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  3. Patch Notes 0.14.6

Patch Notes 0.14.6

[p]General[/p]
  • [p]Fixed issue of floating fire appearing.[/p]
[p]Endless[/p]
  • [p]Fixed a bug that froze the game after selecting a card. (For real this time! Probably…)[/p]
  • [p]Now showing current stage, wave and level in the inventory.[/p]
  • [p]Fixed an issue that was causing ghosts to softlock progression.[/p]
  • [p]Player should now not face wall when spawning in certain arenas[/p]
  • [p]Fixed some collision issues in some arenas.[/p]
[p]Guns and Animation[/p]
  • [p]Breacher 8 now works with “ammo consume chance” modifications.[/p]
  • [p]Beck 8 doesn’t have limp or excited muzzle attachments any longer.[/p]
  • [p]The D4RT not allowing reload bug has been fixed.[/p]
  • [p]Arbiter’s first shot after equipìng won’t occur during the equip itself anymore.[/p]
  • [p]Arbiter’s repeated fire with no ammo consumption will now play the fire animation properly, with the hammer going down before slamming back.[/p]
  • [p]Removed whacky trigger-finger movement when firing full auto with the Catacoil.[/p]
  • [p]Dual wield pistols should no longer be stuck on empty and unable to reload.[/p]
[p]Units[/p]
  • [p]Fixed skeletons taking too long before they jump.[/p]
  • [p]Black Guild Rifleman glitchy art fixed.[/p]
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