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Ertugrul of Ulukayin News

Major Update #3

[h3] [/h3][h3] SYSTEM / FEATURES[/h3]
  • [p]ADDED: Full gamepad support. You can now play the entire game using a controller.[/p]
  • [p]FIXED: Several issues causing FPS drops, high CPU usage, and unnecessary RAM consumption[/p]
  • [p]IMPROVED: CPU performance that effects the FPS directly between 25%-50% (Depends on the PC and in-game situations)[/p][p][/p][hr][/hr][p][/p]
[h3]GRAPHICS / ART[/h3]
  • [p]IMPROVED: Mission Update – Into the Night: Go Up to the Hill Level design has been reworked to improve pacing, visual readability, and encounter flow.[/p]
  • [p]IMPROVED: Mission Update – Calm Before the Storm: Search the Depths of the Forest The environment layout and progression path have been refined for better exploration and atmosphere.[/p]
  • [p]IMPROVED: Ruins and new environmental details added to the hunting area.[/p]
  • [p]IMPROVED: Visual Enhancement – Landscape Overall landscape fidelity has been improved, with denser environmental detail and a more natural, immersive look.[/p]
  • [p]IMPROVED: Bringing the tribe to life with immersive details, adding environmental elements, physical interaction, and dynamic NPC interactions to reflect the vibrant atmosphere of the land and deepen the sense of tribal life.[/p]
  • [p]IMPROVED: Visual enhancements for horses, Improved details like coats, reins, and overall appearance.[/p]
  • [p]IMPROVED: Mongol Dog Visuals: Updated textures for a more polished look.[/p][p][/p][hr][/hr]
[p][/p][h3]GAMEPLAY / PROGRAMMING[/h3]
  • [p]ADDED: Equipment System.[/p]
  • [p]ADDED: New Gear Interface: Easier to view and manage your equipment.[/p]
  • [p]IMPROVED: Loot, XP, and Level Systems Updated: Progression is now smoother and more rewarding.[/p]
  • [p]IMPROVED: Codex Interaction and Codex Menu.[/p]
  • [p]IMPROVED: Wolf Vision and interaction indicators.[/p]
  • [p]ADDED: Inventory Item Drop System.[/p]
  • [p]IMPROVED: Crafting Menu + new craftable items.[/p]
  • [p]ADDED: Tribe Building Upgrades, Tribe buildings are now upgradeable. Upgrades grant various stat improvements.[/p]
  • [p]ADDED: Heavy attacks and interruptable attack widgets.[/p]
  • [p]FIXED: A bug where resource widgets remained visible after being collected during the snake battle sequence.[/p]
  • [p]FIXED: Crash that occurred when returning to the main menu during battle.[/p]
  • [p]FIXED: Issue where the camera would break when the player attempted to reach an interaction point prematurely.[/p]
  • [p]ADDED: Ladder system, with a complete Hand IK support.[/p]
  • [p]FIXED: An issue preventing horses from reaching full speed while speed-limited. Horses can now reach their full speed without restrictions.[/p]
  • [p]IMPROVED: Better controls and riding experience. Riding feels more responsive and enjoyable.[/p]
  • [p]IMPROVED: Formation system added for companion AI horses.[/p]
  • [p]IMPROVED: Smarter Enemies: opponents are now more reactive, aggressive, and challenging.[/p]
  • [p]IMPROVED: Better Companion AI: Companions now call for reinforcements when they’re injured, making battles feel more dynamic.[/p]
  • [p]FIXED: Resolved an issue where mankurt explosions could cause the game to crash.[/p]
  • [p]IMPROVED: More Responsive Hit Reactions: Combat feedback feels sharper and more impactful.[/p]
  • [p]IMPROVED: Enhanced Damage Types: Fire, poison, and bleeding effects now feel more distinct and powerful.[/p][p][/p][hr][/hr]
[p][/p][h3]ANIMATION / CINEMATICS[/h3]
  • [p]IMPROVED: Horse animations to be smoother and more realistic movements.[/p]
  • [p]IMPROVED: The sequence that Meryem watches the Mongol Camp from the new ruined tower.[/p]
  • [p]IMPROVED: Mongol Dog animations.[/p][hr][/hr]
[p][/p][h3]SOUND / LOCALIZATION[/h3]
  • [p]FIXED: Multiple subtitles.[/p]
  • [p]ADDED: New dialogue lines.[/p]
  • [p]IMPROVED: Quest names-descriptions for Meryem and Ertugrul[/p]
  • [p]FIXED: Quest-blocking issues[/p][p][/p][hr][/hr]
[p][/p][h3]UI / UX[/h3]
  • [p]ADDED: Gear and Building Menus.[/p]
  • [p]ADDED: New cursor for gamepad.[/p]
  • [p]ADDED: Level Up Notifications.[/p]
  • [p]IMPROVED: Loot System, Crafting, Inventory, Codex and Attribute Menus.[/p]
  • [p]IMPROVED: Tutorial menus and widgets.[/p]
  • [p]IMPROVED: Item Loot Notification.[/p][p][/p][hr][/hr]
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Through the Challenges — A Message to Our Community

