Fixed a bug where poisoned creatures thought that they were attacked by an unseen enemy after blinking.
Fixed a bug where on hit -effect texts were logged even if the situation was not seen.
Fixed an inventory list bug.
Fixed some bugs related to effects that have "seen hostiles" or "chain" as the area of effect, mainly Chain Lightning and Holy Burst.
Fixed a bug with animals not using Health Surge.
Fixed a bug where creatures animated from a trap did not attack the one that sprung the trap.
Fixed a charm related bug.
Animated and summoned creatures created by an evil aligned creature now remain evil aligned after their master has died / lost, and can be targeted with Holy Burst and such, which only damages evil creatures.
Devices (orbs, wands, etc.) now show range in their properties, if applicable.
Devices / talents that affect creatures and have automatic target selection are dimmed in lists if there are no applicable creatures in range.
Ordering a companion to drink potions (CTRL + ENTER or SHIFT + ENTER) in loot manager is now longer immediate even when no hostiles seen. You can now set a potion for several companions without the loot manager closing. Companions drink the potions as their next actions. If you need immediate action, you can do that from the companion's inventory.
If you have selected a Great Ability talent during level up, it now counts as an ability increase when checking the ability requirements of other talents.