1. Terranny
  2. News

Terranny News

0.6.16.3

  • Updated Unity version to fix whatever security bug it had

Flaere's Guides: Alpha 100% Walkthrough

[p]Flaere has released a guide to fully completing the Alpha stage, including all extra objectives. Check it out if you're struggling with certain parts or just want some different ideas.[/p][p][/p][p]Alpha 100% Walkthrough[/p]

0.6.16.1

  • [p] Fixed occasional crashes during realtime simulations (for real this time maybe)
    [/p]
  • [p] Changed subcontext menus to not disappear on delay but to have a mouse detection buffer zone[/p][p][/p][p]0.6.16.2[/p]
  • [p]-Modified realtime simulation logic to not prevent slower computers from simulating at high speeds[/p]

0.6.16

  • [p] Updated to Unity 6.2
    [/p]
  • [p] Added secondary context capability to right-click menus, which opens more menu consolidation options
    [/p]
  • [p] Added team 7 and 8 choices for Coder fighters
    [/p]
  • [p] Moved decal option into a "cosmetics" heading under Builder part context
    [/p]
  • [p] Removed option to rename parts in Coder (will remain a Builder only functionality)
    [/p]
  • [p] CPU nodes will no longer keep firing when the part is destroyed
    [/p]
  • [p] Fixed a crash that sometimes occurred when running a realtime simulation[/p]
[p](edit) Crash is still there but feels less frequent... back to the drawing board[/p][p](edit2) Crash is 100% if playing the simulation at a higher speed and then reducing it on a subsequent playthrough without exiting the simulation (Realtime only) [/p]

0.6.15

  • When choosing to delete a drone there's now a new window that pops up, which will let you select more drones to delete at once (with the one you chose being preselected)
  • PvP arenas' perimeter will now shrink every 30 seconds up to 3 times, historical battles may not yield the same results if replayed
  • Added a new step at the end of the orientation to emphasize that drones can move in any direction. You can replay the orientation from the Settings -> Help window
  • Updated the "Post Orientation" preset drone to reflect the new edit
  • Fixed a bug where mousing over an objective with an item reward would error out if there are no drones currently selected in coder or builder
  • Fixed an error when switching the trigonometry node from cos/sin to atan2 and vice versa
  • Removed the ability to reduce a part's mass below 0
  • Fixed a bug with -mass modifiers subtracting their full numerical value from the overall mass
  • Adjusted some objective requirements to be completable with the mass fix above