Update 23.92 Stable
■ 2/13 2025 EA 23.92
(Translated by ChatGPT)
[Highlights]
* [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
* Added the ability to extract and apply enchants from equipment using Rune Molds.
* Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
* Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
* Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
* Adjusted balance for melee and ranged combat.
* Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
* Learned pillar recipes now include support pillars as well.
[New Content]
* Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
* Added a Rune Outfit Set to the decoration table (materials are temporary).
* Added a random enchant "Vessel of Runes" to increase rune slots.
* Added effects to Feywood Trees.
* Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
* Added Cattail Seeds (for decoration).
* Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
* Added the womanizer "Raffaello."
* Added a "High Purity" trait that prevents item duplication.
* Added Straw Bundles and Straw Piles recipes.
* Added 2 named monsters.
* Added 8 new monsters.
* Added 2 new NPCs.
* Added 2 pieces of furniture.
* Added 4 Red Books.
* Added 3 variations of Coralwood graphics.
* Added snow-covered graphics.
[Rune-Related Mechanics]
* Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
* Using a rune on equipment engraves its enchant onto the equipment.
* Engraving an enchant that already exists on the equipment will overwrite it.
* Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
* Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
* Runes cannot be extracted from equipment marked as Important.
* Certain enchants like Speed cannot be extracted.
[Additions and Changes]
* Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
* Changed graphics for Treasure Maps (to distinguish from regular maps).
* Added a leading 0 to display time in logs when hours or minutes are below 10.
* Reset land feat levels when discarding a base.
* Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
* Added map publication settings and a visitor message option in the map publication window.
* Rune-related clothing no longer receives random enchants.
* Pets will no longer attempt to flee during combat.
* Added separate categories for runes and modification tools.
* Added cookies (category) as offerings for Horome.
* Pillar recipes now appear in recipe searches.
* Disabled quest trackers and widgets in build mode.
* When summoning residents from Covenant Stones, the bound state will be released.
* Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
* Changed Minotaur graphics and level from 14 to 18.
* Clicking a recipe in the recipe search now tracks the required materials.
* Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
* Increased generation rate for all-slayer enchants but reduced their effect by half.
* Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
* Microchips now drop batteries when dismantled.
* Replaced all magic stones with runes in crafting options.
* Added rune slots to the Flower Crown.
* Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
* Certain monsters can now target all enemies with single-target debuff abilities.
* Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
* Adjusted AI for party members and auto-combat to target the closest enemy.
* Named monsters no longer appear on the global map.
* Some monsters now have Paladin tactics.
* Changed Weak Acid Slime level from 10 to 18.
* Auto-combat no longer pauses when minions die.
* Changed mercenaries to neutral NPCs.
* Added "High Purity" traits to runes and Rune Molds.
* Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
* Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
* Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
* Small props can now only be placed in home or tent areas.
* Tiles and decorations previously limited to homes can now be placed in tents.
* Fox Guardian genes no longer drop.
* NPCs with the "Miko" feat cannot accept arrows as offerings.
* Replaced runes in weapon recipes with magic stones.
* Mannequins can now equip light slots.
* Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
* Set max number of monsters summoned during failed reading attempts to 8.
* Adjusted crafting levels for certain blocks and props.
* Stairs always appear at the bottom layer of tiles.
* Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
* Removed fixed "Leather" material restriction.
* Added "High Purity" traits to crystal items.
* Updated Chinese translations.
[Fixes]
* Fixed an issue where network skill values remained added when discarding a networked base.
* Fixed save data bloating due to message logs not being deleted.
* Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
* Fixed teleport and dash-related AI judgments for allies.
* Fixed companions freezing when they couldn’t detect invisible enemies.
* Fixed the "Into the Darkness" quest not appearing in old save data.
* Fixed errors when rotating floor tiles while holding edible props.
* Fixed enchant effects (e.g., Strength+) displaying on throwable items.
* Fixed some props changing materials randomly after placement.
* Fixed double drops from mining Ore Veins.
* Minor adjustments and other fixes.
[Notes]
* Companions with fire or cold immunity won’t retrieve blankets from shared containers.
* Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
* [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.
(Translated by ChatGPT)
[Highlights]
* [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
* Added the ability to extract and apply enchants from equipment using Rune Molds.
* Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
* Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
* Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
* Adjusted balance for melee and ranged combat.
* Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
* Learned pillar recipes now include support pillars as well.
[New Content]
* Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
* Added a Rune Outfit Set to the decoration table (materials are temporary).
* Added a random enchant "Vessel of Runes" to increase rune slots.
* Added effects to Feywood Trees.
* Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
* Added Cattail Seeds (for decoration).
* Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
* Added the womanizer "Raffaello."
* Added a "High Purity" trait that prevents item duplication.
* Added Straw Bundles and Straw Piles recipes.
* Added 2 named monsters.
* Added 8 new monsters.
* Added 2 new NPCs.
* Added 2 pieces of furniture.
* Added 4 Red Books.
* Added 3 variations of Coralwood graphics.
* Added snow-covered graphics.
[Rune-Related Mechanics]
* Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
* Using a rune on equipment engraves its enchant onto the equipment.
* Engraving an enchant that already exists on the equipment will overwrite it.
* Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
* Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
* Runes cannot be extracted from equipment marked as Important.
* Certain enchants like Speed cannot be extracted.
[Additions and Changes]
* Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
* Changed graphics for Treasure Maps (to distinguish from regular maps).
* Added a leading 0 to display time in logs when hours or minutes are below 10.
* Reset land feat levels when discarding a base.
* Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
* Added map publication settings and a visitor message option in the map publication window.
* Rune-related clothing no longer receives random enchants.
* Pets will no longer attempt to flee during combat.
* Added separate categories for runes and modification tools.
* Added cookies (category) as offerings for Horome.
* Pillar recipes now appear in recipe searches.
* Disabled quest trackers and widgets in build mode.
* When summoning residents from Covenant Stones, the bound state will be released.
* Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
* Changed Minotaur graphics and level from 14 to 18.
* Clicking a recipe in the recipe search now tracks the required materials.
* Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
* Increased generation rate for all-slayer enchants but reduced their effect by half.
* Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
* Microchips now drop batteries when dismantled.
* Replaced all magic stones with runes in crafting options.
* Added rune slots to the Flower Crown.
* Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
* Certain monsters can now target all enemies with single-target debuff abilities.
* Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
* Adjusted AI for party members and auto-combat to target the closest enemy.
* Named monsters no longer appear on the global map.
* Some monsters now have Paladin tactics.
* Changed Weak Acid Slime level from 10 to 18.
* Auto-combat no longer pauses when minions die.
* Changed mercenaries to neutral NPCs.
* Added "High Purity" traits to runes and Rune Molds.
* Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
* Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
* Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
* Small props can now only be placed in home or tent areas.
* Tiles and decorations previously limited to homes can now be placed in tents.
* Fox Guardian genes no longer drop.
* NPCs with the "Miko" feat cannot accept arrows as offerings.
* Replaced runes in weapon recipes with magic stones.
* Mannequins can now equip light slots.
* Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
* Set max number of monsters summoned during failed reading attempts to 8.
* Adjusted crafting levels for certain blocks and props.
* Stairs always appear at the bottom layer of tiles.
* Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
* Removed fixed "Leather" material restriction.
* Added "High Purity" traits to crystal items.
* Updated Chinese translations.
[Fixes]
* Fixed an issue where network skill values remained added when discarding a networked base.
* Fixed save data bloating due to message logs not being deleted.
* Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
* Fixed teleport and dash-related AI judgments for allies.
* Fixed companions freezing when they couldn’t detect invisible enemies.
* Fixed the "Into the Darkness" quest not appearing in old save data.
* Fixed errors when rotating floor tiles while holding edible props.
* Fixed enchant effects (e.g., Strength+) displaying on throwable items.
* Fixed some props changing materials randomly after placement.
* Fixed double drops from mining Ore Veins.
* Minor adjustments and other fixes.
[Notes]
* Companions with fire or cold immunity won’t retrieve blankets from shared containers.
* Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
* [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.