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Terranny News

0.6.12

  • Naming a template the same name as a template from a different part will no longer force a number extension
  • Reducing damage type by more than 100% will no longer heal the drone
  • Fixed custom mission simulation
  • Added ability to arrange templates in a part's "manage chip templates" window
  • Increased Defender (Explosion) power usage from 300 to 500, decreased damage reduction from 50% to 30%
  • Added options to fighters to position them as they would be during missions in the context menu, to make debugging easier
  • Added ability to make variables local (only accessible by the same part), they will be prefixed with a ".". The part will have to be selected to view local variables during sandbox runtime

0.6.11

  • Removed some context options that would render no results (i.e. if you don't have any templates saved for a part)
  • Weapons will repoint forward when any of its parents are mirrored (hope it works this time)
  • Fixed applying default chips to override previous loadout
  • Fixed Patcher and Recharger cooldowns
  • Fixed some time related objectives
  • Added output to the battle summary window that displays stats relevant to the level's objectives

0.6.10.1

- Undid mirrored weapon pointing forward "fix" (will get a better fix in later)

0.6.10

  • Fixed custom mission deletion
  • Fixed objective Delta 1.2 to not need a victory
  • Fixed Read node's get stat result to not be x1000 for time related statistics
  • Fixed the diamond badge from Delta 9.3 not showing up in user's list
  • Made Ctrl+W act as Ctrl+Z, does this "fix" azerty layouts for undos? I have no idea
  • Weapons will reset to facing ahead when any of its parent parts are mirrored
  • Added an option to rename parts in the Code section (was previously only in the Build section)
  • Added an option to chips: "Make First". This will move the chip to the front of the order
  • Added an option to parts in Code section to apply default chips (that you set at some point before)