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  3. Patch Notes 0.14.13

Patch Notes 0.14.13

[p]General[/p]
  • [p]Fixed infinite church loading. Thanks for everyone who reported this and provided their logs/save files
  • [p]Fixed an exploit where you could exploit discounts to gain money in an unfair way.[/p]
  • [p]The Holoreality Projector now refreshes NPCs as it should.[/p]
  • [p]Cousin is no longer affected by poison.[/p]
  • [p]Kevin now correctly has 12 random oils.[/p]
  • [p]Turned off resource management for most unlockable stashes. This was always intended to only work at the main stash.[/p]
  • [p]Changed scroll spawn rate in secret rooms.[/p]
  • [p]Fixed amulet dialogue locking the player.[/p]
  • [p]Fixed to fullscreen effects (fire mostly) does not remain when going to main menu.[/p]
  • [p]Fixed ammo HUD frozen after unequipping weapon while in melee charge.[/p]
  • [p]Fixed an issue of church level being loaded twice when teleporting with the amulet.[/p]
[p]Weapons[/p]
  • [p]Cavalier durability is now 2700 (Was 2000.)[/p]
  • [p]Cavalier sprite now is correctly unfolded.[/p]
  • [p]Cavalier’s model has been made slightly bigger.[/p]
  • [p]Vrede durability is now 3900. (Was 3000) (This was missed last in the last patch)[/p]
  • [p]Lasers on Gravekeeper have been made visible again.[/p]
  • [p]New Drifter9 animations.[/p]
[p]Levels[/p]
  • [p]Fixed so the player can’t jump over the curtains in the Church hub.[/p]
  • [p]Moved trigger to Shav’Wa Bridge to be a bit closer in the Church hub.[/p]
  • [p]Two new chunks added to Caves![/p]
  • [p]Fixed issue that caused double chests to spawn in Caves.[/p]
  • [p]Removed an event that caused Caves not to load properly.[/p]
  • [p]Fixed an event that could cause an item to spawn inside an unopened chest in Caves.[/p]
  • [p]Fixed an area that players could clip into the geometry in Caves.[/p]
  • [p]Fixed collision on interior wall in Town.[/p]
  • [p]Fixed an issue that caused a secret room to spawn inside another in Town.[/p]
  • [p]Added a new skybox for Sewers.[/p]
  • [p]Fixed an issue that caused a wall to generate before the exit in Forest.[/p]