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Spells, Steel, Rabbits

Hello Rabbits....

This... will likely be the last "normal" Dev Log before release!

...So I was going to announce the release date in this post.
But then, I was informed that the release trailer I commissioned is almost finished!
So for the exact time and date, I'm going to wait for that instead.

For now, I'll just say the game is releasing in the first half of May. Please look forward to it!

On to today's class introduction!




The magic fencer is a classic fantasy trope. Why settle for hitting people with a sword, when the sword can also be enshrouded in dark, magical fire?

For those who want their magic-melee-mix, here is the Spellsword Rabbit!



The Spellsword Rabbit deals pretty good damage and has a fairly simple playstyle, while not having too much in the way of defensive capabilities.

What really makes her stand out is her "Darkspell" mechanic and her Special, both of which interact with the random loot items in a lot of weird ways. You might not be doing the most damage right out of the gate, but find a few of the right items and you WILL be.

Let's start with her Secondary, called Siphon Spell. It takes the dark magic that posesses your foes to attack you, and turns it into strength to hit them back with.



Every enemy you hit with Siphon Spell will give you 5 "Darkspell". While you have Darkspell, each ability you use (including Siphon Spell) will hit twice, and consume 1 Darkspell. So, you want to use your Secondary often enough that you always have some Darkspell.



Your Primary is a sword thrust. It hits twice if you have Darkspell. Not much to say, it's a bit on the weaker side to be honest.

Your Special is a screen-length blast. It too hits twice if you have Darkspell. It also gains 3 uses every single cooldown. This is what makes it such a great combo with many of the loot items you find along your run; many have effects that happen when you use your Special, so getting to use it 3 times every 10 seconds can lead to some crazy outcomes.



Though, if you do get some item combo that lets you sling out Specials like you don't have any other moves, remember to use Siphon Spell! Your Special won't do much damage without that Darkspell.

Your Defensive is a bit more like an extra Offensive. In addition to dealing damage to all enemies, it afflicts them with Hex, a debuff that makes them take extra damage (similar to Curse).



And that's the Spellsword Rabbit! A generally offensively-minded class with some great synergies. And twintails, if you're into that.





So how many classes is that so far? Let's see... Wizard, Assassin, Heavyblade, Dancer, Druid, Spellsword, Bruiser, Sniper, Defender.... that's 9!

Hm, that's a bit uneven. Wouldn't a nice round 10 be a bit better?



Well, my good rabbits, there is in fact... one final class!
...And it will be left a secret, for you to discover for yourself within the game.
I will say one thing though...

The final class is my favorite one. It's the kind of class I myself tend to play in MMOs and RPGs, if it's an option. I've wanted to make this class since starting work on this game.

So uh, it's got a little bit of extra effort put into it. Some developer favoritism. Hopefully the other classes won't get jealous.




The game's musical composer, steel_plus, is releasing a physical version of the game's OST at Spring M3 in Japan!



https://rns-ost.tumblr.com

...Statistically speaking, most of you reading probably aren't going to a doujin music event that's happening in Japan in a week, but worry not! You'll be able to order a physical copy through Diverse Direct, or snag a digital copy through Bandcamp or Steam after the game releases (see links at the bottom of the tumblr page).


That's all!

The game is coming out in the first half of May. The next post will be the release trailer! It will have an exact release date in it. After that the game will be out!