Adventuring alone
Hello Rabbits!
Valentine's Day has come and gone. I hope everyone reading got to spend it with a special someone!
And for those who didn't... uh, you can still have plenty of fun by yourself!
Why not take a dangerous trip to the Moonlit Pinnacle?

So if this is a game meant to emulate the raiding experience, how exactly does that work if you're playing solo?
I mean, if something requires you to "spread out" from all of your allies, and you don't have any allies... that isn't much of a mechanic.
I'm glad you asked! The answer is bullet hell.
Pictured above: One of the earlier bosses on the hardest current difficulty

Solo play is an intense bullet-hell boss rush, mixed in with some interesting gimmicks. It's somewhat similar to my previous game's Story Mode in that way.
It's also somewhat similar to the multiplayer; as the single player boss attacks are usually directly analogous to the attacks bosses use in multiplayer.
Accordingly, the mechanics from multiplayer that work in a solo context are carried over.
Here's a few examples:

As you can see, it isn't just dodging bullets! The raid mechanics still exist as well. As well as the DPS ranking system introduced in the previous post.

As I briefly mentioned in my last post, getting KO'd in single player is an instant run loss.
This, plus all of the extra bullets, plus not having allies to share and optimize loot distribution, means that single player is a lot more challenging than the multiplayer!
But, uh, that's a roguelite for you.
The multiplayer, depending on the difficulty, ranges from a breezy pick-up-and-play fun experience with friends to a grueling experience that requires forsight and knowledge about mechanics and how to solve them.
The single-player definitely leans towards the latter, with a bit more emphasis on pure dodging skills than is required in multiplayer.
Speaking of single-player, in the next blog post I'll touch on the Story Mode! (Which may or may not be single-player exclusive. It may or may not be.)
See you then!
Valentine's Day has come and gone. I hope everyone reading got to spend it with a special someone!
And for those who didn't... uh, you can still have plenty of fun by yourself!
Why not take a dangerous trip to the Moonlit Pinnacle?

So if this is a game meant to emulate the raiding experience, how exactly does that work if you're playing solo?
I mean, if something requires you to "spread out" from all of your allies, and you don't have any allies... that isn't much of a mechanic.
I'm glad you asked! The answer is bullet hell.


Solo play is an intense bullet-hell boss rush, mixed in with some interesting gimmicks. It's somewhat similar to my previous game's Story Mode in that way.
It's also somewhat similar to the multiplayer; as the single player boss attacks are usually directly analogous to the attacks bosses use in multiplayer.
Accordingly, the mechanics from multiplayer that work in a solo context are carried over.
Here's a few examples:


As you can see, it isn't just dodging bullets! The raid mechanics still exist as well. As well as the DPS ranking system introduced in the previous post.

As I briefly mentioned in my last post, getting KO'd in single player is an instant run loss.
This, plus all of the extra bullets, plus not having allies to share and optimize loot distribution, means that single player is a lot more challenging than the multiplayer!
But, uh, that's a roguelite for you.
The multiplayer, depending on the difficulty, ranges from a breezy pick-up-and-play fun experience with friends to a grueling experience that requires forsight and knowledge about mechanics and how to solve them.
The single-player definitely leans towards the latter, with a bit more emphasis on pure dodging skills than is required in multiplayer.
Speaking of single-player, in the next blog post I'll touch on the Story Mode! (Which may or may not be single-player exclusive. It may or may not be.)
See you then!