Update 23.247 Stable
■ 12/14 2025 EA 23.247 Stable
(Translated by ChatGPT)
After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.
[Highlights]
* Updated the Home quest "Into Darkness".
* Unlocked the map "Crypt of the Damned" (appears when Nefia is regenerated in existing saves).
[New Content]
* (Backer Wish) Added a new feat "Comat Arts".
* Updated the in-game art gallery.
* Added higher tiers of materials and several new high-tier materials (internal).
* Added a few new insult lines.
* Added a Farris background to the shipping screen. Also fixed missing parts in some background images.
* Added functionality and slightly cooler text effects for Special Actions (large-scale abilities mainly used by bosses). Set "Summoning Call (formerly Call Ally)", "Barrage", and "Soul Cry" as Special Actions.
* Added the Special Action "Womb of Darkness".
* Added the Field Effect system, which applies special effects to the entire current map. Active Field Effects are now shown in the date widget.
* Added Nerun's tutorial related to Field Effects.
* Added the status "Dark Concealment". Applied for a certain duration when affected by Dark Mist.
* Added the enchant "All Damage" (no random generation).
* Added the enchant "Gravity Immunity" (no random generation).
* Added the enchant "Farseer" (no random generation).
* Added the weapon "★Staff of Magus".
* Added flavor text to the weapon "Graviton Ray Emitter".
* Added the book "★Shared Diary" to the Platinum Merchant's stock (experimental).
* Added the book "Adventurer's Weekly Issue 13 'Festival'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 14 'Succubus'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 15 'Equipment Styles'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 16 'Ranged Weapons'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 17 'Thievery'". Thanks Elin Community!
* Added the instrument "Sax".
* Added the instrument "Koto". Also added exclusive performance music.
* Added two variants of the furniture "Hamster Generator".
* Added two variants of the furniture "Candy Stick".
* Added three variants of the furniture "Weather Vane Stand".
* Added the furniture "Weather Vane Stand Arrow".
* Added five variants of the furniture "Weather Vane".
* Added three variants of the furniture "Bone Wall Growth".
* Added four variants of the furniture "Roots". Also added recipes.
* Added two variants of the furniture "Roots (Ground Type)".
* Added the furniture "Large Stump".
* Added three variants of the furniture "Driftwood".
* Added four variants of the furniture "Fallen Log".
* Added back graphics to the furniture "Wall Growth" and adjusted placement.
* Added the enchant "Purification" (protection from vampirism) to the furniture "Jure Doll".
* Added a recipe for Blood Elixir.
* Added 15 new seed skins. Also changed some existing crop seed graphics.
* Added two new Felmera sketch reward paintings.
* Added the map object "Bone Heap".
* Added female graphics for Vampires.
* Added two variants of Wire Fence.
* Added Stone Fence.
* Added one new boss.
* Added six new monsters.
[Additions and Changes]
* NPC tactical types now affect NPC behavior more faithfully.
* NPCs will no longer use cursed Acid-Resistant Coating even if given.
* Companions and residents now prioritize eating food with the "Freshly Made" feat. Fresh food in shared containers is now taken from a separate pool from normal food.
* Extremely smelly food no longer changes in smell when made into cheese.
* NPC levels emerging from boxes now scale with the danger level of the map where the box is opened.
* Coffins now have a low chance to generate loot equivalent to treasure chests. Otherwise, they will contain zombies or vampires.
* Babies hatched from eggs now have their birthday set to that date.
* Non-stackable items are no longer selected as procurement targets.
* Unidentified items bought from shops and then sold back will no longer be auto-identified.
* Build Mode "Harvest" can now also remove decals such as bloodstains.
* Performing pleasant actions, pranks, or vampirism on characters with sufficient affinity for co-sleeping now has a high chance to increase affinity.
* Added various acquisition conditions for special feats to avoid overwhelming new players.
* Added diner signboards to some towns (Palmia, Kapul, Orvina, Yowyn, Mifu, Nefu). Town residents are now much more likely to eat at diners.
* Removed the level restriction for capture targets of the Silver Cat Capture Orb (captured Silver Cats can now only be released in the Garden of Eternity).
* Thrown weapons will no longer be generated in the rare equipment slot of boss chests.
* Shield enchantments from Shield Bash will no longer activate against hanging targets. Shield enchantments on hanging targets will also not activate.
