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Rabbit And Steel gives you the thrills of an MMO raid without the preceding mega-grind, and it has a demo

I haven't ever raided in an MMORPG like World Of Warcraft for several reasons, one of which is the time commitment. I've never put in the many, many hours needed to earn the requisite gear nor partied up with the many, many people necessary to slay a big dragon. If only raiding was possible without these things… well, my saviour seems to have arrived in a form I wasn't expecting: 2D anime bunny girls. Rabbit And Steel is a co-op action roguelike that's raiding without the pre-grind and it looks rather wonderful.


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Rabbit And Steel gives you the thrills of an MMO raid without the preceding mega-grind, and it has a demo

I haven't ever raided in an MMORPG like World Of Warcraft for several reasons, one of which is the time commitment. I've never put in the many, many hours needed to earn the requisite gear nor partied up with the many, many people necessary to slay a big dragon. If only raiding was possible without these things… well, my saviour seems to have arrived in a form I wasn't expecting: 2D anime bunny girls. Rabbit And Steel is a co-op action roguelike that's raiding without the pre-grind and it looks rather wonderful.


Read more

RABBIT & STEEL Release Trailer


[previewyoutube][/previewyoutube]










Thanks for your patience! The game is planned to release May 9th!

Spells, Steel, Rabbits

Hello Rabbits....

This... will likely be the last "normal" Dev Log before release!

...So I was going to announce the release date in this post.
But then, I was informed that the release trailer I commissioned is almost finished!
So for the exact time and date, I'm going to wait for that instead.

For now, I'll just say the game is releasing in the first half of May. Please look forward to it!

On to today's class introduction!




The magic fencer is a classic fantasy trope. Why settle for hitting people with a sword, when the sword can also be enshrouded in dark, magical fire?

For those who want their magic-melee-mix, here is the Spellsword Rabbit!



The Spellsword Rabbit deals pretty good damage and has a fairly simple playstyle, while not having too much in the way of defensive capabilities.

What really makes her stand out is her "Darkspell" mechanic and her Special, both of which interact with the random loot items in a lot of weird ways. You might not be doing the most damage right out of the gate, but find a few of the right items and you WILL be.

Let's start with her Secondary, called Siphon Spell. It takes the dark magic that posesses your foes to attack you, and turns it into strength to hit them back with.



Every enemy you hit with Siphon Spell will give you 5 "Darkspell". While you have Darkspell, each ability you use (including Siphon Spell) will hit twice, and consume 1 Darkspell. So, you want to use your Secondary often enough that you always have some Darkspell.



Your Primary is a sword thrust. It hits twice if you have Darkspell. Not much to say, it's a bit on the weaker side to be honest.

Your Special is a screen-length blast. It too hits twice if you have Darkspell. It also gains 3 uses every single cooldown. This is what makes it such a great combo with many of the loot items you find along your run; many have effects that happen when you use your Special, so getting to use it 3 times every 10 seconds can lead to some crazy outcomes.



Though, if you do get some item combo that lets you sling out Specials like you don't have any other moves, remember to use Siphon Spell! Your Special won't do much damage without that Darkspell.

Your Defensive is a bit more like an extra Offensive. In addition to dealing damage to all enemies, it afflicts them with Hex, a debuff that makes them take extra damage (similar to Curse).



And that's the Spellsword Rabbit! A generally offensively-minded class with some great synergies. And twintails, if you're into that.





So how many classes is that so far? Let's see... Wizard, Assassin, Heavyblade, Dancer, Druid, Spellsword, Bruiser, Sniper, Defender.... that's 9!

Hm, that's a bit uneven. Wouldn't a nice round 10 be a bit better?



Well, my good rabbits, there is in fact... one final class!
...And it will be left a secret, for you to discover for yourself within the game.
I will say one thing though...

The final class is my favorite one. It's the kind of class I myself tend to play in MMOs and RPGs, if it's an option. I've wanted to make this class since starting work on this game.

So uh, it's got a little bit of extra effort put into it. Some developer favoritism. Hopefully the other classes won't get jealous.




The game's musical composer, steel_plus, is releasing a physical version of the game's OST at Spring M3 in Japan!



https://rns-ost.tumblr.com

...Statistically speaking, most of you reading probably aren't going to a doujin music event that's happening in Japan in a week, but worry not! You'll be able to order a physical copy through Diverse Direct, or snag a digital copy through Bandcamp or Steam after the game releases (see links at the bottom of the tumblr page).


That's all!

The game is coming out in the first half of May. The next post will be the release trailer! It will have an exact release date in it. After that the game will be out!

Here Be Dragons!

Hello Rabbits!

It's been about a month, and content is coming along. In fact... I've now made (but not tested) almost all of the game's enemies! Yeah!

All that remains content-wise is the final boss and all the story dialog. I'm prioritizing the dialog first, so I can hand off the result to translators for translations. I've also managed to slightly touch the very large list of random bug fixes and random adjustments, but those still have a ways to go.

In this blog post, some classic fantasy tropes: a knight in shining armor, and a dragon for her to fight!




Are you the type to play the stalwart shield, a bulwark at the front of the party, ready to defend friends from danger?

Or, have you ever been playing the demo and thought... "That person is not standing where they should be. They are about to die, and take me with them. I wish I could do something about that."

Introducing the Defender Rabbit!



The Defender Rabbit is a slower-moving rabbit with lower damage overall than most of the other characters. However, she makes up for these with her great AoE and unparalleled defensive capabilities.

Her basic rotation is very simple, though the way her Special works makes her optimal item choices weird compared to some other characters.

First, her Primary: a triple-hit thrusting attack that slows movement on use, and charges up your Secondary.

Followed by her Secondary: an orb that travels horizontally until it hits your target.



Her Secondary, by default, is weaker than her Primary in raw damage, but is stronger when it's charged. It gains one charge per use of your Primary, but up to 5 charges can be stored at once. The Secondary also doesn't slow you down, making it a good option when you need to keep moving.

Her Special... doesn't have a cooldown! Instead, it gets 2 uses every 5 times you use any other move. It also hits a big area, similar to Dancer's Special. Finally, it also erases smaller bullets near you when used, so it can be used defensively!



Her Defensive is a speedy roll followed by a defensive shield. Great for rushing to your ally's side and helping them out. It also counts towards your Special's uses, so you can use it on cooldown for a very slight DPS increase, if you feel like it.



And that's the Defender! If the above sounded complicated at all, it really isn't; she's one of the most straightforward classes in the game. Just 1-2-3! Or more like 1-1-1-2-2-3-3.




Boss time! You're up against the (former) ruler of the Moonlit Kingdom, Princess Ranalie!

Dragons favor huge attacks that cover a large portion of the screen. Lots of lasers, spinning lasers, explosions in every which way... you get the sense that they aren't holding anything back.

Ranalie is no exception! Her first phase combines a number of different explosions in ways that make it hard to catch a break. You'll definitely singe the frills of your dress fighting her.



Her second phase features quite the transformation. Her dragon form dominates one side of the screen for the entire fight, as your party is dwarfed by her size.



(Note: Assassin Rabbit's backstab attack always hits for the bonus damage against enemies transformed into animals... so she can stand on the left here just fine.)

Periodically during the fight, she'll dash through the arena, knocking you back and leaving a trail of obstacles in her wake.



Think carefully about how to dodge!



That's all for now! Hopefully by the next blog post, I'll have a release date... or maybe at least a release window.

Over the next few weeks I'm going to try to post more around social media! Be on the lookout for new screenshots and leaks.

See you next time!