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  3. Update notes for release 61.1

Update notes for release 61.1

  • Fixed some nasty bugs that happened when "Toggle furniture with Control + direction" setting was on.
  • Tweaked line of fire calculations for effects with ray and wall area types.
  • The loot manager wasn't reacting to CTRL / ALT + NUMPAD LEFT / RIGHT keys. Fixed.
  • Letter selection is now possible in the left list of the loot manager if you enable "Letter selection: loot manager" in the settings. Off by default.
  • Made the potion amount numbers over party member icons in inventory more clear, especially in ASCII mode.
  • When the player selects items for sale, his coin amount in the top right corner reflects the amount that he would have if the sale were made.
  • You can now take companion's potions once you've descended 2 dungeon levels from the recruiting dungeon level, or have gotten 3 level ups, or entered the endgame level. Not applicable if you've removed the companion even once from the party and then recruited him back. Companions try to use their original potions first.
  • The ring equipment slots are now named and numbered as "Finger 1" and "Finger 2", mainly for easier quickslot identification.
  • Autoexplore / continuous walking stops if you have True Seeing active and the duration ends.
  • Inventory remembers filter type, filter keyword, and selector when swapping between companion's equipment + inventory / exchange -mode.
  • Ammunition coated with flasks now combines with ammunition that has the effect from start. Item descriptions should now be correct. When using flasks that create anchoring / tracking / withering ammunition, the ammunition is enchanted to be of +1 enchantment, unless already of that enchantment level or higher. Combines better with found ammunition of those types since they're always at least +1.