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Shav'Wa Showdown

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[h3]FORTRESS UPDATE - SHAV’WA SHOWDOWN (0.11.0)[/h3]
June 26, 2025

[h2]What’s New?[/h2]
  • New Area: The Fortress
  • Subarea: The Pools Bathhouse
  • New Boss: The Shav'Wa Emperor - Good luck.
  • New Feature: Gun Insurance - Attach it to your weapon and if you die, the gun makes it back to the hub. You don’t. The Insurance will be consumed on death, and you will have to get new coverage (insurance brokers have a special place in hell, and they are still profiting).
  • Some (10) Steam Achievements, more coming later, working on it!
  • New Enchantments:
     • Scroll of Corpse Explosion
     • Scroll of Petrify
     • Scroll of Thunderbolt
     • Scroll of Least Resistance
  • Recipe cookbooks added for:
     • Town, Sewers, Dungeon, Castle, Forest, Fortress

[h2]Gameplay Improvements & Fixes[/h2]
  • Player hitbox is now more accurate (and slightly smaller). Crouch to dodge arrows like a pro.
  • Scopes now pierce the fog a little more so you can see what’s coming.
  • Sentinels no longer wiggle or jump while frozen.
  • Sentinels no longer jump through roofs if there are roofs.
  • Silencers now reduce aggro chance instead of instantly alerting enemies.
  • Grenades won’t cause full-map aggro anymore.
  • If you're knocked out of bounds in boss fights, you’ll now be properly respawned inside the arena.
  • Jumping off ladders feels less like being a spider's prey.
  • Molotov equip sound no longer melts ears.
  • Sprint toggle on controller behaves correctly now (hold-to-sprint mode improved).
  • Bouncing bullets now bounce slightly randomly, just how you like it.
  • Item spawns have been toned down to avoid loot falling into the abyss.
  • Lucia’s eye gibs now show when shot, and her animations won’t break anymore.
  • Salt + fish now makes salted fish
  • Shapeshifter mutation now includes all Craw, Black Guild, and Shav’Wa variants.
  • Rarity drop effects behave properly now.
  • Falling items now get deleted properly.
  • Double ammo counters bug when changing levels has been fixed.
  • Novanian Guard midboss now actually fights you properly again.
  • Cardinals can’t be cheesed through curtains anymore.
  • “Lorem ipsum” placeholder dialog removed from Haukland.
  • Bishops stay still when firing or charging now.
  • Star & Witness reload animation glitch resolved.
  • Return-to-church hardlock fixed.
  • Enemy pathing improved to reduce clustering.
  • Cooking now works even if ingredients are already in the cauldron.
  • HP preview no longer gets stuck when closing inventory with a hovered consumable on gamepad.
  • Chickens now explode correctly when killed, as they should.

[h2]Weapons & Visuals[/h2]
  • Gun animations updated: Ferryman, Mossman, Duhar, and Deathstar.
  • Adjusted zoom levels across 20+ scoped weapons for consistency:
    Beck8, Dirk, Bronco, Gravekeeper, Snut38, Balthazar, Socom, FlickerZip, CorpseMaker, Vrede, Knop, NeuraxisF22, Tailor Marksman, Unknown, Duhar, Rokua, Deathstar, Ferryman
  • High FOV adjustments: Shoulder animations no longer break when sprinting.
  • Flamethrower buff: Flames now linger twice as long.
  • Pesticide: Poison duration increased.
  • CorpseMaker weapon animation state bug resolved.

[h2]Enchantments Fixes[/h2]
  • Chain Lightning now procs correctly.
  • Chaos Strike no longer leaves behind permanent debuffs.
  • Grub Grub now always opens the door when killed (as intended).

[h2]See you in the Fortress.[/h2]
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