Ink Inside DEMO now available!
# Features
- New "Give Feedback" button in the pause menu - Please use it!
- Cores now float out of rivers and puddles!
- Lure Enemies - While resting in a combat area you've already defeated (by holding F or B), you can now call more enemies to fight!
# Tweaks
- Nicer pause menu
- Better font!
- Reduced damage done by rivers and puddles and made them easier to move through
- Double jump perks now activate on every double jump (if it's not on cooldown!)
- Sogged purple fuzzballs' water barrier budget has been cut considerably
- Big Ball special does more damage! And now destroys water barriers
- Added audio cues for ineffective attacks against armor, damaging armor, and when an enemy loses its last armor
- Players will now automatically pick up all items earned in combat after winning
- Players will now spawn at predefined "checkpoints" when loading a save file
- Environment backgrounds extended
- Big optimizations! There's still more to do, but hopefully this was a good first step. Let us know!
# Bug Fixes
- Fixed dialogue text not being positioned correctly for non-16:9 aspect ratios (characters are still slightly stretched, which is a more difficult issue to be fixed in the future)
- Fixed some graphics options not being remembered after a restart
- Fixed save slots all showing the same (wrong) info in the title screen
- Fixed Big Ball special damaging teammates
- Fixed items graphics not matching with their hitbox sometimes
- Fixed yellow spots appearing on water
- Fixed Traff's wand hand not showing in dialogue
- Fixed your character always showing the last finisher you used whenever you enter a margin
- Fixed players getting damaged when throwing a core at a crate right next to them
- Fixed an annoying invisible wall in an already difficult fight...
- Fixed enemies getting damaged by a certain sticky special attack when they shouldn't be
- Fixed damage numbers showing decimals
- Fixed core sounds not playing on perfect hits