* Set a maximum value for contribution gained from defeating bounty targets. Bounty rewards are now reduced using the same coefficient as boss chests.
* Temporary stat increases from status effects are now also displayed in green text in the info bar.
* Added an "Exit" button next to the Journal button on User Maps.
* Resetting widgets from the widget list now also resets items registered in the Build Mode hotbar (roofs, light toggles, etc.).
* Item count on mouse hover for placed containers is now shown only inside bases or tents.
* Added tooltip hints for companion growth types (late bloomer, etc.) in the companion info window. Also clearly shows whether conditions for "Awakening of Bonds" are met.
* Power generation and consumption of generators and electrical devices are now shown more accurately in tooltips.
* Enter key can now be used to buy and sell items in split item menus during trading.
* When movement fails while restrained, a sound and message are now shown. Failed movement no longer consumes a turn.
* When loading a game, if loading Mod custom class data fails, null will now be assigned.
* Enhanced random dungeon decoration features (mainly for the Cave of the Dead).
* Dirt up stairs and down stairs now support color variation.
* Slightly modified the map "Crypt".
* Auto-combat will no longer be canceled when the status "Berserk" ends.
* For the status "Paralysis", turn duration will no longer always be overwritten. The longer duration will be applied instead.
* Changed application types of the statuses "Stealth", "Silence", and "Suppression" from additive to overwrite.
* Removed Endurance and Dexterity penalties from the status "Broom Transformation". Added a penalty to Constitution instead.
* Added "Increased Exchange Diary effect" and "Increased experience bonus" to the feat "Awakening of Bonds".
* Improved HP bar display for characters with the feat "Mana Body".
* Added Fear immunity to the effects of the feat "Undead".
* While having the feat "Small Body", total equipment weight of 6.0s or more is now treated as heavy armor.
* Experience gained for the skill "Swimming" now increases as the danger level of underwater maps rises.
* Added diminishing returns to the global map travel time reduction of the skill "Traveling" to prevent time from not passing.
* Changed the amount of companion feats gained when reading the book "★Kumiromi's Secret Experience" from 3 to 4.
* Books "★Kumiromi's Secret Experience" and "★Shared Diary" now have an extremely low chance to be randomly generated in dungeons.
* Changed the material of the furniture "★Eternal Stone" to Eternal Sand.
* Changed the quality of the furniture "Jure Doll" to Miracle quality (as it would otherwise be sold when gifted to companions).
* Added the feat "Ashborn" to the race "Ghost".
* Adjusted the race "Machine" in various ways (mainly buffs, considering possible future playability).
* Added Negotiation to the starting skills of the class "Thief".
* Changed the stock refresh cycle of the NPC "Platinum Merchant" to one year.
* Added the Beast of Possibility feat to the NPC "Cocoon".
* NPC "2B" now equips a katana.
* Changed NPC "2B" material to copper and changed class to Tourist.
* Added the Swimming skill to the NPC "Machine Shark".
* Added Memory Chip as a guaranteed drop for the NPC "Dungeon Cleaner".
* Added the Miscreation feat to the NPC "VISHNU".
* Updated snow graphics.
* Updated Chinese localization.
* (English version) Renamed the Fairy feat "Little One" to "Tiny Body" to avoid name duplication.
* (English version) Fixed duplicate names for heavy boots. One has been renamed to great boots.
* (English and Japanese versions) Renamed the furniture "Mushroom Wall Shelf" to "Tiered Mushrooms".
* (English and Japanese versions) Renamed the ability "Call Ally" to "Summoning Call".
[Vampire-Related]
* When the player's race is Vampire, NPCs will now add ketchup to Love-Filled Bento.
* Adjusted base stats of the race "Vampire".
* Characters starting as the race "Vampire" will now receive a Dark Mist spellbook at game start.
* Activating o deactivating the ability "Bat Transformation" now checks for criminal status. Messages are now shown if someone witnesses the application or removal.
* The ability "Bat Transformation" can now be used on the global map. Vampire NPCs will also use it as needed.
* Added bonuses to the ability "Vampirism": always show Blood Meal traits, show an additional trait at level 15, and another at level 30.
* Slightly reduced the base multiplier of Blood Meal food effects from the ability "Vampirism".
* Added "Stat increase at night" to the feat "Lord of the Night".
* Applied -50% "All Damage" to the status "Bat Transformation".
* Added the status "Vampirism Infection".
