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Greenhearth Necromancer News

Demo Update ✨ | December 2, 2025

[p][/p][p][/p][h3]Hello necromancers! ✨💀
[/h3][p]These are the very first patch notes for our recently released Greenhearth Necromancer demo! This is the patch for this year and addresses a variety of fixes and issues reported by you, our community. 💚 We are working on other exciting updates and additions that we'll tell you more about in the new year. So, without further ado...[/p][p][/p][p]v 0.1.1 Patch Notes (December 2nd, 2025)[/p][p]✨ = Community reported or requested![/p]
  • [p]Fixed an audio issue that caused OSX builds to error out [/p]
  • [p]A number of fixes on narrative events preventing some events from being completed properly ✨[/p]
  • [p]Fixed a bug that prevented players from getting the Upcaster achievement [/p]
    • [p](If you have a current save and want the achievement, you will need to reset your current save)[/p]
  • [p]Fixed a bug that caused the Compost button to keep being pointed at after your first two composts ✨[/p]
  • [p]Fixed a bug that caused pruning to crash the game when certain lingers are active ✨[/p]
  • [p]Fixed a bug that prevented players from closing the plant zoom screen when a pot was empty ✨[/p]
  • [p]Renamed "Restart" to "Reset Save" in the menu[/p]
  • [p]Renamed "Needs Attention" to "Status" in the UI ✨[/p]
  • [p]Added a toggle to turn off the wandering camera during focus mode ✨[/p]
[p][/p][p]Thank you to everyone who reported bugs & feedback in the Steam forums and in our Discord! These help us immensely as a small dev team. If you have a bug or feature request of your own, hop in our server:

Join our Discord server!

[/p][h3]What comes next?[/h3][p][/p][p]We are still hard at work on a bigger demo update, and a variety of other QoL adjustments and fixes that didn't make it into this patch! You'll be able to look forward to more plants 🌻, spells 🔮, potions 🍷, and narrative events 👋 that'll be included in the big demo update next year. We are also working on a larger UI refresh/overhaul that we'll share more on soon. More specifically, you can expect:[/p]
  • [p]Adding a settings menu to the title screen[/p]
  • [p]Extra confirmation around save resetting[/p]
  • [p]More fixes & adjustments to narrative events [/p]
  • [p]More accessibility features & Steam Deck QoL features[/p]
  • [p]Fixes to UI layering & other reported UI/UX issues[/p]
  • [p]and more![/p]
[p][/p][p]We'll be back for one last community update before the year is up! See ya then, and if you're in a country that is heading into winter, stay warm! (inside, with our demo!)

Sincerely,[/p][p]Colin \[Community Manager][/p][p][/p][p][/p]

A midwinter festival, our upcoming patch, and more! | Community Update #2

[p][/p][p][/p][h2]A new festival dawns... ❄[/h2][p][/p][p]We are proud to be part of the Midwinter Spirits festival, highlighting games that capture the transition from the spooky season to a quieter, but no less ominous...[/p][p][/p][p]In addition to our latest demo, there are a ton of other highlights, including:

📦 Easy Delivery Co. - deliver normal packages in a normal town! Everything is n̵̙͆͝o̵̲͐r̷̯͍̀m̶̞̕a̷͔̾̿l̵̘̠͛.
🍳 Arcane Eats - a cooking roguelike deckbuilder with style!
🌙 Moonstone Island - a creature collecting life-sim. It is a game full of little guys (complimentary)!
🩸 Cabernet - you're a vampire! Congrats! Now... what kind of 19th-century Eastern European vampire will you be?[/p][p][/p][h3]
Our demo patch approaches![/h3][p][/p][p]Thank you to everyone who has played the demo, and a special thanks to the folks who have shared feedback and reported bugs! We are working to release a patch TOMORROW (probably) that should address some quick fixes/adjustments folks have been asking for. [/p][p][/p][p]We're also planning a big demo patch for the new year as well, so keep letting us know what you think of the demo in the Steam forums, or on our Discord![/p][p][/p][p][/p][p][/p][h3]A bit of behind-the-scenes...[/h3][p][/p][p]In a recent stream, we got the question: what floor of the building is the balcony on, anyways? So, we wanted to share a bit of a behind-the-scenes look at the balcony and the design process behind it.

Our balcony did not spring up overnight! It took research, concepts, and a whole process to make the space make sense to an urbanist, be accessible to a gardener, and feel like a second home to all inspiring necromancers. [/p][p][/p][carousel][/carousel][p]It ends with a rare look at the whole thing together! (guess who learned how to make new cameras in Unity 😊)[/p][p]
If you want a closer look at the game's development, we've got a handful of devlogs right on our Steam page you can check out!

