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SULFUR News

Patch Notes 0.14.3

  • [p]Fixed Town level 3 not generating properly (Again…).[/p]
  • [p]Fixed some units not dying properly when falling into holes.[/p]
  • [p]Reduced kick on the Rektor’s ADS Fire animation.[/p]
  • [p]Fixed issue with the shader on the Wyatt Pulsar’s material.[/p]

Patch Notes 0.14.2

  • [p]Fixed trippy darkness after beating the game.[/p]
  • [p]Fixed an issue that prevented Town level 3 to be generated.[/p]

Patch Notes 0.14.1

  • [p]Novanian Guard flash and screen effects disabled when selecting choices in Endless.[/p]
  • [p]Audio remixed and/or tweaked for Corpsemaker and Beck 8.[/p]
  • [p]Balanced the card weights for Endless.[/p]
  • [p]UI Fixes for Endless.[/p]
  • [p]Skybox fixes for Endless.[/p]
  • [p]Pathing fixes for Endless.[/p]
  • [p]A spawn point that made enemies spawn inside rocks in endless mode removed.[/p]
  • [p]Black Guild masks flying away an insane amount no longer fly away an insane amount.[/p]
  • [p]Fixed a glitch with the money notification.[/p]
  • [p]Fixed some chests in Dungeon that were not able to be looted.[/p]

Live Streaming Endless Mode!

We will have some Friends and Developers playing! Check it out on our Steam Page!

https://store.steampowered.com/app/2124120/SULFUR/

SULFUR Forever 🔥⛪

[previewyoutube][/previewyoutube]

Hey everyone.

This one means a lot to us. SULFUR Forever brings two big additions many of you have been asking for: the end chapter and Endless Mode. This project has been truly life-changing for us, and we are super grateful so many has tagged along the ride of Early Access! SULFUR's development has been shaped heavily by your feedback, bug reports, and continuous support. Thank you for being with us all this time! 🔥🏅

This is the end. And a new beginning. We look forward to continuing our work on SULFUR, so keep your feedback and ideas coming on the SULFUR Discord.



Endless Mode
A pure trial of survival where you take the loot you enter with and see how far you can push. Draft conditions/loot/strenghts survivor-style. No comfort. Just you, your gear, and rising chaos.

Upgrade Endless Mode with perks and benefits by speaking to Arthur, for example more banishes or face-up cards to choose from. Purchase them with stamps.

Final Chapter
The end of the road for this arc of the story and a setup for what comes next.

2 New Guns
  • New dual-wielding pistols: Hell 'N' Back.
  • New rifle: Wingman.

Below is the full changelog.

FIXES
  • Corpse Explosion now works on dead corpses again.
  • Ranged enemies now follow you properly when charmed.
  • Explosions calculate damage fall off in a new way and rocket headshots now work as expected.
  • Scroll of Voodoo now has black muzzle flash.
  • Fixed objects with broken name references that caused a "?" to appear and break translations.
  • Critical damage now takes armor into account. Explodable walls can no longer be destroyed by crits.
  • Black Guild Bruiser and Tracker now correctly show elemental effects.
  • Removing an item with a buff no longer removes the buff from duplicate items.
  • Poison Blood now has an item description.
  • Removed old leftover flavor texts from enchantments and oils.
  • Quests: Removed "straight jacket" as a quest requirement. Existing quests will be replaced automatically.
  • Quests: Item descriptions will now show if the item is involved in an active quest.
  • New korean font for better readability.
  • Added lots of missing characters for Chinese, Japanese and Korean texts.
  • Fixed enemies spawning inside ground in some areas in the Town.
BALANCING
  • Flat fish sashimi recipes are now better balanced.
  • Added more Banana SULF recipes.
  • Nerfed Banana to 10 HP.

LEVEL UPDATES

A lot of polish and general improvements!

Town
  • New Bollnäs shrine area.
  • Improved level generation
Fortress
  • A handful of new areas
  • Added secret siderooms
Caves
  • Fixed double chest in Haukland chunk
  • Some corridors now have randomly spawning spider webs
GUNS AND ANIMATION
  • Adjusted how Reload Speed and Attack Speed work with Bronco, Rokua, and Dolphin.
  • New Rektor animations.
  • Fixed Mario casing eject flying across the screen during full reload.
  • New Wyatt Pulsar animations.
  • New Breacher animations.
  • Removed different caliber bullets showing in Majordome.
  • New D4RT animations.
  • Longboy now reloads correctly after emptying in ADS.
  • Removed Breacher 8 loading bug.
  • Fixed Valet second to last bullet ADS fire issue.
  • Deathstar now uses the same spread in larger calibers.
  • Mine placement animation sped up significantly.
  • M11A2 Fisk now has the back mount of the Recon Scope.
  • Fixed graphic glitch on one of the M11A2 Fisk knobs.
  • Fixed M3Termite switching to single fire after meleeing mid burst.
  • Adjusted guns to prevent parts disappearing in lower FOVs (Corpsemaker, Arbiter, BoStaff, Ferryman, FlickerZip, Flock, M3Termite, Mario, Pierre Fusil, Sai, Socom, Type80 Typhoon, Star and Witness).
  • Adjusted attachment rendering so they no longer disappear in lower FOVs.
  • New Ploika Compact animations.
  • Star and Witness has new animations.
  • Star and Witness now has ADS.
  • Fixed Neuraxis bullet casings looking damaged.


Thank you again for sticking with us. SULFUR Forever is a big milestone and we hope you enjoy diving into it. If you find bugs or want to share feedback, our Discord is always open.

Also theres a bunch of logos here below for social media and stuff to follow us in more places
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