* Adjusted nighttime stat boosts from "Vampirism Infection". Stats now rapidly rise to the cap at night. Changes are now also applied on the global map.
* Vampire residents will no longer take normal food from shared containers and will prioritize food with the Blood Meal trait.
* Vampire NPCs will now suck blood from other NPCs when hungry.
* Added the dialogue option "Please suck" for companions with Vampirism or (if the player is fluffy) the Cat Suck ability.
* Blood data is now stored in detail per character instead of only by seed value to prevent flavor changes when item tables change.
* Fixed an issue where blood food effects were biased and identical across different NPCs with the same flavor.
* Fixed an issue where cat blood could mix into blood.
[Fixes]
* Fixed an issue where UI offset options were sometimes not applied in side screen widgets.
* Fixed an error in the calculation formula when the skill "Traveling" had negative values.
* Fixed an issue where remaining elapsed time was reset when crossing midnight during large time skips on the global map.
* Fixed an issue where NPCs creating Love-Filled Bento would not learn the Cooking skill if they had no Cooking skill but had Cooking enhanced via Jure faith or similar.
* Fixed an issue where item variants for items with multiple variations, such as driftwood, were not being generated.
* Fixed an issue where the Miscreation feat would reappear after loading a game following a Kiria upgrade.
* Fixed an issue where Farris's appearance could not be changed from the resident bulletin board.
* Fixed an issue where animated item displays could become distorted underwater.
* Fixed an issue where items that should drop only one would drop two.
* Fixed glitches related to enchantment bonuses and display when dual-wielding weapons.
* Fixed an issue where cost adjustments applied to Blade Storm were not applied to the ability "Shred".
* Fixed an issue where the curve function could overflow.
* Other minor fixes and adjustments.
[Notes]
* Planning to release what may be the final stable build of the year before Christmas, including Juremas-related content and the epilogue to the quest "Into Darkness".
* Higher-tier materials are not planned for use for some time.
* Gimmicks and variations for the Void and Nefia will continue to be improved gradually. Planning a more focused enhancement around early to mid next year.
* Since the main story is fairly dark, Home story content is planned to be lighter, warmer, and include some comedy.
* Jure Dolls that become Miracle quality only apply to newly generated ones.
(Translated by ChatGPT)
After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.
[Highlights]
* Updated the Home quest "Into Darkness".
* Unlocked the map "Crypt of the Damned" (appears when Nefia is regenerated in existing saves).
[New Content]
* (Backer Wish) Added a new feat "Comat Arts".
* Updated the in-game art gallery.
* Added higher tiers of materials and several new high-tier materials (internal).
* Added a few new insult lines.
* Added a Farris background to the shipping screen. Also fixed missing parts in some background images.
* Added functionality and slightly cooler text effects for Special Actions (large-scale abilities mainly used by bosses). Set "Summoning Call (formerly Call Ally)", "Barrage", and "Soul Cry" as Special Actions.
* Added the Special Action "Womb of Darkness".
* Added the Field Effect system, which applies special effects to the entire current map. Active Field Effects are now shown in the date widget.
* Added Nerun's tutorial related to Field Effects.
* Added the status "Dark Concealment". Applied for a certain duration when affected by Dark Mist.
* Added the enchant "All Damage" (no random generation).
* Added the enchant "Gravity Immunity" (no random generation).
* Added the enchant "Farseer" (no random generation).
* Added the weapon "★Staff of Magus".
* Added flavor text to the weapon "Graviton Ray Emitter".
* Added the book "★Shared Diary" to the Platinum Merchant's stock (experimental).
* Added the book "Adventurer's Weekly Issue 13 'Festival'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 14 'Succubus'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 15 'Equipment Styles'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 16 'Ranged Weapons'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 17 'Thievery'". Thanks Elin Community!
* Added the instrument "Sax".
* Added the instrument "Koto". Also added exclusive performance music.
* Added two variants of the furniture "Hamster Generator".
* Added two variants of the furniture "Candy Stick".
* Added three variants of the furniture "Weather Vane Stand".
* Added the furniture "Weather Vane Stand Arrow".
* Added five variants of the furniture "Weather Vane".
* Added three variants of the furniture "Bone Wall Growth".
* Added four variants of the furniture "Roots". Also added recipes.
* Added two variants of the furniture "Roots (Ground Type)".
* Added the furniture "Large Stump".
