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Q4'24 State of the Game

I go over Steam sales reports, social stats, game updates, and future plans

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0.6.9

  • Focused fighters (focus by selecting an already selected fighter) will now have the camera follow their rotation, not just position. Selecting another fighter (not focusing) will rotate the camera to that fighter instead, while still tracking the focused fighter. A focused fighter will have a different color health outline, and a different color id background in the top left reference ui (non-sandbox areas).
  • Added a context menu item "Apply Chips to All" to Code parts, this will replace the chips of all eligible parts with the ones from the part you right clicked.
  • Added tooltips to the more non-self-explanatory context menu options, like the former
  • Increased drone limit to 50
  • Made Thumper's power fall off less with distance
  • Changed the supporter rewards package to be for all Early Access players (previously had a June, 2024 deadline)
  • Various bug fixes

0.6.8

- A renamed chip will now have the name's first character as the indicator on the button
- Added a "Place in All Slots" context command to Build drone parts. Selecting this will place the right-clicked part into all eligible slots, even ones with parts already in them. The parts that get replaced in this manner will respect their current settings (rotation, chips, etc), as if you had selected "Replace" on them.
- Added an option on most nodes to "Pause Sandbox", the sandbox arena will automatically pause when it reaches that node (for debugging purposes)

0.6.7

- Added an advanced node carousel (Wait, Trig, Link) when right clicking a cell, removed those from the left click carousel
- Changed placement of a Link node from right click to middle mouse click
- Added Atan2 as an option in Trig node (Trigonometry nodes have a new methodology and will have to be updated)
- Added "Rename" to a chip's context menu in the Code section, this name will appear on mouse over and on the chip
- Increased chip template name character limit to 24

0.6.6 - Please read if you have used Wait or Fire/Use Duration nodes

- *IMPORTANT* Changed default variable _t to be seconds (was deciseconds), Wait, Fire Duration, and Activate Duration functions are now also in seconds (was deciseconds). Make sure your drones are updated if you used any of these features.

- New option for input values - divisor, you can toggle between "/1" (keeps the value the same), "/10" (divides by 10), and "/100" (by 100)

- Added estimated dates for target (stage) releases
- Updated some mission graphics
- Added an objective to D4 to get a machine gun upgrade
- Added an objective to D9 to get a converter (pulse) upgrade
- Added an objective to D9 to get a diamond badge
- Added an achievement for getting 100 stars