[p]Hello everyone,[/p][p]As 2025 comes to a close, we want to take a moment to speak openly about Ertugrul of Ulukayin and the journey we’ve been on together. Our Early Access launch didn’t reach as many players as we had hoped, and, along the way, we had to say goodbye to some incredible teammates. Losing them was difficult, and suddenly the workload became much heavier for the small team that remained.[/p][p]As a small team, we used our full force to continue to develop the game, so unfortunately we haven’t always been able to update you on social media as often as we wanted because of this. We're sorry for that.
Please know that every improvement, every fix, and every new feature has been built with care, dedication, and the desire to deliver the game we all believe in.[/p][p]Despite the challenges, our commitment has only grown stronger. Our goal is clear: to finish the game and create the experience that Ertugrul of Ulukayin was always meant to be. We are determined to see it through, and we’re deeply grateful to everyone who has stayed with us along the way. [/p][p][/p][h2]What we achieved so far & What’s coming next update[/h2][p][/p][p]we are offical partners with PlayStation and Xbox, We are currently waiting for dev kits deliver to start porting the game.

We are planning to update the game at 18 December.
[/p][p][/p][h3]Gamepad & Platform Support[/h3]
  • [p]Full gamepad support added. You can now play the entire game using a controller.[/p]
[h3]New Content & Level Improvements[/h3]
  • [p]Mission Update – Into the Night: Go Up to the Hill Level design has been reworked to improve pacing, visual readability, and encounter flow.[/p]
  • [p]Mission Update – Calm Before the Storm: Search the Depths of the Forest The environment layout and progression path have been refined for better exploration and atmosphere.[/p]
  • [p]Ruins and new environmental details added to the hunting area.[/p]
  • [p]Visual Enhancement – Landscape Overall landscape fidelity has been improved, with denser environmental detail and a more natural, immersive look.[/p]
  • [p]Bringing the tribe to life with immersive details, adding environmental elements, physical interaction, and dynamic NPC interactions to reflect the vibrant atmosphere of the land and deepen the sense of tribal life.[/p]
[h3]Interface, Gear & Progression Systems[/h3]
  • [p]Equipment System implemented.[/p]
  • [p]New Gear Interface: Easier to view and manage your equipment. [/p]
  • [p]Loot, XP, and Level Systems Updated: Progression is now smoother and more rewarding.[/p]
  • [p]Redesigned Codex Menu: Access tutorials, characters, and game info more easily.[/p]
  • [p]Improved Wolf Vision and interaction indicators. [/p]
  • [p]Added Inventory Item Drop System. [/p]
  • [p]Updated Crafting Menu + new craftable items.[/p]
  • [p]Tribe Building Upgrades, Tribe buildings are now upgradeable. Upgrades grant various stat improvements (e.g., increased weight capacity)[/p]
  • [p]Heavy attacks and interruptable attack windows are now visually represented with on-screen widgets.[/p]
  • [p]Skill widget UX improved: when using a gamepad, the widget now dynamically scales when required buttons are pressed.[/p]
  • [p]Fixed a bug where resource widgets remained visible after being collected during the snake battle sequence.[/p]
[h3]Mounts, Animation & Movement[/h3]
  • [p]Horse animations improved to be smoother and more realistic movements.[/p]
  • [p]Visual enhancements for horses, Improved details like coats, reins, and overall appearance.[/p]
  • [p]Better controls and riding experience. Riding feels more responsive and enjoyable.[/p]
  • [p]Formation system added for companion AI horses.[/p]
  • [p]Resolved an issue preventing horses from reaching full speed while speed-limited. Horses can now reach their full speed without restrictions.[/p]
  • [p]Ladder system implemented, with a complete Hand IK support.[/p]
[h3]World Events & Map System[/h3]
  • [p]Continued work on world events with more variations. [/p]
  • [p]Improved Map Visibility: World events are now easier to spot and track on the map. [/p]
  • [p]Enhanced Exploration: Discover new side quests, hidden areas, and dynamic encounters.[/p]
  • [p]Ahlat Region Progress: Expanded city exploration and new areas to explore.[/p]
  • [p]Mongol Encounters Added: Key regions now feature challenging Mongol enemies for a more immersive experience.[/p]
[h3]Story, Dialogue & Subtitles[/h3]
  • [p]Multiple subtitle fixes [/p]
  • [p]New dialogue lines added [/p]
  • [p]Updated quests for Meryem and Ertugrul [/p]
  • [p]Fixed quest-blocking issues[/p]
[h3]AI, Companions & Combat AI[/h3]
  • [p]Smarter Enemies: opponents are now more reactive, aggressive, and challenging.[/p]
  • [p]Improved Mongol Dog Visuals: Updated textures and animations for a more polished look. [/p]
  • [p]Better Companion AI: Companions now call for reinforcements when they’re injured, making battles feel more dynamic.[/p]
  • [p]Crash Fix: Resolved an issue where mankurt explosions could cause the game to crash.[/p]
  • [p]More Responsive Hit Reactions: Combat feedback feels sharper and more impactful.[/p]
  • [p]Improved Combat Camera: Smoother tracking and better visibility during fights.[/p]
  • [p]Enhanced Damage Types: Fire, poison, and bleeding effects now feel more distinct and powerful.[/p]
  • [p]UI Improvements: Heavy attacks and skill widgets are now clearer and easier to read in combat.[/p]
[h3]Stability & Fixes[/h3]
  • [p]Fixed a crash that occurred when returning to the main menu during battle.[/p]
  • [p]Fixed an issue where the camera would break when the player attempted to reach an interaction point prematurely.
    [/p]
[p][/p][p]Your feedback has guided many of the improvements you see in this update, and we can’t thank you enough for it. [/p][p]We’d love to hear what you’d like to see next, whether it’s new wildlife, more dynamic world events, deeper tribe life, or enhanced combat. Your support, patience, and trust mean the world to us, and they keep us motivated every single day. We’re fully committed to bringing Ertugrul of Ulukayin to life in a way that meets and hopefully exceeds your expectations.

