Patch 1.9.0.4 - Balancing & Fixes
[p]Hello!
[/p][p]Patch 1.9.0.4 is now available! This patch should provide a smoother and more balanced journey.
Check out the full details below:
[h2]Added:[/h2]
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Quest Balancing[/h2][p]Unyielding I[/p]
[dynamiclink][/dynamiclink][/p]
[/p][p]Patch 1.9.0.4 is now available! This patch should provide a smoother and more balanced journey.
Check out the full details below:
[h2]Added:[/h2]
[/p]
- [p] Added an indicator for tracking the purple moon's level
[/p]
- [p]Added power-arrow indicators in Inspector Mode when damage changes during the turn.[/p]
Quest Balancing[/h2][p]Unyielding I[/p]
- [p]Add shield: 100 -> 20[/p]
- [p]Total damage received: 500 -> 200[/p]
- [p]Counter trigger: 100 -> 20[/p]
- [p]Counter trigger: 100 -> 50[/p]
- [p]Kill enemies: 300 -> 200[/p]
- [p]Deal damage with chip: 3000 -> 1000[/p]
- [p]Upgrade chip: 20 -> 10[/p]
- [p]Dodge damage: 50 -> 20[/p]
- [p]Kill after teleport: 50 -> 15[/p]
- [p]Use teleport: 100 -> 50[/p]
- [p]Deal damage with chip: 200 -> 100[/p]
- [p]Kill enemies with a status effect: 100 -> 20[/p]
- [p]Kill enemies with a status effect: 100 -> 20[/p]
- [p]Deal damage with chip: 2000 -> 250[/p]
- [p]Move: 3000 -> 1000[/p]
- [p]Deal damage with chip: 2000 -> 500[/p]
- [p]Kill enemies with a status effect: 200 -> 50[/p]
- [p]Upgrade chip: 10 -> 5[/p]
- [p]Kill enemies: 2000 -> 250[/p]
- [p]Kill enemies with a status effect: 200 -> 25[/p]
- [p]Upgrade chip: 10 -> 5[/p]
- [p]Upgrade chip: 10 -> 5[/p]
- [p]Deal damage with chip: 3000 -> 250[/p]
- [p]Kill enemies: 2000 -> 200[/p]
- [p]Upgrade chip: 10 -> 5[/p]
- [p]Add shield: 100 -> 50[/p]
- [p]Upgrade chip: 10 -> 5[/p]
- [p]Dodge damage: 50 -> 10[/p]
- [p]Move: 6000 -> 1000[/p]
- [p]Upgrade chip: 10 -> 5[/p]
- [p]Add shield: 300 -> 50[/p]
- [p]Counter trigger: 1000 -> 25[/p]
Localize
- [p]Added more information for the description of the “Ddraig’s wing” relic and the “Knockback” keyword.[/p]
Fixed
- [p]Fixed an issue where the save corrupted panel doesn't show when it's corrupted.[/p]
- [p]Fixed an issue where the "Enhancer Crystal" relic isn't working with the Blacksmith.[/p]
- [p]Fixed an issue where the UI disappears after enhancing the item with the Enhancer.[/p]
- [p]Fixed an issue where the archive did not fill data when bought from a merchant.[/p]
- [p]Fixed an issue where the reroll amount isn't saved.[/p]
- [p]Fixed an issue where the boss and mini-boss don’t book tile on the first turn.[/p]
- [p]Fixed an issue where the charging sound of the “Golem” and the “Skull Tech Warlock” don't stop when the player dies.[/p]
- [p]Fixed an issue where the quest panel shows duplicate conditions.[/p]
- [p]Fixed an issue where the “Ring of Arawn” relic didn't update the player's tile when the player was using it.[/p]
- [p]Fixed an issue where Sven can stand on the Lava totem in the “Caorthannach” boss room.[/p]
- [p]Fixed an issue where the archive panel doesn't display the enhanced relic's status effect info.[/p]
- [p]Fixed an issue where some piggy bank relics don't display the current stack amount.[/p]
- [p]Fixed an issue where the "Trinity Pistol" weapon and the "Energize" chip display the wrong visual when the chip's cooldown is reset.[/p]
- [p]Fixed an issue where the "Fast Forward" reset all chip cooldown, including the ready one.[/p]
- [p]Fixed an issue where some bosses don't receive trap damage.[/p]
- [p]Fixed an issue where the chip doesn't hide when entering the peace phase.[/p]
- [p]Fixed an issue where the player tiles were displaying the wrong direction.[/p]
- [p]Fixed an issue where the chip list didn't match the chip panel order.[/p]
- [p]Fixed an issue where "Nuckelavee" boss pattern displays the wrong damage info in the attack tile.[/p]
- [p]Fixed an issue where some bosses’ patterns display the wrong damage info in the attack tile when the player is equipping the “Provoking Mask” relic.[/p]
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