* Added three variants of the furniture "Driftwood".
* Added four variants of the furniture "Fallen Log".
* Added back graphics to the furniture "Wall Growth" and adjusted placement.
* Added the enchant "Purification" (protection from vampirism) to the furniture "Jure Doll".
* Added a recipe for Blood Elixir.
* Added 15 new seed skins. Also changed some existing crop seed graphics.
* Added two new Felmera sketch reward paintings.
* Added the map object "Bone Heap".
* Added female graphics for Vampires.
* Added two variants of Wire Fence.
* Added Stone Fence.
* Added one new boss.
* Added six new monsters.
[Additions and Changes]
* NPC tactical types now affect NPC behavior more faithfully.
* NPCs will no longer use cursed Acid-Resistant Coating even if given.
* Companions and residents now prioritize eating food with the "Freshly Made" feat. Fresh food in shared containers is now taken from a separate pool from normal food.
* Extremely smelly food no longer changes in smell when made into cheese.
* NPC levels emerging from boxes now scale with the danger level of the map where the box is opened.
* Coffins now have a low chance to generate loot equivalent to treasure chests. Otherwise, they will contain zombies or vampires.
* Babies hatched from eggs now have their birthday set to that date.
* Non-stackable items are no longer selected as procurement targets.
* Unidentified items bought from shops and then sold back will no longer be auto-identified.
* Build Mode "Harvest" can now also remove decals such as bloodstains.
* Performing pleasant actions, pranks, or vampirism on characters with sufficient affinity for co-sleeping now has a high chance to increase affinity.
* Added various acquisition conditions for special feats to avoid overwhelming new players.
* Added diner signboards to some towns (Palmia, Kapul, Orvina, Yowyn, Mifu, Nefu). Town residents are now much more likely to eat at diners.
* Removed the level restriction for capture targets of the Silver Cat Capture Orb (captured Silver Cats can now only be released in the Garden of Eternity).
* Thrown weapons will no longer be generated in the rare equipment slot of boss chests.
* Shield enchantments from Shield Bash will no longer activate against hanging targets. Shield enchantments on hanging targets will also not activate.
* Set a maximum value for contribution gained from defeating bounty targets. Bounty rewards are now reduced using the same coefficient as boss chests.
* Temporary stat increases from status effects are now also displayed in green text in the info bar.
* Added an "Exit" button next to the Journal button on User Maps.
* Resetting widgets from the widget list now also resets items registered in the Build Mode hotbar (roofs, light toggles, etc.).
* Item count on mouse hover for placed containers is now shown only inside bases or tents.
* Added tooltip hints for companion growth types (late bloomer, etc.) in the companion info window. Also clearly shows whether conditions for "Awakening of Bonds" are met.
* Power generation and consumption of generators and electrical devices are now shown more accurately in tooltips.
* Enter key can now be used to buy and sell items in split item menus during trading.
* When movement fails while restrained, a sound and message are now shown. Failed movement no longer consumes a turn.
* When loading a game, if loading Mod custom class data fails, null will now be assigned.
* Enhanced random dungeon decoration features (mainly for the Cave of the Dead).
* Dirt up stairs and down stairs now support color variation.
* Slightly modified the map "Crypt".
* Auto-combat will no longer be canceled when the status "Berserk" ends.
* For the status "Paralysis", turn duration will no longer always be overwritten. The longer duration will be applied instead.
* Changed application types of the statuses "Stealth", "Silence", and "Suppression" from additive to overwrite.
* Removed Endurance and Dexterity penalties from the status "Broom Transformation". Added a penalty to Constitution instead.
* Added "Increased Exchange Diary effect" and "Increased experience bonus" to the feat "Awakening of Bonds".
* Improved HP bar display for characters with the feat "Mana Body".
* Added Fear immunity to the effects of the feat "Undead".
* While having the feat "Small Body", total equipment weight of 6.0s or more is now treated as heavy armor.
* Experience gained for the skill "Swimming" now increases as the danger level of underwater maps rises.
* Added diminishing returns to the global map travel time reduction of the skill "Traveling" to prevent time from not passing.
* Changed the amount of companion feats gained when reading the book "★Kumiromi's Secret Experience" from 3 to 4.
* Books "★Kumiromi's Secret Experience" and "★Shared Diary" now have an extremely low chance to be randomly generated in dungeons.
