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Hotfix 2.0.0.6

[p]Hi rabbits; I intended for the previous hotfix to be the "last" one before I focused on a balance patch, but it turns out there were still so many bugs, I wanted to just put out one more patch.[/p][p]Though, I was already working on some other small things (like borderless fullscreen), which this patch also includes.[/p][p][/p][p]I am aware that many people are still having performance issues. To be honest... I have no idea what's causing them right now. The game shouldn't be doing anything that should seriously tax a computer; it's just drawing a bunch of sprites.[/p][p][/p][p]I have a feeling it's something to do with Gamemaker, the engine that the game runs on; but I'm not sure. I've been asking around and no other developers seem to be having similar issues with their games, so maybe it is something I'm doing. I don't know right now; but I'll keep trying to figure out what's wrong to the best of my ability.[/p][p][/p][p]Sorry to all those having issues![/p][p][/p][h3]HOTFIX 2.0.0.6[/h3][p][/p][p]- Borderless Fullscreen is now available as a window option (NOTE: You will have to adjust your Window/Fullscreen settings once again after this update)[/p][p]- Some display-related things have been refactored (I have no idea if this will actually fix performance issues, but it's worth a shot)[/p][p]- Added a new "Experimental Potion" to the Toybox, which removes critical hits and random damage[/p][p][/p][p]- Fixed crash when you try to kick out a client that has already left the game[/p][p]- Fixed occasional crash when starting the game or loading into a new area[/p][p]- Fixed issue where your cursor would disappear/reset its position after selecting a song in the Music Room[/p][p]- Fixed issue where a player leaving the party would mess up other player's levels[/p][p][/p][p]- Fixed issue where, if you had an item that increased the cooldown on certain abilities (such as Grenadier's Primary or Defender's Special), the display of that cooldown would be desynced across clients[/p][p]- Fixed issue where certain loot that had an effect when picked up would double their effect on some clients and not others[/p][p]- Fixed issue where occasionally, summoned enemies would appear invisible or not spawn in[/p][p]- Fixed issue where the listing of DLC story events on your map sometimes didn't match the DLC story events actually available[/p][p][/p][p]- Slowed the rate at which Aurum's midboss's rating bar decreases (so you have a longer time to defeat her to gain rewards)[/p][p]- Fixed issue where Aurum's midboss would brightly flash if your bullet visuals were set to "Bright & White"[/p][p]- Fixed one of Rih's patterns where she would summon more Jellycats without deleting her first wave[/p][p]- Fixed issue where certain fights (Matti, Eternal Bloom, Mell) would continuously call stat recalc under certain conditions[/p][p]- Fixed issue where you'd face the wrong way at the start of "In Pursuit"[/p][p][/p][p]- Fixed issue where some ability upgrades with no GCD wouldn't be affected by Pocketwatch[/p][p]- Added a hidden cooldown to Shadow Rabbit's Sapphire Defensive[/p][p]- Fixed issue where Shadow Rabbit's "Shackles" effect wouldn't be displayed online[/p][p]- Removed "charge" text from Bruiser Emerald Defensive description[/p][p][/p][p]- When loot items go on cooldown, they will now go on cooldown for 100ms less than their listed value (so that, if you have an ability that activates a loot with the same cooldown, it will activate it each time)[/p][p]- Fixed issue where randomized debuffs (including those applied by Paint) would not correctly calculate their strength from loot items[/p][p]- Fixed issue where Sweet Taffy would miss certain enemies that start fight invisible[/p][p]- Dark Crystal Rose will no longer appear in the last two chests[/p][p]- Debuffs are now capped at a strength of 50000 (due to limits on the amount that can be sent over the internet without bugs)[/p][p]- Fixed issue where Reaper Cloak and Bloodflower Brooch wouldn't randomize their hit text positions[/p][p]- Fixed issue where Staff of Sorrow would go on cooldown when you hit your Primary without activating its effect[/p][p][/p][p]- Fixed a number of typos across languages[/p]