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Terranny News

0.6.17

  • Fixed "delete drones" window list to jump to the chosen drone correctly
  • Fixed a weapon's aim line to not always be there if its aim is intersecting another part on an NPC drone
  • Fixed collisions to combine force on a fighter if they happen on the same tick
  • Increased maximum operations in a single queue from 100 to 1000
  • New fighter selection behavior: clicking on an unselected fighter will select it, clicking on a selected fighter will track it (camera will follow its position), clicking on a tracked fighter will follow it (camera will follow position and rotation), clicking on a followed fighter will go back to it just being selected
  • New weapon: Shotgun, instant short range damage with a spread of shots, has recoil (unobtainable but can be used in the sandbox)
    • New ammo: Shell, goes into a shotgun, can have a different amount of shots
    • New shotgun upgrade: Dampener, removes recoil
    • New shotgun mods: + and - spread

Q3'25 State of the Game

[p][/p][previewyoutube][/previewyoutube]

0.6.16.3

  • Updated Unity version to fix whatever security bug it had

Flaere's Guides: Alpha 100% Walkthrough

[p]Flaere has released a guide to fully completing the Alpha stage, including all extra objectives. Check it out if you're struggling with certain parts or just want some different ideas.[/p][p][/p][p]Alpha 100% Walkthrough[/p]

0.6.16.1

  • [p] Fixed occasional crashes during realtime simulations (for real this time maybe)
    [/p]
  • [p] Changed subcontext menus to not disappear on delay but to have a mouse detection buffer zone[/p][p][/p][p]0.6.16.2[/p]
  • [p]-Modified realtime simulation logic to not prevent slower computers from simulating at high speeds[/p]