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  3. Update notes for release 61.7

Update notes for release 61.7

  • Fixed a bug where poisoned creatures thought that they were attacked by an unseen enemy after blinking.
  • Fixed a bug where on hit -effect texts were logged even if the situation was not seen.
  • Fixed an inventory list bug.
  • Fixed some bugs related to effects that have "seen hostiles" or "chain" as the area of effect, mainly Chain Lightning and Holy Burst.
  • Fixed a bug with animals not using Health Surge.
  • Fixed a bug where creatures animated from a trap did not attack the one that sprung the trap.
  • Fixed a charm related bug.
  • Animated and summoned creatures created by an evil aligned creature now remain evil aligned after their master has died / lost, and can be targeted with Holy Burst and such, which only damages evil creatures.
  • Devices (orbs, wands, etc.) now show range in their properties, if applicable.
  • Devices / talents that affect creatures and have automatic target selection are dimmed in lists if there are no applicable creatures in range.
  • Ordering a companion to drink potions (CTRL + ENTER or SHIFT + ENTER) in loot manager is now longer immediate even when no hostiles seen. You can now set a potion for several companions without the loot manager closing. Companions drink the potions as their next actions. If you need immediate action, you can do that from the companion's inventory.
  • If you have selected a Great Ability talent during level up, it now counts as an ability increase when checking the ability requirements of other talents.
  • AI and pathfinding tweaks.
  • Several typos fixed.