SpaceSlog Demo
Hello space farers!
We will be leaving the demo up until Monday 16th, which only gives you a few more days to play. We don't plan on releasing another demo for quite a few months now so you should try and explore the universe of SpaceSlog whilst you still can.
Don't forget to leave your suggestions and feedback if you want to help guide development. Only a few people so far has left any feedback so I can only assume we are doing an absolutely amazing job, which I find hard to believe! Those that have, I have been constantly updating the demo to try and address issues and bugs reported.
If you have already played, you may want to give it another go since a lot of updates have been made to the game. I will list the full changelog below of changes/fixes that have been made since the demo has been live.
v 0.8.3.3
v 0.8.3.4
v 0.8.3.5
v 0.8.3.6
v 0.8.3.7
v 0.8.3.8
We will be leaving the demo up until Monday 16th, which only gives you a few more days to play. We don't plan on releasing another demo for quite a few months now so you should try and explore the universe of SpaceSlog whilst you still can.
Don't forget to leave your suggestions and feedback if you want to help guide development. Only a few people so far has left any feedback so I can only assume we are doing an absolutely amazing job, which I find hard to believe! Those that have, I have been constantly updating the demo to try and address issues and bugs reported.
If you have already played, you may want to give it another go since a lot of updates have been made to the game. I will list the full changelog below of changes/fixes that have been made since the demo has been live.
v 0.8.3.3
- Added Young space worms that can spawn from mined asteroids, these will be passive and depend on game difficulty type selected.
- Exclude cables or ducting from obstruction checks as they can be built with items on top of them.
- Ensure info button is removed on object panel if not all objects selected are the same.
- Increased the amount of meat gained from butchering creatures.
- The starting ship will now start with 100% oxygen.
- Increase starting items amount.
- Updated demo title screen.
v 0.8.3.4
- Include door cell in calculation for starting gas on the ship.
- Ensure debris can also be drag selected.
- Add changelog to news page.
- Update news and exit survey text.
- Fix links not working on the news and exit survey menus.
- Various balance adjustments.
- Young worms will now only ever be passive (non aggressive).
- Various other fixes and adjustments.
v 0.8.3.5
- Increase starting resources for Lone Explorer scenario.
- Started added in game hint alerts to try and help guide the player. Also to remind the player to do various things. (I will continue to add more of these)
- Re-worded some of the atmosphere components to be a little more clear on what they do.
- Updated various other descriptions to be a little more informative.
- Fixed another crash that could happen on rare occasions.
- Various other small tweaks/adjustments.
v 0.8.3.6
- Add some extra hint alerts.
- Fixed need vent hint alert sometimes showing when you already have a vent connected.
- Updated more descriptions.
- Changed the name of the Vent to Ventilator.
- Selecting an asteroid now tells you what type it is.
v 0.8.3.7
- Add material name on hover on prefab and recipe panels for materials required.
- Added a new incident type.
- Several more balance updates.
- Various text fixes.
- Fixed a rare crash that could happen when selecting pawns.
- Fixed issue on story text menu when pressing esc key.
- Fix not building ducting or cables if something was on top of them.
- Fix issue moving obstructions.
v 0.8.3.8
- An Engineering skill of 0+ is now required to deconstruct debris.
- Various balance adjustments.
- Increased the UI scale when using a 4k resolution. I will work more on resolutions and scaling in the future.
- Ensure crew never goes outside when tending to other crew (feeding or hydrating) when in high burn or black alert.
- Ensure other creatures also never go outside when in high burn.
- Lots of improvements, fixes and optimisations to AI.
- Fix an issue saving and loading recipes from barrels.
- Ensure all tooltips stay on screen.
- Updated French language.
- Updated Ukrainian language.