Pioneer Drop - All the Cards
Hello Psycogs!
Here's the list of Cards for the Pioneer Drop, coming up on August 9th in the game!
COMMON:

Fetch! When this mutant enters play or evolves, create 1 Bone in your discard pile.

Elemental Overload Action - Target a Stunned or Burnt enemy mutant and inflict 2 damage.
RARES:

Auto-Forge When this building comes into play and at the beginning of each turn, it takes 1 damage and generates a Forged Orb in the player's hand.



Orb Overload Unstable - At the start of your turn, if he is equipped with an Orb, then he takes [1] piercing damage.
RA-DK-Sion Equipped - While equipped with an Orb, gains +[1] ATK and +[1] Armor.

Tigre Rage Each time it is equipped with an Orb, inflicts its ATK in damage on a random opposing mutant.

Parasite Infestation Deployment - When you play a building, summon a Parasite [1/1] to your field.
ULTRAS:


Soul Contract Action - Destroy the Summon you control: draw a card.
Master of Pacts This mutant has +1/+1 for each Mutant Summoned on your field.

Divine Blacksmith Action - Defeat a Mystic or Blades mutant: Create 1 Forged Orb in your hand.
Vulcan's Hammer Aura - All your mutants have Vulcan's Equipment.
(Vulcan's Equipment: Equipped - As long as this mutant is equipped with an Orb, it has Embrasement 1.)

Throne of Terror Deployment - When you play a building, inflicts -1 Atk on opposing mutants.
HEROICS:

Orbital Strike Demolition - When this mutant destroys an enemy building, inflicts 2 damage to other enemy buildings.
Spatial Pollution Passive - When a Bone must enter the Defeat, erase it instead and inflict 2 damage to all enemy buildings.

Gjallarhorn Action - Your other mutants recover their Action abilities.
Asgardian Passive - While on the field, no opposing mutant can use an Active ability.
SPECIAL :

What are your first impressions on our first Drop? Do you already have a favorite card? Tell us all about it in the comments.
See you soon in the arena,
The Mutants: Genesis team
Here's the list of Cards for the Pioneer Drop, coming up on August 9th in the game!
COMMON:

Fetch! When this mutant enters play or evolves, create 1 Bone in your discard pile.

Elemental Overload Action - Target a Stunned or Burnt enemy mutant and inflict 2 damage.
RARES:

Auto-Forge When this building comes into play and at the beginning of each turn, it takes 1 damage and generates a Forged Orb in the player's hand.



Orb Overload Unstable - At the start of your turn, if he is equipped with an Orb, then he takes [1] piercing damage.
RA-DK-Sion Equipped - While equipped with an Orb, gains +[1] ATK and +[1] Armor.

Tigre Rage Each time it is equipped with an Orb, inflicts its ATK in damage on a random opposing mutant.

Parasite Infestation Deployment - When you play a building, summon a Parasite [1/1] to your field.
ULTRAS:


Soul Contract Action - Destroy the Summon you control: draw a card.
Master of Pacts This mutant has +1/+1 for each Mutant Summoned on your field.

Divine Blacksmith Action - Defeat a Mystic or Blades mutant: Create 1 Forged Orb in your hand.
Vulcan's Hammer Aura - All your mutants have Vulcan's Equipment.
(Vulcan's Equipment: Equipped - As long as this mutant is equipped with an Orb, it has Embrasement 1.)

Throne of Terror Deployment - When you play a building, inflicts -1 Atk on opposing mutants.
HEROICS:

Orbital Strike Demolition - When this mutant destroys an enemy building, inflicts 2 damage to other enemy buildings.
Spatial Pollution Passive - When a Bone must enter the Defeat, erase it instead and inflict 2 damage to all enemy buildings.

Gjallarhorn Action - Your other mutants recover their Action abilities.
Asgardian Passive - While on the field, no opposing mutant can use an Active ability.
SPECIAL :

What are your first impressions on our first Drop? Do you already have a favorite card? Tell us all about it in the comments.
See you soon in the arena,
The Mutants: Genesis team