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SULFUR News

Patch Notes 0.14.12

  • [p]Fixed an issue that would lock the game when asking the amulet for directions.[/p]
  • [p]Fixed an issue that would lock the game when asking Skrip about recipes.[/p]

Patch Notes 0.14.11

  • [p]Items and consumables buffing melee damage should now work properly again.[/p]
  • [p]Fixed a bug that caused some items to not be craftable (Rödsopp Paste and most grenades).[/p]
  • [p]Fixed bugged shadow on the Crypt Grill.[/p]
  • [p]Fixed bugged texture on the snake basket.[/p]
  • [p]Removed some stray Christmas events still in the game.[/p]

Ralphie's Repair Update!

[h3]Main Updates:[/h3]
  • Loading times greatly improved on all devices
  • New gun: The Cavalier
  • New official controller input layout
New gamepad layout is compatible with Steam Deck, Playstation gyro, and native (optional) gyro support. If you're playing with a gamepad or Steam Deck you can pick the new layout under "Recommended".

Item Updates
  • Repair Kit now repairs 6000 durability. (Was 1000)
  • Repair Kit cost increased to 3000. (Was 1000)
  • Repair Kit now has a slightly lower drop rate compared to the other repair items.
  • Air Duster now repairs 750 durability. (Was 150)
  • BeGone now repairs 500 durability. (Was 100)
  • Bleach now repairs 350 durability. (Was 70)
  • Cotton Swab now repairs 80 durability. (Was 40)
  • Dish Soap now repairs 400 durability. (Was 80)
  • Microfiber Dish Cloth now repairs 375 durability. (Was 75)
  • Svinto now repairs 450 durability. (Was 90)
  • Toilet paper now repairs 375 durability. (Was 75)
  • Wet Wipes now repairs 750 durability. (Was 150)
  • Health Potion now heals 90 hitpoints. (Was 100)
  • Green Tea Gum is now fixed to do 120% extra melee damage. (Was 1.2 extra damage)
General Updates
  • Reduced the game size on disk by ~200MB.
  • Fixed a soft lock when using the amulet during a level transition.
  • Fixed and added more gyro options for Steam Deck.
  • Fixed the infamous Sulf Cap vs Sulfur Cap quest mixup. If you currently have the “5 x Sulfur Cap” quest from Stiffleg, it will be cleared and replaced with a new quest on the next startup.
  • Charisma affects prices again. (Only affects vendors away from the church.)
  • Discounts at vendors are now shown next to the price of an item.
  • Turned off price rounding. A lot of prices might be slightly different (very slightly).
  • Fixed an issue where Scroll of Corpse Explosion wouldn’t hit enemies on explosion.
  • Fixed an issue where Scroll of Chaos Strike would make the player fly when using it in water.
  • Fixed an issue where enemies could become invulnerable when using Scroll of Voodoo.
  • Fixed so that you don’t get a net increase of health when receiving punishment damage while invulnerable.
  • Fixed creepy crying sounds not stopping after exiting a certain basement.
  • Removed the extra durability cost from Scroll of Corpse Explosion.
  • Added a hurt sound when the player is drowning.
  • Added Insurance as a purchasable item from Stiffleg.
  • Peanut butter can now be made by combining peanuts and butter, as well as fatberg chunks.
  • Instant Defibrillator now gives 2 seconds of invulnerability when triggered.
  • Chaos Strike dark damage is now divided by the number of bullets fired.
  • Kevin now presents 20 random oils instead of 12.
  • Buffed Scroll of Petrification to a 10% proc chance.
  • Blood droplets use a new system which should be much more performant.
  • Blood puddles are now more performant.
  • Ice puddles should never instantly kill you.
Endless Updates
  • Some enemies that are charmed by the player will no longer attack the player.
  • Charmed enemies are now counted as “Dead” to progress to the next wave.
  • Fixed an issue where the game would break (enemies, weapons, etc. would no longer work).
  • Fixed an issue where Novanian Guard’s Helmet would not disappear when it breaks.
  • Infinite Ammo card now lasts 3 waves instead of a full stage.
  • Indestructible card now lasts 3 waves instead of a full stage.
  • Max Health card is now +10. (Was 25)
  • Enemies double their damage dealt every 20 stages.
Weapons Updates
  • Fixed an issue where Beck 8 wouldn’t play its animation on the last bullet in the mag.
  • M3 Termite damage multiplier increased by 10%.
  • M3 Termite fluctuation RPM fixed.
  • Wingman ammo counter fixed.
  • Fixed an issue where Augusta couldn’t reload when having “Chance to consume extra ammo” oils on.
  • Fixed an issue where Hell 'N' Back couldn’t reload when having “Chance to consume extra ammo” oils on.
  • Fixed an issue where Star & Witness couldn’t reload when having “Chance to consume extra ammo” oils on.
  • Fixed an issue where Longboy could get stuck in its reload animation.
  • Scopes will now render when fog is set to full black (ex: Lucia’s darkness phase).
  • M3 Termite full-auto fire should now be smoother.
  • A lot of scopes have had their mounts fixed. Too many to list.
  • Cavalier added.
  • Arbiter 2 durability is now 1800. (Was 900)
  • Augusta durability is now 1800. (Was 900)
  • Balthazar durability is now 2500. (Was 1000)
  • Breacher 8 durability is now 1200. (Was 900)
  • Bronco durability is now 2500. (Was 1200)
  • Corpsemaker durability is now 3200. (Was 3600)
  • D4RT durability is now 4000. (Was 1000)
  • Death Star durability is now 3600. (Was 2000)
  • Dirk durability is now 2000. (Was 1000)
  • Dolphin 99 durability is now 1000. (Was 700)
  • Flicker Zip durability is now 800. (Was 600)
  • Gravekeeper durability is now 3000. (Was 1500)
  • Hell 'N' Back durability is now 2000. (Was 1800)
  • Impala Gravita durability is now 2200. (Was 1200)
  • Knop .22 durability is now 3000. (Was 1200)
  • Longboy durability is now 1200. (Was 1000)
  • Longboy crosshair is now invisible, like other snipers.
  • M11A2 Fisk durability is now 3000. (Was 3300)
  • Majordome durability is now 2200. (Was 3000)
  • Mossman durability is now 2400. (Was 1200)
  • Palehorse Topclipper durability is now 2800. (Was 1400)
  • M182 Pierre-Fusil durability is now 2200. (Was 1700)
  • Ploika Compact durability is now 3900. (Was 3000)
  • Rokua .308 durability is now 3500. (Was 1500)
  • Salamander durability is now 2000. (Was 1600)
  • Snut .38 durability is now 3300. (Was 1300)
  • Socom 9 durability is now 2200. (Was 1300)
  • Star & Witness durability is now 2100. (Was 1800)
  • Tailor Marksman MKII durability is now 2800. (Was 1300)
  • Wyatt PULSAR durability is now 3600. (Was 950)
  • Flock 76 durability is now 2100. (Was 3000)
  • 1884 Mario durability is now 2500. (Was 2000)
  • Vrede durability is now 3900. (Was 3000)
  • Catacoil durability is now 3300. (Was 3000)
  • Wingman durability is now 3300. (Was 3600)
Enemy Updates
  • Corpse Explosion now works on Skeletons.
  • Craw Watcher can no longer fly when incapacitated.
  • Craw Watcher will now follow when charmed.
  • Increased Shav’Wa Lurks’ lung capacity underwater.
  • Amalgamations can now only be gibbed with explosions when they are downed.
Effects
  • Fire particles on enemies will now appear/disappear as they should.
  • Fire and poison will now deal 10% more DPS when stacked to the maximum value, and tick faster.
Level Updates
  • Removed Christmas-themed explodable side rooms and events from the generation pool (see you again next year!).
  • Moved a chest in Caves to prevent overlapping with certain events.
  • Fixed missing ground under a water stream in Caves.
  • Fixed an issue with a certain death trigger overlapping into other rooms in Caves.
  • Fixed some z-fighting occurring underwater in Caves.
  • Fixed missing ceilings in Caves.
  • Fixed some z-fighting in Town.
  • Fixed several areas where players could become stuck on geometry across the game.
  • Fixed invisible walls occurring in Town, blocking the player from advancing.
  • Re-added the death pits that were accidentally filled in previously in some Forest levels.