[dynamiclink][/dynamiclink][/p][p][/p][h3]A highlight of content...[/h3][p][/p][p]As part of our demo launch, a variety of streamers and content creators took the game for a spin! We want to extend a special thanks to these creators and highlight their content below. [/p][p]If you want to see how the game plays and want a very cool person to chat while they do so, we've got you covered:
[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Plus:[/p][p]DNDJordanLea[/p][p]RavvyPlaysGames
[/p][p][/p][p]To our demo players, our Discord members, the kind folks on social media, the posters in our Steam forums, the content creators who played our demo, the folks who came to see us at the Vancouver Game Expo, and to you, the person reading this: thank you!!! 💚[/p][p]
We're so glad to have at least part of the game out there, and we can't wait to share more if it with you.

Sincerely,[/p][p]Colin \[Community Manager][/p][p][/p][p][/p]

Our demo is available now!

[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Calling all necromancers...
[/h2][p]The demo for Greenhearth Necromancer is available NOW! Head to our Steam page and click the big green button to start your magical journey. Here's what you can expect in the demo:

🌱 Growing & caring for a balcony of plants, including a wide variety of species & variants with undead and alive versions.
🏫 Getting the lowdown on game mechanics with our handy tutorial!
✨ A handful of spells, potions, and rituals to get you started on your necromatic journey.
👋 An introduction to our story, with a sampling of narrative events and meet + greets with your fellow neighbours!
🎉 Plus: achievements, unlimited sandbox play, time of day tool, four radio stations, and more to discover!

Our team is so excited for folks to finally get a chance to give Greenhearth Necromancer a try ahead of launch next early year (exact date TBD!). We can't wait to hear what folks think, so be sure to hop into our Discord or head over to the Steam forums to let us know![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Don't miss our launch streams![/h3][p][/p][p]To celebrate the launch of our demo, we've teamed up with a couple of creators:[/p]
  • [p][dynamiclink][/dynamiclink], streaming today, November 21 at 10am PST/1pm EST[/p]
  • [p][dynamiclink][/dynamiclink], streaming today, November 21 at 9am PST/12pm EST[/p]
  • [p][dynamiclink][/dynamiclink], streaming Monday, November 24 at 9am PST/12pm EST[/p]
  • [p]Plus, more streams coming next week! Keep an eye on our socials for details![/p]
[p][/p][p]We've also got our own launch stream at 4pm EST, where you can join community manager Colin (that's me!) as he does co(lin)-working, plays the game and takes suggestions from chat as he mocks up a (fake) movie poster for Greenhearth Necromancer! [/p][p][/p][p][/p][p][/p][p]As a limited-time bonus (until December 1st), if you join our community Discord server, you'll get the exclusive role: "The First Necromancers". Just a little way of saying thank you to our early adopters. That role might just get you an exclusive channel to chat with the dev team...[/p][p][/p][p]Finally, if you can't play the demo yet or just want to take a small preview of the plants you might find in the demo, let us know below which plant below speaks the most to you! [/p][p][/p][carousel][/carousel][p][/p][p]On a good day, I'm somewhere between a Pewter Gorgon and a Sunsprite, but the Weeping Gorgon speaks to me. [/p][p]
Thanks to everyone who has helped make this demo a reality, and thanks to you, yes you, the person reading this! Whether you're a green or black thumb, we're glad to have you along on this journey.[/p][p][/p][p]If you don’t want to miss updates about the game, subscribe to our newsletter and wishlist the game on Steam![/p][p][/p][p][/p]

