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  3. Patch Notes 0.13.2

Patch Notes 0.13.2

[p]General: [/p]
  • [p]Added new item “Holoreality Projector” to Arthur’s Stamp Shop.[/p]
  • [p]The Bulk Ammo Box now correctly gives a 20% discount.[/p]
  • [p]Quest givers should now return your items to you if you forget them in their inventory without completing the quest (upon exiting the quest screen).[/p]
  • [p]Fixed more LODing issues which resulted in some side rooms disappearing whilst the player was in them[/p]
  • [p]Fixed the issue where some items/weapons couldn’t be swapped with equipped items/weapons even though space was available in the inventory.[/p]
  • [p]Dish soap is now actually attainable.[/p]
  • [p]Regular and Secret shops will now refresh as they should.[/p]
  • [p]Removed visible dirt planes in the outhouse events.[/p]
  • [p]Decreased inventory size of flash hider.[/p]
  • [p]Fixed issue of not being able to drop items with gamepad in the inventory.[/p]
[p]
[/p][p]Guns and Animation:[/p]
  • [p]Added missing sounds to Longboy’s partial reloads.[/p]
  • [p]Fixed Longboy’s reload bugs related to ADSing.[/p]
  • [p]Implemented new Rektor animations.[/p]
  • [p]Fixed Mario’s casing eject flying across the screen during the full reload animation.[/p]
[p]
[/p][p]Church Hub: [/p]
  • [p]Filled in a visible hole in the ground[/p]
[p]
[/p][p]Caves:[/p]
  • [p]Fixed misalignment with new explodable siderooms[/p]
  • [p]Fixed texture misalignment[/p]
[p]
[/p][p]Town:[/p]
  • [p]Fixed an issue where falling down the well in the side room left you in infinite blackness[/p]
  • [p]Fixed a double spawning scroll reward appearing in a side room[/p]
  • [p]Fixed a number of gaps that were appearing between chunks[/p]
  • [p]Implemented smooth colliders for stairs that were previously missed[/p]
[p]
[/p][p]Sewers:[/p]
  • [p]Fixed an issue with level generation where side rooms were incorrectly spawning (resulting in doors to the void)[/p]
  • [p]Added Smooth stair collisions[/p]
[p]
[/p][p]Castle:[/p]
  • [p]Fixed certain walls having no collisions[/p]
[p]
[/p][p]Forest:[/p]
  • [p]Fixed an issue with the new flashback sequence that resulted in not returning to the forest correctly[/p]
[p]
[/p][p]Pools:[/p]
  • [p]Fixed misaligned chunk generations[/p]
[p]
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