• Increased number of Holdout Store options from 6 => 9
• All Holdout weapons are now 50% cheaper (besides from the Detective Revolver, that is only 25% cheaper)
• All Holdout gun attachments are now much more expensive
• Fixed hole where Doorstop should have been in The Vault

[/p][h3]Chapter 1 - "Unicorn" Changes[/h3][p]• Fixed issue where you could vault through the cross-shaped holes in certain walls
• Removed player collision from grass (seen on rooftop)
• Fixed issue where static civilian in front of "The Back Door" would not loop its idle animation
• Fixed collision issues on left side of rooftop before jump-off (towards Pursuit)
• Fixed water visible in parking lot
• Fixed duplicated death actor found at the end of the Elevator cinematic
• Fixed floating light on rooftop
• Fixed collision for the 'drunk' NPC during Eli's walk home
• Fixed a lot of geometry holes in pantries in Unicorn. Eli's room and others.
• Fixed wall at room 5008

[/p][h3]Chapter 2 - "Pursuit" Changes[/h3][p]• Fixed issue where you could vault into any shelving on Pursuit and get stuck
• Removed issue where the player could get the LPVO attachment from Pursuit

[/p][h3]Chapter 3 - "Going Shopping" Changes[/h3][p]• Fixed issue where the player could glitch between the bridge and its railing, causing camera spasms.
• Fixed clipping caution signs at both ends of the road
• Fixed issue where you could get stuck in a pipe if you vault a fence

[/p][h3]Chapter 5 - "Information Game" Changes[/h3][p]• Adjusted collision on the Clamp Light that would cause the player to get stuck upon interacting with it
• Fixed collider issues where AI could see you through Breaker objectives
• Fixed all instances where AI could spawn on top of vents outside of the bounds of the map

[/p][h3]Other Level Changes[/h3][p]• Removed ability for players to skip Squad Leader fight on Mazed
• Fixed issue where enemies could see you through the pool on Visitors Only

[/p][h3]Fixed Achievements[/h3][p]• Fixed ECO-FRIENDLY (max progress stat now properly aligns with description)
• Fixed AMMO AIN'T CHEAP (meleeing enemies now count towards this achievement)

[/p][h2]Looking Ahead[/h2][p]
We’re reading everything and prioritizing as fast as we can. Some fixes need deeper work and may not land instantly, but they’re on our list and we’ll keep rolling out improvements steadily. Thanks again for supporting the game, sharing your feedback, and sticking with us as we go through this process. We’re committed to getting the game to where it needs to be.

Good hunting.[/p]

Day One Patch

Hey everyone,

We’ve been closely monitoring your feedback and in-game reports, and we’re moving fast to address the most critical issues discovered so far. Every change in this patch is fully compatible with existing saves. Nothing will disrupt your progress.

Patch Notes

• Fixed an issue where prone and crouching footsteps were alerting AI
• Removed a ladder in Information Game that could throw players out of the map (dropping into the room will not soft-lock you)
• Fixed a collision issue in Pursuit that allowed players to glitch through a final rooftop
• Fixed multiple collision issues in The Transient
• Added missing railing colliders in The Transient
• Removed LODs for certain cutscene characters that caused issues on lower settings
• Fixed various animations and characters in several cutscenes
• Tutorial videos will no longer repeat once watched
• Added an `Always Show Tutorials` setting, allowing tutorials to repeat if enabled
• Fixed the “Crouching Tiger” achievement (now correctly tracks)
• Fixed an issue preventing players from exiting the Holdout menu on gamepad
• Fixed tutorials not showing correct bindings when using gamepad
• You can now equip your primary while walking (Alt)
• Removed debug text from the Continue button on the Main Menu

Thank You


A huge thank-you to everyone who shared feedback, clips, and bug reports in the first hours of launch. It has helped immensely. Your reports let us triage faster and move fixes into patches quickly. Launch days are chaotic, but seeing so many people play, stream, and talk about Transience has been incredible.

Thank you for the support, the honest feedback, and the patience as we stabilize everything.

Good hunting.

Transience - Available Now

[p]Hey everyone,

Transience is AVAILABLE RIGHT NOW on Steam.

The wait is over. After years of work, late nights, and insane dedication from everyone involved, our first game is officially launched and ready for you to jump into.

[/p]
Get Transience On Steam
[p]
Both editions are discounted by 15% during launch, dropping the prices to approximately:
• Standard Edition – $16.99
• Supporter Edition – $25.49

These prices will be available for the next 14 days, get in early!

