Naming a template the same name as a template from a different part will no longer force a number extension
Reducing damage type by more than 100% will no longer heal the drone
Fixed custom mission simulation
Added ability to arrange templates in a part's "manage chip templates" window
Increased Defender (Explosion) power usage from 300 to 500, decreased damage reduction from 50% to 30%
Added options to fighters to position them as they would be during missions in the context menu, to make debugging easier
Added ability to make variables local (only accessible by the same part), they will be prefixed with a ".". The part will have to be selected to view local variables during sandbox runtime
Terranny user Flaere has written up a slick guide for code regarding obstacle avoidance. Check it out if you're having issues or just want different ideas.
0.6.11
Removed some context options that would render no results (i.e. if you don't have any templates saved for a part)
Weapons will repoint forward when any of its parents are mirrored (hope it works this time)
Fixed applying default chips to override previous loadout
Fixed Patcher and Recharger cooldowns
Fixed some time related objectives
Added output to the battle summary window that displays stats relevant to the level's objectives
0.6.10.1
- Undid mirrored weapon pointing forward "fix" (will get a better fix in later)