Major Update #1
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[/h3][p][/p][h3]SYSTEM / FEATURES[/h3][p]ADDED: FSR (AMD FidelityFX Super Resolution) has been added to the settings. (Default: Enable)[/p][p]FIXED: White glare issue caused by Global Illumination Quality settings.
[/p][hr][/hr][p][/p][h3]GRAPHICS / ART[/h3][p]FIXED: Issue related to Volumetric Fog.[/p][p]FIXED: Lights are taking too long to activate in certain areas.[/p][p]FIXED: Faruk Bey is getting stuck in specific environmental spots.[/p][p]FIXED: Foliage (vegetation) issues in certain cinematic sequences.[/p][p]FIXED: Collision problems in the cave section.[/p][p]IMPROVED: GPU and CPU performance.[/p][p]IMPROVED: NPC face textures.[/p][p]IMPROVED: Local volumetric fog.[/p][p]IMPROVED: Lighting and visual quality in certain cinematic sequences.[/p][p]IMPROVED: Lighting and optimization in the Dream Sequence.[/p][p]IMPROVED: Outfit and face models for Börü Alp and Serdar Alp.[/p][p]IMPROVED: NPCs that previously had movement/stuck issues.[/p][p]IMPROVED: Variety in NPC faces and textures.[/p][p]ADDED: Training NPCs in the Training Ground.[/p][p][/p][hr][/hr][p][/p][h3]GAMEPLAY / PROGRAMMING[/h3][p]FIXED: Critical bug related to throwable barrels.[/p][p]FIXED: Enemies spawning underground in some situations.[/p][p]FIXED: Critical issue related to entering the Shaman Boss area.[/p][p]FIXED: Critical bug causing Nightmares to spawn in unreachable locations in the Dream Level.[/p][p]FIXED: A Cinematics in the Dream Level not triggering and breaking the game.[/p][p]FIXED: VFX issues caused by Debuff Effects in some cinematics.[/p][p]FIXED: Walking issue encountered during the Horse Care mission.[/p][p]FIXED: Bug related to posture-break finisher not working properly.[/p][p]FIXED: Audio cut-off for Faruk Bey in the Training mission.[/p][p]FIXED: Ability to cancel attacks repeatedly in the Training mission.[/p][p]FIXED: Minor bug related to quick weapon equip.[/p][p]BALANCED: Combat mechanics for the Miroxar Boss.[/p][p]BALANCED: Damage value of one of Turgut’s Skills.[/p][p]BALANCED: Damage values related to the Snake’s Debuff Effect.[/p][p]IMPROVED: Animations and sound effects for the Miroxar Boss.[/p][p]IMPROVED: Dodge behavior after Kick, Block, and Parry.[/p][p]IMPROVED: Enemy AI combat behaviors.[/p][p]ADDED: When using Horse Summon, weapons will no longer be auto-equipped.[/p][p]ADDED: Inverse Kinematics (IK) system for Horse, Wolf, and Deer legs.[/p][p][/p][hr][/hr][p][/p][h3]AUDIO / LOCALIZATION[/h3][p]FIXED: Audio issues in some cinematic scenes.[/p][p]FIXED: Several translation issues in Arabic.[/p][p]IMPROVED: Crying woman sound effects.[/p][p]IMPROVED: Ambient sounds of some NPCs in the tribe.[/p][p]IMPROVED: Volume levels of jackal death and growling sounds.[/p][p]IMPROVED: Sound effect for when enemies detect the player.[/p][p]IMPROVED: Waterfall sound dynamics.[/p][p]IMPROVED: Sound dynamics of certain NPCs.[/p][p]IMPROVED: Subtitles for some in-game dialogue.[/p][p]ADDED: Drum sounds at the entrance of the tribe.[/p][p][/p][hr][/hr][p][/p][h3]UI / UX[/h3][p]ADDED: Resolution Scaling option in Settings > Graphics.[/p][p]ADDED: Upscale Frame Generation option in Settings > Graphics.[/p][p]ADDED: Weapon swap button customization in the "Settings" menu.[/p][p]ADDED: Social media access buttons added to the main menu.[/p][p]ADDED: Widescreen (32:9) background support for the main menu.[/p][p]IMPROVED: Font size increased in the horse menu.
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