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The Land Beneath Us News

Patch 1.7.5 is now live!



Hi Community, humans, robots, Svens and anything currently playing The Land Beneath Us ;)

The patch 1.7.5 is now live with a lot of bug fixes that will improve the overall gaming experience.
[hr][/hr] [h3]Bug Fixes[/h3]
  • Fixed the game freezing issue after killing an enemy in TGA left and right.
  • Fixed the item info prompt area was displaying incorrect information.
  • Fixed the Golem's animation and sound freezing when charging.
  • Fixed the issue where the Changeling could cause a softlock and not receive damage from traps while rolling.
  • Fixed the issue where dealing direct damage to the Changeling could cause a softlock.
[h3]Balancing & Gameplay[/h3]
  • Added a feature to allow weapons to remain on the ground after being replaced.
[hr][/hr] We can't thank you enough for your support and reviews on the game since the launch.

If you have any question or bug reports, join our Discord or send us a message on the Steam Community Hub. (It helps a lot β™₯)



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Patch 1.7.4



Hi Community, humans, robots, Svens and anything currently playing The Land Beneath Us ;)

The patch 1.7.4 is now live with a lot of bug fixes that will improve the overall gaming experience.
[hr][/hr]
  • Fixed the issue where the game would freeze after claiming a quest to unlock a Steam achievement.
  • Fixed the issue where players could not trade HP for items sold by the black merchant.
  • Fixed the issue where the Blind Pillar in Balor rooms activated too frequently.
  • Fixed the issue where players could not play the blood moon phase.
  • Fixed the issue where counter-attack hound types could cause a soft lock.
  • Fixed the issue where players could knock back the totems and pillars.
  • Fixed the issue where Skull Elemental didn't inflict any status effects.
  • Fixed the issue where navigation was missing after swapping relics.
  • Fixed the issue where player's traps didn't count as chip damage.
  • Fixed the issue where Zero could cause the game to freeze when inflicting a status effect and then dying.
  • Fixed the issue where the Dual Gun's follow-up attack with Dullahan's Glove dealt only 1 damage.
  • Fixed the issue where the story dialog would pop up after killing another final boss.
  • Improve cloud save flow
[hr][/hr] We can't thank you enough for your support and reviews on the game since the launch.

If you have any question or bug reports, join our Discord or send us a message on the Steam Community Hub. (It helps a lot β™₯)



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Patch Note 1.7.3

Implemented Steam cloud save
After opening chests, the items will now spawn between the player and the portal.

Bug Fixes:

Fixed the issue where some characters were missing in Traditional Chinese language.
Fixed the issue where East and West regions were inverted.
Fixed the issue where the visual display of Permanent Immunity was missing at the bottom left.
Fixed the issue where swapping Vel Armor with another relic and picking it up caused the player to lose HP.
Fixed the issue allowing players to pick duplicate relics.
Fixed the issue where slime/spider/hound animation froze after attacking player.
Fixed the issue where chest assets were not loaded.
Fixed the issue where Bloody Edge stack reset to zero when upgraded.
Fixed the issue where Overkill Spear did not trigger the Overkill relic correctly.
Fixed the issue where another final boss map didn't appear after completing the game.
Fixed the issue causing enemies to always have immunity.
Fixed the issue where Abyssal Dagger and Trinity Code could lead to incorrect chip cooldown.
Fixed the issue where the Skull Tech Warlock's spawn totem would sometimes appear in the lava/poison tile.
Fixed the issue where enemy kills with status effects were not being counted.
Fixed the resolution responsiveness issue of the main menu.
Fixed the scroll bar bug in the Moon World selection screen.
Fixed the looping sound issue when holding the button in the core upgrade menu.
Fixed the issue where player can duplicate relic when closing the swap item UI.

Localization Updates:

Updated Chinese localization.
Updated Thai localization.

Balancing & Gameplay Changes:

Units will not inflict stun again for 3 turns after the initial stun.
Updated the miniboss room (4 Kings) in TGA right wing.
Rebalanced the relics drop rate.
Adjusted the Zero Saber/Equilibrium to have a maximum stack of 10.
Adjusted HP calculations to reflect percentage changes when max HP is altered.


Fork (normal): When activating Overkillβ€š you have a 25% chance to apply 1 Shield to self.
Fork (enhanced): When activating Overkillβ€š you have a 50% chance to apply 1 Shield to self.


Basher (enhanced): When attacking a Stunned enemyβ€š you deal +200% bonus damage. When attacking the enemyβ€š you have a 10% chance to apply 2 Stun to the enemy.


Red Piggy Bank (normal): You gain base DMG corresponding to 2% of your gold. (Max: 15 base DMG)
Red Piggy Bank (enhanced): You gain base DMG corresponding to 5% of your gold. (Max: 15 base DMG)


Poison: At the end of the turnβ€š deal DMG equal to 10% of max HP; against bossesβ€š deal DMG equal to 5% of their max HP. (Ignore Shield)

Shield: Block DMG 1 time per stack. Stack will not decrease at the end of turn. (Max: 10 stacks)


Typo:

Green Piggy Bank (enhanced): You gain max HP corresponding to 10% of your highest gold. (Max: 100 max HP)

You should do this ... unitl May 27



Hello Underworld Dwellers,

Enjoy the launch discount of 20% until May 27 😏

If you're ready to take on the challenge in Annwn's Underworld, this is your chance! πŸ’š

https://store.steampowered.com/app/2131010/The_Land_Beneath_Us/



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πŸ’š Leave us your review on Steam πŸ’š



πŸ’š Hello Underworld Dwellers πŸ’š

Thank you for your support for The Land Beneath Us. Hope you guys are having fun in harvesting soul energies 😏

If you enjoy the game so far, feel free to leave us a Steam review. It would definitely help us a lot!

(πŸ‘€πŸ‘€πŸ‘€ NOT URGENT, TAKE YOUR TIME πŸ‘€πŸ‘€πŸ‘€)



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