* Changed the material of the furniture "★Eternal Stone" to Eternal Sand.
* Changed the quality of the furniture "Jure Doll" to Miracle quality (as it would otherwise be sold when gifted to companions).
* Added the feat "Ashborn" to the race "Ghost".
* Adjusted the race "Machine" in various ways (mainly buffs, considering possible future playability).
* Added Negotiation to the starting skills of the class "Thief".
* Changed the stock refresh cycle of the NPC "Platinum Merchant" to one year.
* Added the Beast of Possibility feat to the NPC "Cocoon".
* NPC "2B" now equips a katana.
* Changed NPC "2B" material to copper and changed class to Tourist.
* Added the Swimming skill to the NPC "Machine Shark".
* Added Memory Chip as a guaranteed drop for the NPC "Dungeon Cleaner".
* Added the Miscreation feat to the NPC "VISHNU".
* Updated snow graphics.
* Updated Chinese localization.
* (English version) Renamed the Fairy feat "Little One" to "Tiny Body" to avoid name duplication.
* (English version) Fixed duplicate names for heavy boots. One has been renamed to great boots.
* (English and Japanese versions) Renamed the furniture "Mushroom Wall Shelf" to "Tiered Mushrooms".
* (English and Japanese versions) Renamed the ability "Call Ally" to "Summoning Call".
[Vampire-Related]
* When the player's race is Vampire, NPCs will now add ketchup to Love-Filled Bento.
* Adjusted base stats of the race "Vampire".
* Characters starting as the race "Vampire" will now receive a Dark Mist spellbook at game start.
* Activating o deactivating the ability "Bat Transformation" now checks for criminal status. Messages are now shown if someone witnesses the application or removal.
* The ability "Bat Transformation" can now be used on the global map. Vampire NPCs will also use it as needed.
* Added bonuses to the ability "Vampirism": always show Blood Meal traits, show an additional trait at level 15, and another at level 30.
* Slightly reduced the base multiplier of Blood Meal food effects from the ability "Vampirism".
* Added "Stat increase at night" to the feat "Lord of the Night".
* Applied -50% "All Damage" to the status "Bat Transformation".
* Added the status "Vampirism Infection".
* Adjusted nighttime stat boosts from "Vampirism Infection". Stats now rapidly rise to the cap at night. Changes are now also applied on the global map.
* Vampire residents will no longer take normal food from shared containers and will prioritize food with the Blood Meal trait.
* Vampire NPCs will now suck blood from other NPCs when hungry.
* Added the dialogue option "Please suck" for companions with Vampirism or (if the player is fluffy) the Cat Suck ability.
* Blood data is now stored in detail per character instead of only by seed value to prevent flavor changes when item tables change.
* Fixed an issue where blood food effects were biased and identical across different NPCs with the same flavor.
* Fixed an issue where cat blood could mix into blood.
[Fixes]
* Fixed an issue where UI offset options were sometimes not applied in side screen widgets.
* Fixed an error in the calculation formula when the skill "Traveling" had negative values.
* Fixed an issue where remaining elapsed time was reset when crossing midnight during large time skips on the global map.
* Fixed an issue where NPCs creating Love-Filled Bento would not learn the Cooking skill if they had no Cooking skill but had Cooking enhanced via Jure faith or similar.
* Fixed an issue where item variants for items with multiple variations, such as driftwood, were not being generated.
* Fixed an issue where the Miscreation feat would reappear after loading a game following a Kiria upgrade.
* Fixed an issue where Farris's appearance could not be changed from the resident bulletin board.
* Fixed an issue where animated item displays could become distorted underwater.
* Fixed an issue where items that should drop only one would drop two.
* Fixed glitches related to enchantment bonuses and display when dual-wielding weapons.
* Fixed an issue where cost adjustments applied to Blade Storm were not applied to the ability "Shred".
* Fixed an issue where the curve function could overflow.
* Other minor fixes and adjustments.
[Notes]
* Planning to release what may be the final stable build of the year before Christmas, including Juremas-related content and the epilogue to the quest "Into Darkness".
* Higher-tier materials are not planned for use for some time.
* Gimmicks and variations for the Void and Nefia will continue to be improved gradually. Planning a more focused enhancement around early to mid next year.
* Since the main story is fairly dark, Home story content is planned to be lighter, warmer, and include some comedy.
* Jure Dolls that become Miracle quality only apply to newly generated ones.