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  3. Patch Notes 0.15.2

Patch Notes 0.15.2

[p]General[/p]
  • [p]50 BMG Ammo box now has the base price 100. (Was 150)[/p]
  • [p]Bulk ammo shop should now properly update the availability states after consuming ammo.[/p]
  • [p]Added back Corrupted Amalgamation to shapeshifter mutation.[/p]
    • [p]Removed Corrupted Amalgamation from the shapeshifter mutation in Endless.[/p]
  • [p]Fixed an issue where falling through the map wouldn't teleport the player back.[/p]
  • [p]Big enemies with Small Mutation can now walk through small entryways.[/p]
  • [p]Fixed skybox coloring correctly after killing Desert Clause.[/p]
  • [p]Fixed an issue where enemies jumping from Desert Pikes would not attack the player.[/p]
  • [p]Jagged and crunched looking viewmodel hands fixed.[/p]
  • [p]Added a warning and area unlock message when the veil is discovered.[/p]
  • [p]Changed weapon sway to take into account sensitivity instead of raw mouse delta.[/p]
  • [p]Hellshrew sticks will now respect being rooted from nature enchantment.[/p]
  • [p]Skeletons should no longer explode into blood, and instead turn into bone parts[/p]
  • [p]Toggle Crouch added to Controls in Options.[/p]
  • [p]Moved Toggle Sprint to Controls in options.[/p]
  • [p]Moved Toggle Aim to Controls in options.[/p]
  • [p]Throwable weapons are now shown when putting them into the Weapon Rack.[/p]
  • [p]Ultra-wide HUD padding should now behave properly when changing levels.[/p]
[p]Weapons and animation[/p]
  • [p]Various small clipping fixes to inspect animations (Augusta, HellnBack).[/p]
  • [p]Fixed “floaty” mag issue in the Flock 76’s empty reload.[/p]
  • [p]Fixed mag’s clipping in the Gravekeeper’s reload animations.[/p]
  • [p]Made the M87 "Albatross" Silencer visible on the Gravekeeper.[/p]
  • [p]Fixed Weapon Rack visuals for all guns when in their vertical position.[/p]
  • [p]Fixed bugged scope on Farsight on the weapon rack.[/p]
  • [p]Reload speed will now accurately affect all weapons. There was a bug that was making it weaker for all weapons, notably the neuraxis and termite.[/p]
  • [p]Fixed corpse explosion spawning infinite gibs.[/p]
  • [p]Fixed the D4RT’s auto-firing when scoping in and out when oils of no ammo consumption are applied.[/p]
  • [p]Fixed Wyatt Pulsar’s charging while reloading bug.[/p]
  • [p]Floating Gravekeeper muzzle attachments have been fixed on the gun rack.[/p]
[p]Attachments[/p]
  • [p]Improvised Barrel Extension now correctly gives 15% durability instead of 0.15 flat.[/p]
  • [p]M87 "Albatross" Silencer now correctly gives +0.25 spread rather than -0.25 spread.[/p]
[p]Enchantments[/p]
  • [p]Thunderbolt attack speed is now -50% (Was -75%).[/p]
[p]Oils[/p]
  • [p]Compo Oil reload speed is now 160% (Was 80).[/p]
  • [p]Action Oil reload speed is now 80% (Was 40).[/p]
  • [p]Airsoft Oil reload speed is now 120% (Was 60).[/p]
  • [p]Cycle Oil reload speed is now 90% (Was 45).[/p]
  • [p]Double Lock Oil reload speed is now 50% (Was 45).[/p]
  • [p]Dynamic Oil reload speed is now 100% (Was 50).[/p]
  • [p]Fidget Lord Oil reload speed is now 140% (Was 80).[/p]
  • [p]Gunslinger Oil reload speed is now 75% (Was 40).[/p]
  • [p]Main Discipline Oil reload speed is now 80% (Was 40).[/p]
  • [p]Main Focus Oil reload speed is now 50% (Was 30).[/p]
  • [p]Nerf Oil reload speed is now 120% (Was 60).[/p]
  • [p]Reload Oil reload speed is now 40% (Was 25).[/p]
  • [p]Rush Job Oil reload speed is now 130% (Was 50).[/p]
  • [p]Shaved Clip Oil reload speed is now 100% (Was 50).[/p]
  • [p]Speed Trade Oil reload speed is now 80% (Was 40).[/p]
  • [p]Tactical Oil reload speed is now 110% (Was 60).[/p]
  • [p]Task Oil reload speed is now 60% (Was 30).[/p]
  • [p]Tech Support Oil reload speed is now 80% (Was 50).[/p]
  • [p]Bad Planet Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Bystander Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Considerate Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Farsighted Oil now penetrates 3 targets (Was 2).[/p]
  • [p]Heavy Lead Oil now penetrates 4 targets (Was 2).[/p]
  • [p]Inconsiderate Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Jungian Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Needleye Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Overdose Oil now penetrates 3 targets (Was 2).[/p]
  • [p]Rigor Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Untechnical Oil now penetrates 2 targets (Was 1).[/p]
  • [p]Vasectomy Oil now penetrates 2 targets (Was 1).[/p]
[p]Levels[/p]
  • [p]Church floor texture size increased.[/p]
  • [p]Rebuilt all death pit triggers in Caves to fix issues with them bleeding into other chunks.[/p]
  • [p]Rebuild a couple of water volumes in Caves to fix issues with them bleeding into other chunks.[/p]
  • [p]Fixed level generation issues in Town and Caves.[/p]
  • [p]Fixed more issues that would cause siderooms to overlap into other chunks.[/p]
  • [p]Changed the pit bottom in a number of cave chunks to the correct layer so that physics objects don’t land on them.[/p]
  • [p]Slightly lowered the bathroom spawn rate in caves.[/p]
  • [p]Increased enemy count in Castle slightly.[/p]
  • [p]Bulk ammo box can now appear randomly in every area, allowing you to buy more ammo if necessary.[/p]