A Necromancer’s Narrative | Devlog #4

[p][/p][hr][/hr][p]In addition to being Silverstring Media’s lead writer, Lindsay is an accomplished graphic novelist and works in brand licensing for Among Us. They co-wrote the game I Was A Teenage Exocolonist, and their first graphic novel, Motherlover, debuted this year. They bring this gamut of experience to bringing the world of Greenhearth Necromancer to life: a bustling co-op of disparate neighbours coming together to form a community.[/p][hr][/hr][p][/p][p]Welcome to the fourth monthly developer log for Greenhearth Necromancer![/p][p][/p][p]Our monthly devlogs will highlight different aspects of Greenhearth and will share insights into its development. As a semi-idle magical gardening sim, there will be much to share as development continues! This month’s entry is a Q&A with our narrative designer, Lindsay Ishihiro.[/p][p][/p][p]As you step into the shoes of Echo, our non-binary necromancer who has inherited their Grandmother’s old co-op apartment, there is more to take care of than just the plants that take up residence on your balcony. The Greenhearth Co-Op is a community filled with quirky characters and regular neighbours who you’ll bump into and get to know. There is a community market to barter for goods, and some neighbours will come to you for help, as they did with Rose, your grandmother.
[/p][p]In a world like our own, but with the twist of magic, many things will seem familiar. Your role as a necromancer goes beyond just some simple spells & potions, and it will be up to you to decide how that role fits you.[/p][p][/p][h2]A community does not grow overnight, so let’s learn more about Greenhearth Necromancer’s narrative…[/h2][p][/p][p][/p][p][/p][h3]What is “narrative” design? What does crafting a story for a game look like?[/h3][p][/p][p]It’s easy to understand what writing is: coming up with the characters, the world, the plot. It’s harder to explain what narrative design is because it exists in conversation with the other disciplines of game development. Narrative design is the unseen waiter that explains the menu, lays out the cutlery, and brings the feast to the table. It controls the way the story is experienced in the context of the entire game — what systems encourage and reward the player for engaging with the story, and how the story supports other systems like level design, art, sound direction, and gameplay.
[/p][p]Writing a story for a game, too, is a different experience than writing in a linear, traditional format. It’s delivered in small pieces of story: cutscenes, conversations with townspeople, even the flavour text on weapons. It’s reactive to the player, and care has to be taken to ensure that it’s experienced in the right order and at the right speed. You can’t lay out a story and tell the player to read it like a novel from beginning to end — they are going to live in the world, and the story is everything they experience when they do. As a craft, it’s more similar to being a DM than an author; you may have an overarching story, but you have to be prepared for the player to spend an hour trying to find a door, or to fall in love with an NPC you intended to only use once.
[/p][previewyoutube][/previewyoutube][h3]
Who does the player embody in Greenhearth Necromancer, and why did you choose them?[/h3][p][/p][p]The player character — Echo, by default — is a recently graduated necromancer who has taken over their late grandmother’s apartment. Their grandmother was a powerful greenwitch and a pillar of the local community, a role you struggle to fill as a socially-anxious weirdo who spent the last few years learning how to raise the dead.[/p][p][/p][p]Echo is a fun persona to embody because they speak to a lot of relatable themes: feeling directionless after graduation, being an outsider to a new community, and struggling to find motivation when the good fortune and opportunities enjoyed by previous generations have dried up. A lot of the story is about overcoming those feelings and finding meaning in your life.[/p][p][/p][h3]How is a story told in an idle game? How does the genre shape the narrative?[/h3][p][/p][p]By necessity, the story of Greenhearth Necromancer has to be told in bite-sized pieces, experienced over the length of the player’s time with the game. The original idea was that the narrative would fit on the back of a single card, with only one round of choices — thankfully, during development, we allowed ourselves a little more room, but not much; the hope is that the player enjoys the narrative parallel to the idle gameplay, not overwhelming it.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Why is a story of a necromancer set during modern times?[/h3][p][/p][p]Why are there grains of sand on a beach? If magic exists, then let it be in a setting that we can use as a lens to look at our own. I think it’s interesting to wonder how the addition of magic would illuminate some things in our world, letting them be seen and talked about more fully.[/p][p][/p][h3]How does magic work in this world? How common are magic users?[/h3][p][/p][p]How magic works is one of the discoveries you’ll make during the game, so I’ll leave that to be explored by players. But, as for the role of magic as you know it, low magic is commonplace. There are no magical powers that would make someone a superhero or, more importantly, a supervillain — just like in our world, that’s what billionaires are for. The spectrum of ability is similar to musical ability: many people have no magical ability, just as many people have a hobbyist appreciation for doing magic, and very rare people (like you and your grandmother) have masterful control of an extremely specialized magical talent.[/p][p][/p][p][/p][h3]Who is your favourite character in the game, and what is one of your favourite scenes that they have?[/h3][p][/p][p]There are five (human) characters that you can befriend, and I do like all of them for different reasons, but one of my favourites is probably Demeter. Demeter is a bubbly influencer who focuses on homesteading content like foraging, cooking, and sewing as a way to find peace in a chaotic, cold world. I simply love every scene they’re in, even the ones where they’re crawling in the bushes looking for mushrooms. Because they’re nonmagical, I think the player will see in them a lot of similarities with how we’ve been alienated from the labour of our own lives, and enjoy going on that journey with them.[/p][p][/p][h3]Does the story “end” in Greenhearth Necromancer at some point? What does narrative progression look like?[/h3][p][/p][p]The main arc of the story does end, because everything must — as much as I’d like to keep going, they do turn the lights off in the writers' room eventually. But you can continue to play the game as long as it’s useful to you. Neighbours will still visit, plants will still grow, and the world will be there for as long as you need it to be.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]What inspirations did you draw from for the characters, world, and lore of Greenhearth Necromancer?[/h3][p][/p][p]For the characters, we took inspiration from our own neighbours and the people we see on a daily basis whose lives we barely touch. ‘The guy you always see walking his dog’ became Gulshan, a firefighter near retirement who dotes on his superstar diva magical familiar and secretly wishes he could shine as bright as she does.
[/p][p]The world, too, is very much inspired by our own, just with magic brought to the forefront. I don’t tend to rely on specific works for inspiration, but the relationship between life and death magic will feel familiar to anyone who reads magical fantasy about ‘good and bad magic’ and has ever thought, ‘surely, it’s more complex than that.’[/p][p][/p][p][/p][p][/p][h3]If you could write another story set in the game’s world at any time or place, what would you want to explore?[/h3][p][/p][p]Necromancy has fallen out of favour in our world, suppressed by those who’d rather see infinite growth and not dwell on its eventual decline. The era where that suppression was happening is one that’s really ripe for the picking — a proper fantasy story with heroes, intrigue, and miraculous feats of magic. During Greenhearth Necromancer, Echo is discovering what was lost when necromancers were forced underground, so it’d be really interesting to explore what really happened and not what Echo partially understands.[/p][p][/p][h3]What does your writing process look like? Do you have any advice for someone who wants to get into games?[/h3][p][/p][p]Writing for games involves a significant amount of planning, checking, testing, re-checking, approvals from other stakeholders... so the tasty part of writing, the time where you’re actually putting words into a document that will be read by human eyes, is only part of the work. I prefer to do all of my planning up-front, to be able to communicate to everyone the scope of what I’ll be working on, so that when it’s time to simply write, I can do so in a space that’s been clearly defined. I’m a bit of a process wonk; I love a good spreadsheet or Notion database.
[/p][p]As for advice for someone who wants to get into games, and into writing specifically... well, it’s a rough time to be entering the industry. It’s always difficult to find work as a writer, and in games, that’s especially true. Rarely will someone hire an unknown, untested writer, so the best strategy is to make yourself known and tested. Make games with your friends, during game jams, or even on your own. Teach yourself the basics of making a game, like learning Twine or Ink. And when you have something, put it somewhere people can play. The more you look and act like you’ve done this before, the more likely it is that someone will take a chance on you.
[/p][p]Most importantly, make friends with other people in the same boat. Unionize, if you can. If enough of us spit hard enough at this broken industry, the water will rise.[/p][p]
[/p][p][/p][p]Thanks for reading all about the game design of Greenhearth Necromancer! If you don’t want to miss updates about the game, subscribe to our newsletter and wishlist the game on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