With love, [/p][p]Ulukayin Team. [/p]

Major Update #2

[p][/p][p][/p][h3]SYSTEM / FEATURES[/h3]
  • [p]FIXED: Major issues causing FPS drops, high CPU usage, and unnecessary RAM consumption[/p][p](DLSS, FSR and XESS with the other technologies have been temporarily disabled)[/p]
  • [p]IMPROVED: FPS performance between 25%-300% (Depends on the PC and in-game situations)[/p][p][/p][hr][/hr][p][/p]
[h3]GRAPHICS / ART[/h3]
  • [p]IMPROVED: Face models of several characters including Meryem, Ertuğrul, and Turgut[/p]
  • [p]FIXED: Performance issues related to the face models of many characters, including main ones[/p]
  • [p]ADDED: Face paint for the Cannibals[/p][p][/p][hr][/hr][p][/p]
[h3]GAMEPLAY / PROGRAMMING[/h3]
  • [p]FIXED: A bug occurring during phase transitions of the Defender enemy[/p]
  • [p]FIXED: An issue with a specific attack type used by Mongol enemies[/p]
  • [p]FIXED: A bug in the Credits menu[/p]
  • [p]FIXED: A bug with the item count in a quest involving crafting[/p]
  • [p]FIXED: An issue causing NPCs to collide and get stuck while walking[/p]
  • [p]BALANCED: Damage value of one of Turgut’s abilities[/p]
  • [p]IMPROVED: Interactions with horses in the Armenian village[/p]
  • [p]ADDED: Checkpoint locations for some missions[/p][p][/p][hr][/hr][p][/p]
[h3]ANIMATION / CINEMATICS[/h3]
  • [p]FIXED: Inverse kinematics settings of horses in a cinematic[/p]
  • [p]IMPROVED: Introduction sequence of the Mankurts[/p]
  • [p]IMPROVED: Door kicking animation[/p][p][/p][hr][/hr][p][/p]
[h3]SOUND / LOCALIZATION[/h3]
  • [p]IMPROVED: Sounds of attacking dogs[/p][p][/p][hr][/hr][p][/p]
[h3]UI / UX[/h3]
  • [p]UPDATED: An icon shown in the titles of menus[/p]
  • [p]UPDATED: Size of the social media icons[/p]
  • [p]UPDATED: Help icon displayed on the HUD radar and above interactive objects[/p]
  • [p]IMPROVED: Video content of certain tutorials[/p]
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Hotfix - [21.06.2025]

[p]Hotfix:

FIXED: Bug causing characters that should not appear after certain sequences to be visible.

