It's Chrismin' 🎄 Happy Helliday!
[p]It’s Chrismin! If you have been good this year you will find some presents at the church. We’ve also added some other christmassy surprises for you to find.[/p][p]We have identified some more issues with performance in Endless Mode, and we’re super close with our solutions but they need a little more work. Thanks for the patience. Stay tuned!
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General[/p]
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General[/p]
- [p]Units responding to being hit (ie blink and blocking) will now only trigger on actual hitbox hits and not on status effects (ie burning) damaging the unit.[/p]
- [p]Shockwave effects from Barrelboys, Sentinels and Diggas now have a low quality setting (part of the ‘High Performance’ option).[/p]
- [p]Added a 1000-sulf bill 💴[/p]
- [p]Fixed issue of Emperor’s missiles not doing damage to the player.[/p]
- [p]Fixed some texts in the quest screens not being visible in some languages.[/p]
- [p]Fixed enemy spawn points being inside geometry.[/p]
- [p]Removed some spots where you could cheese too easy.[/p]
- [p]Fixed AI navigation link issues.[/p]
- [p]Fixed inventory showing wrong wave number.[/p]
- [p]Fixed inventory showing wrong stage number after stage 20.[/p]
- [p]Improved the player respawn positions after falling off the map.[/p]
- [p]Enemy spawns have been adjusted to be active further away from the player.[/p]
- [p]Fixed issue of archer units not being able to shoot.[/p]
- [p]Fixed issue of Dark Lamp companions not being able to target.[/p]
- [p]Star and Witness’ reload animations have been adjusted to no longer show shoulders when running.[/p]
- [p]Removed issue that sometimes caused the wrong gun to fire after equipping dual wield pistols, leading to the wrong firing animations playing.[/p]
- [p]M3 Termite now fires at a consistent rate.[/p]
- [p]Knop now doesn't get janked if turned fully auto and really fast[/p]
- [p]Fixed Novanian Guard ball sound effect not being affected by volume sliders.[/p]
- [p]Town[/p]
- [p]Fixed event spawn issue in shrine church.[/p]
- [p]Fixed an issue with an invincible wall being in front of the exit.[/p]
- [p]Desert[/p]
- [p]Removed enemy spawn points on top of the walls.[/p]