1. Rabbit and Steel
  2. News
  3. 2.0.1.0 Patch Notes

2.0.1.0 Patch Notes

[p][/p][p]- Added new unlockable Levitation Rings[/p][p](Due to some changes to how trinkets work, the data for what trinket your character had equipped last play session needed to be erased. You will need to re-equip your favorite trinket when starting up the game after this update!)[/p][p][/p][p][/p][p]- Reduced Eternal Bloom's HP by about 10%[/p][p]- Removed butterfly dialog from all butterflies that show numbers above their heads as part of mechanics[/p][p]- Adjusted Farrah's 3rd mechanic to be slower on all difficulties (multiplayer only)[/p][p]- Adjusted Farrah's 4th mechanic to be more forgiving on Normal and Hard (multiplayer only)[/p][p][/p][p][/p][p]- Reduced the initial damage buff of Pyrite Earrings 10% > 5%[/p][p][/p][p][/p][p]- Buffed Hammermaid Primary, as well as many of her Primary upgrades, by 10 damage[/p][p]- Fixed issue where Hammermaid's Sapphire Primary didn't interact correctly with items like Springloaded Scythe[/p][p]- Loot now resets slightly faster than Abilities (20ms vs 100ms) in order for simultaneously reset loot/abilities to activate correctly[/p][p][/p][p]- Made a small optimization to how bullets work to improve performance[/p][p]- Made a small optimization to how some text is displayed to improve performance[/p][p]- Updated Gamemaker runtime, which may or may not fix/cause some crashing/performance problems[/p][p][/p][p][/p][p]- Fixed issue where lobby info showed the incorrect number of empty player slots before joining[/p][p]- Fixed issue where the character select would still respond to mouse inputs even when it wasn't visible[/p][p]- Fixed issue where menu icons would appear over the Dialog Log if the log was opened at the end of a run[/p][p]- Fixed issue where the Dialog Log would stay open if you opened it before a battle[/p][p]- Fixed crash that happens when playing boss dialog if the host has a mod that edits dialog[/p][p]- Fixed name appearing twice in the credits[/p][p]- Fixed issue where Hound Collar would be the incorrect color while moving[/p][p][/p][p]- Fixed issue where debuffs that stack like Freeze or Decay wouldn't show floating text on application[/p][p]- Fixed issue where buffs applied by Rainbow Cape would have the rainbow glow that's only meant for debuffs[/p][p]- Fixed issue where, when a large number of enemies were on screen at once, attacks wouldn't hit some enemies[/p][p]- Fixed issue where Sniper's "Snare" could hit for critical damage (Damage for Snare has been raised to roughly equal the damage it was doing before)[/p][p]- Fixed issue where some abilities wouldn't play a sound when their % chance condition succeeded[/p][p]- Fixed issue where the strength calculation of certain items and abilities (such as Hammermaid Special & Defensive, as well as the Haunted Gloves) would inconsistently take "Charge" into account (they now universally ignore charge in their calculation)[/p][p][/p][p]- Fixed issue where, when loot such as Phoenix Charm or Rockdragon Mail were copied by Rainbow Cape, both copies of the item would be expended at the same time[/p][p]- Fixed issue where expended potions wouldn't always count for items like Apple Plate[/p][p][/p][p]- Fixed issue where "fire2_line" and "fire2_line_repeating" fired the incorrect number of bullets[/p][p]- Fixed issue where the final boss would sometimes start phase 2 on the wrong side of the screen due to lag[/p][p]- Fixed issue where, when standing directly on top of a knockback circle, the indicated knockback direction was inconsistent with the angle you'd actually get knocked back at[/p][p][/p][p]- Fixed issue where certain story dialog wouldn't play[/p][p]- Fixed a number of typos across languages[/p][p][/p][p][/p][h2]HOTFIX 2.0.1.1[/h2][p][/p][p]- Undid fixes to fire2_line_repeating, as it was causing too many issues across the game where it was used[/p][p][/p][p][/p][h2]HOTFIX 2.0.1.2[/h2][p][/p][p]- Made the game prefer your computer's GPU over IGPU (again, I had to redo this when I updated the runtime and forgot, sorry!)[/p][p]- Fixed issue where game could crash if players joined a lobby as soon as another player left[/p][p][/p][p]- Fixed issue where Artist Smock would reapply Freeze with the wrong strength value[/p][p]- Fixed issue where Gunner Opal Secondary and Opal Defensive would gain damage from items that buffed loot, rather than items that buffed their respective abilities[/p][p]- Fixed issue where Pyrite Earring's strength calculation was incorrect[/p][p]- Fixed issue where loot that depend on how many items are "greyed out" wouldn't always recalculate their strength correctly when fighting a training dummy[/p][p]- Fixed issue where your GCD would not reset between battles if it was long enough[/p][p]- Fixed issue where the strength calculation of Fanciful Book was incorrect[/p][p]- Buffed Fanciful Book (20% per grey item > 40% per grey item)[/p][p]- Fixed issue where Gunner Garnet Defensive would give you a buff even if you weren't standing in the radius[/p][p][/p][h3]Small Fix (no version change)[/h3][h3][/h3][p]- Fixed a number of typos across languages[/p]