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SpaceSlog News

New demo released.

Hello SpaceSloggers!

It's that time again and we have released another demo for everyone to play for the City Builder & Colony Sim Fest here on Steam. You can grab it below!

https://store.steampowered.com/app/3148980/SpaceSlog_Demo/

Demos and updates.

Hey everyone,

Our last demo was released back in September where we received some really good feedback. Since then we have been working on improving the game and making changes based on that feedback given.

We will be releasing our next demo for the City Builder & Colony Sim fest here on Steam which kicks off on the 24th March. We hope many of you will give the game another go and continue to report back any information you have when playing, be it good or bad.


A few highlights for the next build include a new improved combat system. This however is currently just melee with ranged combat coming later. We have added a new health system, which again will continue to be improved throughout the life of the product.

Lots of improvements have been made to all aspects of the game. Aeroponics and growing being one of these which should now prove to be a reliable source of nutrition.




Menus have also seen some love and polish.




One of such improvements from feedback is a way to see aggroed creatures. Any creatures (or humans) that are attacking your crew will now show a red indicator above them, making it much easier to see them, even from afar.




For the new combat we have added various new weapons. (Again please note, ranged combat will come later)




There's also been many more improvements and still much more to come, so please make sure to follow our socials, wishlist the game if you have not done so already and join our discord to keep up to date.


- Marcus

End of 2024 update.

Looking back


2024 has been a big year for SpaceSlog and for myself. I had been working on SpaceSlog in my spare time whilst working other jobs for almost 5 years. I made the decision in November to go full time which hopefully means throughout 2025 there will be much more updates, which unfortunately has been lacking. (Keep an eye out for the next one which will detail what's been worked on since we released the demo)

We released our first demo on Steam back in September which I think received good feedback. It was this that prompted me to take the jump into going full time, so a big thanks to everyone that decided to play and give feedback, good and bad.

We had our first large streamers play the game, with Nookrium playing on Twitch and Orbital Potato playing on YouTube. You can check out Orbital Potato's stream here


Looking ahead


We plan to release SpaceSlog into early access on Steam somewhere around Q4 in 2025. I don't want to give a definitive date yet as many things can happen or change when being a solo developer, so I think for now its best to just give a best estimation.

We will be joining several Steam Festivals throughout the next year where we will again release a demo for everyone to play and try out the game. Several people have asked why we do not leave the demo up, the reason being is that the demo is currently just the full game, so it wouldn't make much sense to continuously leave up for free the full thing we want to be selling. In the future we may decide to have some kind of timed demo instead.

The game is currently playable and we could technically release into early access today, but I want to ensure the game is as good as possible beforehand which will give us the best chance to succeed. I plan to continue to work on this game for several years and there is a huge amount of things I would like to add. To enable me to do that, we need to ensure we have plenty of wishlists and we are favourable to the Steam algorithm when we release.


Last but not least, I hope you all had a great Christmas and I hope you all have an equally great new year! I am excited every day to work on SpaceSlog and cannot wait to see what we can achieve with your help in 2025!


- Marcus

SpaceSlog Demo

Hello space farers!

We will be leaving the demo up until Monday 16th, which only gives you a few more days to play. We don't plan on releasing another demo for quite a few months now so you should try and explore the universe of SpaceSlog whilst you still can.

Don't forget to leave your suggestions and feedback if you want to help guide development. Only a few people so far has left any feedback so I can only assume we are doing an absolutely amazing job, which I find hard to believe! Those that have, I have been constantly updating the demo to try and address issues and bugs reported.

If you have already played, you may want to give it another go since a lot of updates have been made to the game. I will list the full changelog below of changes/fixes that have been made since the demo has been live.


v 0.8.3.3

  • Added Young space worms that can spawn from mined asteroids, these will be passive and depend on game difficulty type selected.
  • Exclude cables or ducting from obstruction checks as they can be built with items on top of them.
  • Ensure info button is removed on object panel if not all objects selected are the same.
  • Increased the amount of meat gained from butchering creatures.
  • The starting ship will now start with 100% oxygen.
  • Increase starting items amount.
  • Updated demo title screen.



v 0.8.3.4

  • Include door cell in calculation for starting gas on the ship.
  • Ensure debris can also be drag selected.
  • Add changelog to news page.
  • Update news and exit survey text.
  • Fix links not working on the news and exit survey menus.
  • Various balance adjustments.
  • Young worms will now only ever be passive (non aggressive).
  • Various other fixes and adjustments.



v 0.8.3.5

  • Increase starting resources for Lone Explorer scenario.
  • Started added in game hint alerts to try and help guide the player. Also to remind the player to do various things. (I will continue to add more of these)
  • Re-worded some of the atmosphere components to be a little more clear on what they do.
  • Updated various other descriptions to be a little more informative.
  • Fixed another crash that could happen on rare occasions.
  • Various other small tweaks/adjustments.



v 0.8.3.6

  • Add some extra hint alerts.
  • Fixed need vent hint alert sometimes showing when you already have a vent connected.
  • Updated more descriptions.
  • Changed the name of the Vent to Ventilator.
  • Selecting an asteroid now tells you what type it is.



v 0.8.3.7

  • Add material name on hover on prefab and recipe panels for materials required.
  • Added a new incident type.
  • Several more balance updates.
  • Various text fixes.
  • Fixed a rare crash that could happen when selecting pawns.
  • Fixed issue on story text menu when pressing esc key.
  • Fix not building ducting or cables if something was on top of them.
  • Fix issue moving obstructions.



v 0.8.3.8

  • An Engineering skill of 0+ is now required to deconstruct debris.
  • Various balance adjustments.
  • Increased the UI scale when using a 4k resolution. I will work more on resolutions and scaling in the future.
  • Ensure crew never goes outside when tending to other crew (feeding or hydrating) when in high burn or black alert.
  • Ensure other creatures also never go outside when in high burn.
  • Lots of improvements, fixes and optimisations to AI.
  • Fix an issue saving and loading recipes from barrels.
  • Ensure all tooltips stay on screen.
  • Updated French language.
  • Updated Ukrainian language.

SpaceSlog Steam Beta Playtest

Hello everyone.

Today i have released a playtest of SpaceSlog here on Steam. If you would like to help test the game then please feel free to go over the store page and request access. I will be adding more people periodically over the course of the next week.

The playtest will run until next Monday 2nd September, at which point i will be releasing a demo.

Please keep in mind that this is to help test and offer feedback on the current progress and state of the game, so please only apply if you wish to help test and report issues. If you only want to try the game then please wait for us to release a demo.