Update 23.237 Stable
■ 11/19 2025 EA 23.237 Stable
After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.
[Highlights]
* (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests.
* Machines with the Miscreation feat can be now upgraded.
* Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together).
* Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence.
* Strengthened the Demigod race.
* Added the Vampire race.
[Demigod]
* Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2.
* Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights.
* Adjusted Demigod Life and Mana.
* When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar.
* When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed.
* When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.
[Vampire]
* Added the Vampire race (experimental).
* Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise.
* Added the "Bat Transformation" ability.
* Added a rare random headgear enchantment for "Sunburn Immunity".
* Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal.
* Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.
[New Content]
* Updated the in-game artbook.
* Added "Extended Render Range" to the Experimental tab in Config.
* Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board.
* Added a portrait to the Keeper of the Garden and updated their pixel art.
* Added new dialogue to the Keeper of the Garden.
* Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible.
* Added a delivery box to the Garden of Eternity.
* Added the "Golden Finger" feat.
* Added the "Magma" material.
* Added the "Blood" material.
* Added the "Undead Summon" ability.
* Added the ranged weapon "★Graviton Beam Emitter".
* Added the ranged weapon "Gravity Gun".
* Added the "Memory Chip" material. Rare drop for mechanical races.
* Added the "Machine Core" material.
* Added the food "Blood Pack" and its recipe.
* Added the food "Blood".
* Added the item "Blood Collection Syringe". Sold by Farris.
* Added the catch "Gold Koi".
* Added the instrument "Drum".
* Added the junk item "Wedding Bouquet".
* Added the junk item "Dice".
* Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork.
* Added three types of "Wall Niche" furniture and recipes.
* Added two types of "Stone Statue" furniture and recipes.
* Added the furniture "Hanging Candle".
* Added the furniture "Wall Candle".
* Added the furniture "Pedestal".
* Added the furniture "Brazier".
* Added the furniture "Wall-mounted Brazier".
* Added the furniture "Book Stand".
* Added the furniture "Magnificent Candelabrum".
* Added the effect furniture "Splash".
* Added the effect furniture "Rippling Stream".
* Added the effect furniture "Ripple".
* Added the effect furniture "Bubble".
* Added two types of effect furniture "Swamp Bubble".
* Added five types of effect furniture "Lava Bubble".
* Added the effect furniture "Lava Curtain".
* Added two types of effect furniture "Lava Pillar".
* Added the floor "Stone Floor".
* Added one new monster.
[Additions and Changes]
* User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more.
* When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps.
* Party members with fishing rods will occasionally assist when the PC fishes.
* Livestock now use Lay Hands only on livestock.
* Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity.
* Slightly updated the interior of igloos (unified floor and wall tiles).
* After progressing the game to a certain point, Fiama's opening line now changes slightly.
* Added side graphics to dice. Dice thrown on the ground now show random faces.
* Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient).
* Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met.
* The Keeper of the Garden now banishes minions when not in combat.
* Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation.
* Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects.
* Set max feat level to 1 for feats that gain no effect from leveling.
* Halved the generation chance of the No-Theft enchant.
* Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes.
* NPCs no longer pick up beach balls used in crafting.
* Instruments picked up from the ground are now held as furniture.
* Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale.
* Changed max level of Efficient Feeder feat to 2.
* Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party.
* Increased danger cap for War random requests to 2000000000.
* Sun Lamps and similar furniture no longer function when electricity is insufficient.
* Improved display when holding statues and cards.
* Adjusted PCC arm part drawing position to sit above belts.
* Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction.
* Internally tracks number of deaths during Death Penalty Protection.
* If no deaths occur during Death Penalty Protection, Neln will pat you on the head.
* If too many deaths occur during Death Penalty Protection, Neln will be disappointed.
* Geysers are now treated as baths.
* Wedding Bouquets are now treated as beach balls.
* Instrument skill attached to an instrument now applies to the performer's skill during performance.
* When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded.
* When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears.
* Unique Artifact equipment can no longer be stolen.
* Updated graphics and names of guild receptionists to be easier to distinguish.
* Adjusted anti-Undead power of "Silver" material (30→25).
* Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver).
* Made "Putit in Amber" slightly heavier (lost hardness due to material change).
* Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn.
* Added the Miscreation feat to Kiria.
* Added the Ashborn feat to the Zombie race.
* Added the Blood Meal trait to Ketchup.
* Added a weakness to Holy Resistance to the "Undead" feat.
* Added the "High Purity" trait to churyu.
* Added the "Float" enchant to the "Broom Transformation" state.
* Added the Swimming skill to the Slime race.
* Added the Swimming skill to the Machine God race.
* Updated Chinese translation.
* Updated snow graphics.
* (Japanese/English) Changed "candle stick" to "candelabrum".
* (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".
[Fixes]
* Fixed a bug where stairs adjacent to blocks could display incorrectly.
* Fixed a bug where headgear shifted on transformed graphics such as transformation states.
* Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach.
* Fixed a bug where wishing for items with many duplicates could cause errors.
* Fixed height and weight overflow issues.
* Fixed a bug where old save data failed to recognize "Garden of Eternity" internally.
* Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on.
* Fixed a bug where some enchants on Divine Equipment stopped displaying.
* Fixed handle positions on some door graphics.
* Fixed various minor bugs and adjustments.
[Notes]
* Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic).
* High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle).