A new partnership, our first public demo, and more! | Community Update #1

[p] Welcome to our very first community update for Greenhearth Necromancer! In this inaugural post, we announce our publisher, share details about our first public event demo for the game, and highlight some additional fun community & social activities in one place. Let's dive in! 🎉
[/p][hr][/hr][h3]
A new partnership blooms! 🌼[/h3][p]
[/p][p]We’re thrilled to share some big news — Greenhearth Necromancer is officially partnering with indie.io! This collaboration will help us bring our cozy necromantic gardening sim to more players while we keep our focus on making the game the best it can be.

You can see the first fruits of this new partnership by heading to the newly revised Steam store page! We've got new screenshots! New gameplay GIFs! New headers and store text! It's a lot to take in, but why not give us a wishlist while you're there?

[dynamiclink][/dynamiclink][/p][hr][/hr][h3]
We're at Vancouver Game Garden! 🌱[/h3][p][/p][p][/p][p]The very first public demo of Greenhearth Necromancer will be at the Vancouver Game Garden this coming weekend! [/p][p]
We are proud to be a part of the event alongside some incredible other artists and developers. If you're in the area, come say hello! We'll also be there with stickers and bookmarks, so come say hi and see if you've got a green thumb. 💚👍

[/p][hr][/hr][h3]
Which (living) plant are you? 🌻[/h3][p][/p][p]
We've got many plant species & types in our game, and this isn't even all of them! But, some plants just have a... vibe around them, and we tried to capture that above. Let us know what plant(s) you connect with below!

Keep an eye out soon for an undead version as well... 💀

[/p][hr][/hr][h3]
Did you know we have streams every week? 📺[/h3][p][/p][previewyoutube][/previewyoutube][p]Every week, we (usually) host three streams: a Civilization VII roleplay, a co-working stream with music jamming, and an indie game stream! You can find our schedule over on our Twitch channel.|

We are now up to Episode 12 (Chapter 8 in-game) of the critically acclaimed 1000xRESIST, and our latest episode is above! The full playlist is available here.

We'll have some exciting streams to watch out for in the very near future! We'll be bringing in some special guests from sunset visitor for our final 1000xRESIST streams, and we'll be streaming Greenhearth Necromancer very soon as well!

[/p][hr][/hr][p]
That does it for our first community update! Thanks for giving it a ponder, and we hope to see you around here again soon.
Sincerely,
Colin \[Community Manager]

[/p]