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Patch Notes 0.14.9

[p]General[/p]
  • [p]Swapped out the new 1000 Sulf-bill to a stack of bills instead.[/p]
  • [p]Fixed durability state of items (shoes mostly) not enabling/disabling stats correctly.[/p]
  • [p]Optimized puddles with particles (more optimizations coming later).[/p]
  • [p]A lot of small audio fixes all over the place.[/p]
  • [p]Made snow in Church more performant on both High Quality and High Performance mode.[/p]
  • [p]Fixed some level LOD issues that made rooms disappear.[/p]
[p]Endless[/p]
  • [p]Ralphie can now be spawned in Endless.[/p]
[p]Weapons and Animations[/p]
  • [p]Double pistol muzzle flash now angles the correct way.[/p]
  • [p]Scaled Duhar muzzle flash.[/p]
  • [p]The ADS Fire animation will now play properly in the Pierre Fusil when firing the last bullet.[/p]
  • [p]Fixed Recon Scope rear mount missing from Farsight.[/p]
[p]Units[/p]
  • [p]Hellshrew Pikes now spawn as they should in the Desert.[/p]
[p]Levels[/p]
  • [p]Forest chunks have been cleaned up.[/p]
  • [p]Fixed an issue with a rock blocking the path in pools.[/p]
  • [p]Fixed a place where you could get stuck behind the elevator after Cousin.[/p]
  • [p]Fixed certain walls misaligned in Sewers.[/p]