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Update notes for release 61.5

  • Level loot remembers the last item that you selected. If autopilot to the item gets interrupted, you can now continue autopilot by opening level loot nd pressing ENTER, or just by pressing SPACE twice, if you haven't changed level loot's default key.
  • Changed autopilot screen so that pressing P (the default key for autopilot) closes the screen if the target cursor is on the player, but if there's a valid path then it acts the same as pressing ENTER. Now you can quickly continue an interrupted autopilot path just by pressing P twice.
  • Tweaked companion travel / stay -behavior.
  • If a companion can't find his way to you (follow / regroup behavior) or to his target (travel / target behavior), his behavior mode text is in red in the top right companion list.
  • Loot manager now shows Health and Stamina bars when the selector is on an potion. Companion name is in red if poisoned.
  • Active weapon set is now in red when looking at a creature and its equipment in examine mode.
  • Some monster talents have minimum range. It's now mentioned in talent stats. (You can temporarily gain access to monster talents by possessing a monster)
  • You can now transfer resistance potions to companions. They do not automatically use them, you have to order them to drink one. Mentioned in item descriptions.
  • Inventory should now remember the amount of the current item under the selector when switching between equipment / transfer modes and when switching companion.
  • Ammunition with an on-hit effect from the start didn't list possible elemental damage elements in their names. Fixed.

Update notes for release 61.4

  • Fixed a bug where the "lantern" companion option was not respected when the companion was in stay-behavior.
  • When you use the Veil of Darkness talent, companions' lightsources are now turned off even if you don't see them.
  • Fixed a quickslot use related bug.
  • Fixed an autopick bug.
  • When you possessed a sleeping creature, it was considered still sleeping and the talents were not working. Fixed.
  • After making field of view symmetric, parts of the endgame level could not be explored just by peeking into them. Made small changes to the layout of these areas.
  • You can now order companions to drink potions from their inventory. Usable only when there are no hostiles seen.
  • You can now use the loot manager (SHIFT + ENTER) to order companion to drink a potion, even when hostiles creatures are seen. When hostile creatures are seen, you can set a potion for several companions, but only one potion per companion. If there are no hostile creatures seen, then the companion drinks the potion immediately, otherwise as its next action. Ordering companion to drink a potion does not count as an action for the player. Companion's original potions can not be ordered to drink. Use SHIFT + ENTER, CTRL + ENTER, or RMB on a potion to set the order.
  • Tweaked companion and NPC potion and Health Surge use.
  • When you swap rings with quickslots, the current rings are listed in the message log.
  • New setting: "Compact quickslots" under "Quickslots". Off by default.
    • If enabled, the quickslot rows in the right sidepanel are more compact, making the panel able to fit more rows.
  • New setting: "Quick equip ring needs an empty finger slot" under "Quickslots". Off by default.
    • If enabled, using a quickslot that has a ring assigned to it only equips the ring if there's a free ring equipment slot available. If the ring is already equipped, then it's unequipped. This has the benefit that quickslotted rings are not locked to either of the ring slots, and you can use any combination of quickslotted rings. If two rings are equipped, you need to unequip one before equipping a new one.
    • If disabled, using a quickslot that has a ring assigned to it equips the ring to the original equipment slot that it was assigned to, replacing any previous one without needing first to unequip it. Ring quickslots in the right quickslot panel list the finger (1 or 2) they were assigned to.
  • When examining a creature, the right side panel now tries to highlight the valuable equipment and devices, and combine items if there isn't enough space to list all.
  • Each possession or failed try now makes the target more resistant against future attempts.
  • Added a mention of range (8 tiles) to Horn of Blasting's description.
  • Added a comment to ingame book Book of Deicide and to PDF manual endgame info about events that will cause the pantheon to reset.
  • The leaderboard has been reset. The previous can be found here: https://wins.zorbus.net/r60b/

Update notes for release 61.3

  • When examining / cycling through creatures with TAB, it now only cycles through hostile creatures when there are hostiles seen, but if not, cycles through friendly creatures but never through companions or their animated / summoned creatures.
  • If the player was on a tile with items, and the the items were shown on the right side panel, the usability states of quickslots were not updated to match the current game state, until the player pressed BACKSPACE to view the quickslots panel. Fixed.
  • Loot manager is now usable immediately after an uninterrupted rest.

Update notes for release 61.2

  • Field of view should now be symmetric. Matches better with possible lines of fire of ranged attacks.
  • You can now filter the log or books with phrases if you put them betwen quotation marks ("). If your country specific key does not output the quotation mark, try the ISO keyboard layout binding Shift + 2. Negation also added ("-" before a keyword or quoted phrase).



Update notes for release 61.1

  • Fixed some nasty bugs that happened when "Toggle furniture with Control + direction" setting was on.
  • Tweaked line of fire calculations for effects with ray and wall area types.
  • The loot manager wasn't reacting to CTRL / ALT + NUMPAD LEFT / RIGHT keys. Fixed.
  • Letter selection is now possible in the left list of the loot manager if you enable "Letter selection: loot manager" in the settings. Off by default.
  • Made the potion amount numbers over party member icons in inventory more clear, especially in ASCII mode.
  • When the player selects items for sale, his coin amount in the top right corner reflects the amount that he would have if the sale were made.
  • You can now take companion's potions once you've descended 2 dungeon levels from the recruiting dungeon level, or have gotten 3 level ups, or entered the endgame level. Not applicable if you've removed the companion even once from the party and then recruited him back. Companions try to use their original potions first.
  • The ring equipment slots are now named and numbered as "Finger 1" and "Finger 2", mainly for easier quickslot identification.
  • Autoexplore / continuous walking stops if you have True Seeing active and the duration ends.
  • Inventory remembers filter type, filter keyword, and selector when swapping between companion's equipment + inventory / exchange -mode.
  • Ammunition coated with flasks now combines with ammunition that has the effect from start. Item descriptions should now be correct. When using flasks that create anchoring / tracking / withering ammunition, the ammunition is enchanted to be of +1 enchantment, unless already of that enchantment level or higher. Combines better with found ammunition of those types since they're always at least +1.