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BETA UPDATE!

The new BETA has been completed!


[h2]This new build includes:[/h2]

  • 2 NEW Bosses
  • 2 NEW enemies
  • VO Added to some key scenes (Detective Fuzz is not yet finalized ;) )
  • JOBS and secret new ones
  • Hidden areas
  • Training area mini-game for loot
  • NEW Music
  • Beginning of the Sugar Swamp area with related hazards
  • Optimization and Bugfixes
  • Enemy balancing
  • Item balancing
  • 5 NEW Agility Items
  • 3 NEW upgrade stations.
  • Added some highlights to the options menu when settings are selected.
Additionally, we THINK we may have fixed that odd inventory / UI bug that made it seem like you couldn't equip items, use the inventory, or options. This is 100% due to specific controllers acting odd when plugged in. We've done some work in hopes to fix this, but do not have a complete list of controllers that cause the issue yet. IF YOU ENCOUNTER THIS BUG - PLEASE REPORT IT TO US in game through the internal report menu! If you have another controller to use, please try using that one afterwards to see if it fixes the issue!

[h2]There are still some known bugs including:[/h2]

  • Rough VO for Detective Fuzz
  • Several missing SFX
  • Training Area Mini-game will have random encounters in the future, for now we've kept that off for additional optimization.
  • Cloud Factory has some odd behavior including entering from the ceiling, and some missing geometry
  • A couple areas have some pop-in due to recent optimizations
  • Using a finisher on enemies that are bubbled will often cause a softlock - don't do it!
  • Getting a perfect hit on an enemy as soon as they're hit with a box or barrel will make them stick to you.
  • Cloud Guys sometimes run with the wrong animation
  • AMD cards MAY have a shader bug that turns talking character darker than they should. This can usually be fixed by hitting the "PRTSC" (Print Screen) button on keyboard for some reason (we really have no idea on this one)


Enjoy the new build and let us know what you think!