Transience is featured in multiple curated bundles alongside some excellent tactical shooters. If you pick up Transience in these bundles, you can grab it at a deeper launch discount than the standalone price.[/p][p][/p][p][/p][p] [/p]
What’s in Each Edition?
[p]Standard Edition
• Full single-player campaign
• 9 missions across 9 handcrafted environments
• Holdout mode, infinite rouge-like wave mode

Supporter Edition
Includes everything above, PLUS:
• 145-page digital artbook
• 17-track original soundtrack

[/p]
About the Game
[p]In Transience, you are an Accountant. Armed with near-future weaponry and tech, your job is to keep the books balanced… by any means necessary. Only this time, you are the intended target.

Play as Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you’ll:

• Uncover who placed the bounty – and why
• Weave through corporate power, dirty contracts, and shifting allegiances
• Use tactical stealth or aggressive gunplay to survive and clear your name

Key Features

Single-Player Campaign – 9 missions across 9 hand-crafted environments, telling one man’s journey out of Transience[/p][p]• Fully Voiced Dialogue – Story-driven, character-focused narrative
Tactical Stealth Action – Become the spectre in the walls or the storm kicking in the door
Combat & Stealth Gadgets – Tools for distraction, disruption, and domination [/p][p]We grew up on gritty, tactical games, and Transience is our attempt to bring that feeling forward with modern pacing, movement, and presentation.

[/p]
Go Buy the Game
[p]Transience is live, right now. Pick your edition, grab a bundle, or help by sharing and reviewing. Every purchase directly fuels the future of what we’re building.

Go get it, play it, and tell us what you think.

Good hunting. [/p]

Countdown To Launch

[p]Hey everyone,

We are less than 24 hours away from the worldwide launch of Transience.

December 4th, 2025 – 12:00 PM EST on Steam.

[dynamiclink][/dynamiclink]This has been a long road, and we’re incredibly grateful to everyone who has followed development, shared feedback, and supported us along the way. Tomorrow is the biggest step we’ve ever taken as a team. Thank you for believing in our project. We can’t wait to share it with you.[/p][p] [/p]
Global Launch + Livestream Event
[p]To celebrate the launch, Bigfry will be livestreaming a launch party as we set the game live. If you want to talk about mechanics, ask questions, or just hang out, this is the best time to do it. This is our first time releasing a game, so expect a chaotic (but hopefully fun) post-launch day full of nerves and excitement.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p] [/p]
Launch Editions + Discounts
[p]You can pick up Transience in two editions:

Standard Edition$19.99
Supporter Edition$29.99

Both editions will have a 15% launch discount, so you’ll be able to jump in at around $16.99 for Standard and $25.49 for Supporter during the launch window. We have partnered with other excellent games (such as Zero Hour, Trepang 2, and Intravenous 2), where you can get Transience at a deeper discount.

[/p]
What Is Transience?
[p] Play as Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you’ll:

• Uncover who placed the bounty – and why
• Weave through corporate power, dirty contracts, and shifting allegiances
• Use tactical stealth or aggressive gunplay to survive and clear your name

Key Features

Single-Player Campaign – 9 missions across 9 hand-crafted environments, telling one man’s journey out of Transience[/p][p]• Fully Voiced Dialogue – Story-driven, character-focused narrative
Tactical Stealth Action – Become the spectre in the walls or the storm kicking in the door
Combat & Stealth Gadgets – Tools for distraction, disruption, and domination [/p][p]We grew up on gritty, tactical games, and Transience is our attempt to bring that feeling forward with modern pacing, movement, and presentation. [/p][p][/p]
Supporter Edition – Go Deeper Into Transience
[p][/p][p]The Supporter Edition is for players who want to dive deeper into the world, themes, and creative process behind Transience.

145-Page Official Digital Artbook
A high-resolution artbook packed with behind-the-scenes content:

• Early concept art, environment studies, and unused designs
• Developer notes, world-building insights, and hidden lore
• Fun facts, cut ideas, and production trivia
• Character explorations, location breakdowns, and thematic design notes

This is the definitive companion piece to the world of Transience. “TRANSIENCE ORIGINAL SOUNDTRACK” by Rewritten Verdict, A complete 17-track original album created exclusively for the game:

• Atmospheric, driving, and emotional tracks
• Captures the full tone and mood of Transience
• Experience the world of Transience beyond the game itself[/p][p]
Your support matters
Purchasing the Supporter Edition helps us:

• Continue reviving the spirit of the games we grew up with[/p][p]• Invest into more content*, polish, and updates[/p][p]• Begin work on future titles we hope to bring to life[/p]

* Future content is in reference to the potential for future Resurgent games and projects.

Want to Help? Wishlist + Review
[p]If you enjoy the game, your Steam reviews and wishlists during launch week have a massive impact on visibility and future support. Even a short “fun game, recommended” would help a lot more than you might think.[/p]

Discord + Community
[p]We have consolidated the community into the Bigfry Discord, which will now serve as the central hub for:

• Transience news & patches[/p][p]• Feedback, bug reports, and suggestions[/p][p]• Dev updates and behind-the-scenes looks[/p][p]• Future project announcements

Join here [/p]