FIXED: Issue with an NPC’s face.

FIXED: Bug on an object inside Ertuğrul’s tent.[/p]

Major Update #1

[h3][/h3][p][/p][h3]SYSTEM / FEATURES[/h3][p]ADDED: FSR (AMD FidelityFX Super Resolution) has been added to the settings. (Default: Enable)[/p][p]FIXED: White glare issue caused by Global Illumination Quality settings. [/p][hr][/hr][p][/p][h3]GRAPHICS / ART[/h3][p]FIXED: Issue related to Volumetric Fog.[/p][p]FIXED: Lights are taking too long to activate in certain areas.[/p][p]FIXED: Faruk Bey is getting stuck in specific environmental spots.[/p][p]FIXED: Foliage (vegetation) issues in certain cinematic sequences.[/p][p]FIXED: Collision problems in the cave section.[/p][p]IMPROVED: GPU and CPU performance.[/p][p]IMPROVED: NPC face textures.[/p][p]IMPROVED: Local volumetric fog.[/p][p]IMPROVED: Lighting and visual quality in certain cinematic sequences.[/p][p]IMPROVED: Lighting and optimization in the Dream Sequence.[/p][p]IMPROVED: Outfit and face models for Börü Alp and Serdar Alp.[/p][p]IMPROVED: NPCs that previously had movement/stuck issues.[/p][p]IMPROVED: Variety in NPC faces and textures.[/p][p]ADDED: Training NPCs in the Training Ground.[/p][p][/p][hr][/hr][p][/p][h3]GAMEPLAY / PROGRAMMING[/h3][p]FIXED: Critical bug related to throwable barrels.[/p][p]FIXED: Enemies spawning underground in some situations.[/p][p]FIXED: Critical issue related to entering the Shaman Boss area.[/p][p]FIXED: Critical bug causing Nightmares to spawn in unreachable locations in the Dream Level.[/p][p]FIXED: A Cinematics in the Dream Level not triggering and breaking the game.[/p][p]FIXED: VFX issues caused by Debuff Effects in some cinematics.[/p][p]FIXED: Walking issue encountered during the Horse Care mission.[/p][p]FIXED: Bug related to posture-break finisher not working properly.[/p][p]FIXED: Audio cut-off for Faruk Bey in the Training mission.[/p][p]FIXED: Ability to cancel attacks repeatedly in the Training mission.[/p][p]FIXED: Minor bug related to quick weapon equip.[/p][p]BALANCED: Combat mechanics for the Miroxar Boss.[/p][p]BALANCED: Damage value of one of Turgut’s Skills.[/p][p]BALANCED: Damage values related to the Snake’s Debuff Effect.[/p][p]IMPROVED: Animations and sound effects for the Miroxar Boss.[/p][p]IMPROVED: Dodge behavior after Kick, Block, and Parry.[/p][p]IMPROVED: Enemy AI combat behaviors.[/p][p]ADDED: When using Horse Summon, weapons will no longer be auto-equipped.[/p][p]ADDED: Inverse Kinematics (IK) system for Horse, Wolf, and Deer legs.[/p][p][/p][hr][/hr][p][/p][h3]AUDIO / LOCALIZATION[/h3][p]FIXED: Audio issues in some cinematic scenes.[/p][p]FIXED: Several translation issues in Arabic.[/p][p]IMPROVED: Crying woman sound effects.[/p][p]IMPROVED: Ambient sounds of some NPCs in the tribe.[/p][p]IMPROVED: Volume levels of jackal death and growling sounds.[/p][p]IMPROVED: Sound effect for when enemies detect the player.[/p][p]IMPROVED: Waterfall sound dynamics.[/p][p]IMPROVED: Sound dynamics of certain NPCs.[/p][p]IMPROVED: Subtitles for some in-game dialogue.[/p][p]ADDED: Drum sounds at the entrance of the tribe.[/p][p][/p][hr][/hr][p][/p][h3]UI / UX[/h3][p]ADDED: Resolution Scaling option in Settings > Graphics.[/p][p]ADDED: Upscale Frame Generation option in Settings > Graphics.[/p][p]ADDED: Weapon swap button customization in the "Settings" menu.[/p][p]ADDED: Social media access buttons added to the main menu.[/p][p]ADDED: Widescreen (32:9) background support for the main menu.[/p][p]IMPROVED: Font size increased in the horse menu.

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