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Patch 2.0.1.3 Patch Notes

[p][/p][p]Hello Rabbits,[/p][p][/p][p]I'm still working on the balance update![/p][p]I was going to wait until I was done with it to update the game again, but I recently found a fairly critical bug that I wanted to fix ASAP.[/p][p][/p][p]So, while I'm here, I might as well post a few advertisements.[/p][p][/p][p]First, both vocalists who sung songs for the game have posted special videos of them singing them![/p][previewyoutube][/previewyoutube][p]Tera with Subterra Sanctum - Action! Unlike the ingame version, she played the violin herself for this one! Definitely check it out![/p][p][/p][previewyoutube][/previewyoutube][p]Kiichan with "Woven Into A Spell"! (I drew an animation for this one!)[/p][p][/p][p][/p][p]Second advertisement! The Assassin Plush, Hoodie, and Jellycat keychain are only available for one more week![/p][p][/p][p]If you want to pick one up, this week is your last chance![/p][p]https://www.makeship.com/shop/creator/rabbit-steel[/p][p][/p][p]With those out of the way, onto the patch notes.[/p][p]I was a little ways into balancing things when I discovered the bug I wanted to patch, so some items effects have already been changed.[/p][p]More changes to loot effects and character abilities are coming![/p][p][/p][p][/p]
  • [p]The game is now using the latest version of the Steamworks API (in order to fix some workshop bugs). If you are playing on Linux and see the error message "Steam API check failed", please update Proton to the latest version!![/p]
  • [p]There is now a "palette tracker" in the Collection. Click on a character, and the palettes you have are shown above them![/p]
  • [p]There is now an option to reset your Extra Mode story progress, while keeping your base game story progress.[/p]
  • [p]When you are being attacked during a story cutscene, the "Proceed" area will now be hidden[/p][p][/p]
  • [p]Reduced the requirement for continuing at a certain part in the story from "3 clears" to "1 clear"[/p][p][/p]
  • [p]When you go "In Pursuit" in the Red Darkhouse, the background stage now moves much more slowly.[/p]
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  • [p]Conditional effects, like Shadow's Secondary, or loot items that require you to stand still or have a buff, will now require you to be in active combat to take effect[/p]
  • [p]When loot such as Topaz Charm or Silver Coin give you gold, the text for the gold they give you is offset from the gold you gain from the end of a battle[/p][p][/p]
  • [p]The cooldown of "Smoke Shield" has been reduced from 20 seconds to 15 seconds[/p]
  • [p]The effect of "Nova Crown" and "Quartz Shield" have been changed[/p]
  • [p]The effect of "Tiny Fork" and "Stirring Spoon" have been changed[/p]
  • [p]The effect of "Caver's Cloak" has been changed[/p]
  • [p]"Hooked Staff" and "Straw Hat" now grey out when you don't have a buff to activate their effect[/p]
  • [p]"Caramel Tea" now no longer appears in the final treasure chest[/p][p][/p]
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  • [p]Fixed crash that could occasionally happen when starting a boss fight (actually the reason I'm doing this smaller patch tbh)[/p][p][/p]
  • [p]Fixed issue where the Music Room would not work correctly while waiting in a lobby[/p]
  • [p]Fixed issue where, if you were typing a message when the run started, it would send your message immediately[/p]
  • [p]Fixed issue where a player leaving while having certain trinkets equipped could cause a crash[/p][p][/p]
  • [p]Fixed issue where holding "Focus" wouldn't correctly target the center point of enemies when new ones spawned in[/p]
  • [p]Fixed crash that could occasionally happen during Farrah's first phase[/p]
  • [p]Fixed issue where spawned enemies would sometimes be included in the name displayed below the enemy's health bar[/p]
  • [p]Fixed issue where, when defeating certain spawns that displayed numbers above their head, the number wouldn't disappear[/p]
  • [p]Fixed issue where your miniature hotbar could be covered up by certain boss attacks[/p]
  • [p]Fixed issue where some warning text would appear offscreen[/p]
  • [p]Fixed issue where Maxi, the Crafter Frog, would never appear in Chaotic Mode[/p][p][/p]
  • [p]Fixed issue where Shadow's Shackles wouldn't be correctly displayed on other clients under certain conditions[/p]
  • [p]Fixed issue where Pyromancer's Special and Grenadier's Emerald Primary (and other similar effects) would fire backwards under certain circumstances[/p]
  • [p]Fixed issue where Pyromancer's Emerald Primary counted as having a cooldown for loot effects[/p]
  • [p]Fixed typo in Wizard's Sapphire Secondary (it was always a 40% boost, but the description said 30%)[/p]
  • [p]Fixed issue where Sand Shovel, Saltwater Staff, and Large Umbrella wouldn't properly activate from certain abilities[/p]
  • [p]Fixed issue where when "Artist Smock" applied Paint, the Paint would not create a random debuff upon wearing off[/p]
  • [p]Fixed issue where abilities/loot that reduced cooldowns could make cooldowns display incorrectly on other clients[/p]
  • [p]Fixed issue where, when you had a duplicate of an item that healed you after a fight, the final health amounts would desync across clients[/p]
  • [p]Fixed issue where loot and abilities that applied random debuffs wouldn't take your level into account[/p][p][/p]
  • [p]Fixed issue where uploading a workshop item could cause a crash under certain conditions[/p]
  • [p]Fixed issue where modded items wouldn't appear correctly in treasure chests[/p][p][/p]
  • [p]A number of typos across languages have been fixed[/p]
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