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  3. Patch Notes 0.14.5

Patch Notes 0.14.5

[p]Thank you all for the enthusiastic feedback to the endless mode![/p][p]With this patch some of the soft locking issues have been resolved, but we’re still investigating some edge cases.
[/p][p]If you are getting stuck, it helps us immensely if you post your log file in the bug section of our discord. 
[/p][p]The logfile is located in [c]"%appdata%/../LocalLow/Perfect Random/Sulfur/"[/c] and is called [c]“Player.log”[/c].
[/p][p]General[/p]
  • [p]Fixed Lucia’s mask being too small.[/p]
  • [p]House Decorator achievements should now be retroactively awarded when you visit the Arthurs store.[/p]
  • [p]All of Cousin’s pools do damage now.[/p]
  • [p]Muzzle flash now doesn’t rotate strangely when aiming straight up or down.[/p]
[p]UI[/p]
  • [p]Fixed pickup notifications in some rare cases showing the wrong total amount.
    [/p]
[p]Endless[/p]
  • [p]Fixed Stage transition effect not disappearing after a stage transition.[/p]
  • [p]The chance for normal loot from kills has been decreased by 30%.[/p]
  • [p]Amalgamations don’t spawn as regular units anymore. They may still spawn from other things, but will not block progression by needing to be killed.[/p]
  • [p]Added another failsafe for melee getting stuck. Hopefully it’s fixed for real this time!
    [/p]
[p]Levels[/p]
  • [p]Church[/p]
    • [p]Improved fencing.[/p]
    • [p]Veil sound is not playing over the whole hub anymore.[/p]
    • [p]Increased the trigger volume size for the veil shortcut.[/p]
    • [p]Fixed skybox decoration not showing previously.[/p]
  • [p]Caves[/p]
    • [p]Improved some chunks for event spawns.[/p]
    • [p]Caves toilet room spawns less now.[/p]
  • [p]Sewers[/p]
    • [p]Fixed Z fighting under water.[/p]
    • [p]Fixed a ramp collider attached to a bridge.[/p]
  • [p]Dungeon[/p]
    • [p]Fixed platform collision in end room.[/p]
    • [p]Fixed door barricade not spawning.[/p]
  • [p]Forest[/p]
    • [p]Fixed floor collisions.[/p]
  • [p]Fortress[/p]
    • [p]Fixed hole behind pools entrance/exit.[/p]
    • [p]Fixed weird material on explodable wall in pools.[/p]
    • [p]Removed bugged chests.[/p]
  • [p]Beyond the Veil[/p]
    • [p]Added ramp colliders where needed.[/p]
    • [p]Decreased amount of loot after the first completion.[/p]