* Vampires are playable but will receive ongoing adjustments for a while.
* Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.
After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.
[Highlights]
* (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests.
* Machines with the Miscreation feat can be now upgraded.
* Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together).
* Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence.
* Strengthened the Demigod race.
* Added the Vampire race.
[Demigod]
* Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2.
* Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights.
* Adjusted Demigod Life and Mana.
* When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar.
* When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed.
* When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.
[Vampire]
* Added the Vampire race (experimental).
* Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise.
* Added the "Bat Transformation" ability.
* Added a rare random headgear enchantment for "Sunburn Immunity".
* Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal.
* Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.
[New Content]
* Updated the in-game artbook.
* Added "Extended Render Range" to the Experimental tab in Config.
* Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board.
* Added a portrait to the Keeper of the Garden and updated their pixel art.
* Added new dialogue to the Keeper of the Garden.
* Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible.
* Added a delivery box to the Garden of Eternity.
* Added the "Golden Finger" feat.
* Added the "Magma" material.
* Added the "Blood" material.
* Added the "Undead Summon" ability.
* Added the ranged weapon "★Graviton Beam Emitter".
* Added the ranged weapon "Gravity Gun".
* Added the "Memory Chip" material. Rare drop for mechanical races.
* Added the "Machine Core" material.
* Added the food "Blood Pack" and its recipe.
* Added the food "Blood".
* Added the item "Blood Collection Syringe". Sold by Farris.
* Added the catch "Gold Koi".
* Added the instrument "Drum".
* Added the junk item "Wedding Bouquet".
* Added the junk item "Dice".
* Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork.
* Added three types of "Wall Niche" furniture and recipes.
* Added two types of "Stone Statue" furniture and recipes.
* Added the furniture "Hanging Candle".
* Added the furniture "Wall Candle".
* Added the furniture "Pedestal".
* Added the furniture "Brazier".
* Added the furniture "Wall-mounted Brazier".
* Added the furniture "Book Stand".
* Added the furniture "Magnificent Candelabrum".
* Added the effect furniture "Splash".
* Added the effect furniture "Rippling Stream".
* Added the effect furniture "Ripple".
* Added the effect furniture "Bubble".
* Added two types of effect furniture "Swamp Bubble".
* Added five types of effect furniture "Lava Bubble".
* Added the effect furniture "Lava Curtain".
* Added two types of effect furniture "Lava Pillar".
* Added the floor "Stone Floor".
* Added one new monster.
[Additions and Changes]
* User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more.
* When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps.
* Party members with fishing rods will occasionally assist when the PC fishes.
* Livestock now use Lay Hands only on livestock.
* Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity.
* Slightly updated the interior of igloos (unified floor and wall tiles).
* After progressing the game to a certain point, Fiama's opening line now changes slightly.
* Added side graphics to dice. Dice thrown on the ground now show random faces.
* Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient).
* Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met.
* The Keeper of the Garden now banishes minions when not in combat.
* Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation.
* Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects.
* Set max feat level to 1 for feats that gain no effect from leveling.
* Halved the generation chance of the No-Theft enchant.
* Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes.
* NPCs no longer pick up beach balls used in crafting.
* Instruments picked up from the ground are now held as furniture.
* Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale.
* Changed max level of Efficient Feeder feat to 2.
* Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party.
* Increased danger cap for War random requests to 2000000000.
* Sun Lamps and similar furniture no longer function when electricity is insufficient.
* Improved display when holding statues and cards.
* Adjusted PCC arm part drawing position to sit above belts.
* Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction.
* Internally tracks number of deaths during Death Penalty Protection.
* If no deaths occur during Death Penalty Protection, Neln will pat you on the head.
* If too many deaths occur during Death Penalty Protection, Neln will be disappointed.
* Geysers are now treated as baths.
* Wedding Bouquets are now treated as beach balls.
* Instrument skill attached to an instrument now applies to the performer's skill during performance.
* When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded.
* When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears.
* Unique Artifact equipment can no longer be stolen.
* Updated graphics and names of guild receptionists to be easier to distinguish.
* Adjusted anti-Undead power of "Silver" material (30→25).
* Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver).
* Made "Putit in Amber" slightly heavier (lost hardness due to material change).
* Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn.
* Added the Miscreation feat to Kiria.
* Added the Ashborn feat to the Zombie race.
* Added the Blood Meal trait to Ketchup.
* Added a weakness to Holy Resistance to the "Undead" feat.
* Added the "High Purity" trait to churyu.
* Added the "Float" enchant to the "Broom Transformation" state.
* Added the Swimming skill to the Slime race.
* Added the Swimming skill to the Machine God race.
* Updated Chinese translation.
* Updated snow graphics.
* (Japanese/English) Changed "candle stick" to "candelabrum".
* (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".
[Fixes]
* Fixed a bug where stairs adjacent to blocks could display incorrectly.
* Fixed a bug where headgear shifted on transformed graphics such as transformation states.
* Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach.
* Fixed a bug where wishing for items with many duplicates could cause errors.
* Fixed height and weight overflow issues.
* Fixed a bug where old save data failed to recognize "Garden of Eternity" internally.
* Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on.
* Fixed a bug where some enchants on Divine Equipment stopped displaying.
* Fixed handle positions on some door graphics.
* Fixed various minor bugs and adjustments.
[Notes]
* Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic).
* High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle).
* Vampires are playable but will receive ongoing adjustments for a while.
* Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.