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Terranny News

0.3.11

- Added fighter detection to weapon Read nodes, detection is relative to the weapon's firing location and rotation
- Added environment detection to wing Read nodes, detection is relative to the point on the wing that is furthest out from the drone's center, rotation is still relative to the fighter's rotation. You can enable debug line to better observe it
- Added shadow quality setting
- Added ability to read percentage of relevant stats in Read nodes
- Added new event node operation: On Got Hit (Laser), activates when hit by a laser

0.3.10

- Reverted objectives to be bigger again, they'll scroll at larger ui scales
- Renamed all instances of "energy weapon" to "laser"
- Added miners as a weapon choice, not available to unlock but you can try them in the sandbox
- Added "Get Mine" to body chip read operations
- Various bug fixes

0.3.9

- Changed machine gun bullet speed to S - 65m/s, A - 60m/s, B - 55m/s, C - 50m/s
- Swapped history and objectives in the Flaunt area
- Shrunk objectives, unlock will now only display on mouse over
- Split user settings to another window
- Added placeholders for future content

0.3.8

- Target Delta is now available, 9 missions per usual

- New mod type, resistance. Available as rewards in Delta target's secondary objectives. All damage now has a type, running into other things is evaluated as "impact" damage.

- Added a trigonometry node, for now it only has Sin and Cos

- New way to search for fighters in "get fighter" operations, armor %. Input value is order just like in proximity, at 0 it will return the fighter with lowest body armor %. The order is first sorted by armor and then by distance, so if all fighters are at 100% body armor the node will act like a proximity search

- New value that can be read by "get fighter" operations, armor %. Will return the percent of armor that the fighter's body is at

- Cloning a drone will copy its variables as well
- Improved laser performance (cpu wise) a bit
- Increased machine gun bullet speed from 50m/s to 65m/s
- Reduced bullet duration by 20%
- Increased missile damage by 50%
- Launcher capacity mod is now +2 missiles instead of +10%
- Added some drone stats on rollover

0.3.7.1

- Fixed a bug where drones with no engines would crash the game
- Added outlines to chips to better delineate them