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Ink Inside News

STEAM NEXT FEST!

During Steam's NEXT Fest (starting June 19th), you can play our DEMO for free and see what INK INSIDE is all about!

Lets play the DEMO!

Lets play through the INK INSIDE DEMO!
Watch as ItsPikaaa (the VA for Wereworlf Princess, and TikToker) takes a shot at cleaning up the SOG!
Try the demo for free on our Steam page!

Ink Inside DEMO now available!

# Features
- New "Give Feedback" button in the pause menu - Please use it!
- Cores now float out of rivers and puddles!
- Lure Enemies - While resting in a combat area you've already defeated (by holding F or B), you can now call more enemies to fight!

# Tweaks
- Nicer pause menu
- Better font!
- Reduced damage done by rivers and puddles and made them easier to move through
- Double jump perks now activate on every double jump (if it's not on cooldown!)
- Sogged purple fuzzballs' water barrier budget has been cut considerably
- Big Ball special does more damage! And now destroys water barriers
- Added audio cues for ineffective attacks against armor, damaging armor, and when an enemy loses its last armor
- Players will now automatically pick up all items earned in combat after winning
- Players will now spawn at predefined "checkpoints" when loading a save file
- Environment backgrounds extended
- Big optimizations! There's still more to do, but hopefully this was a good first step. Let us know!

# Bug Fixes
- Fixed dialogue text not being positioned correctly for non-16:9 aspect ratios (characters are still slightly stretched, which is a more difficult issue to be fixed in the future)
- Fixed some graphics options not being remembered after a restart
- Fixed save slots all showing the same (wrong) info in the title screen
- Fixed Big Ball special damaging teammates
- Fixed items graphics not matching with their hitbox sometimes
- Fixed yellow spots appearing on water
- Fixed Traff's wand hand not showing in dialogue
- Fixed your character always showing the last finisher you used whenever you enter a margin
- Fixed players getting damaged when throwing a core at a crate right next to them
- Fixed an annoying invisible wall in an already difficult fight...
- Fixed enemies getting damaged by a certain sticky special attack when they shouldn't be
- Fixed damage numbers showing decimals
- Fixed core sounds not playing on perfect hits