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Ranked Season 1 : How to start

Hello Psycogs!

Today we'll be going through5 easy to build and craft decks together. Enough to be ready to climb the Xtrem Mutants League Tower without any problem!

Those decks are answering different criterias:

  • Easy to play
  • Easy to craft
  • Fun to play


You'll be shown a deck of each gene, it's code to import in game as well as a short presentation of how it should be played, ideal starting hands or cards to add to upgrade it.



If you want to learn more, please visit TayTwo's Youtube Channel, one of our Ambassadors who actively participated - with GuardYann- in the creation of those decks.

You want to actively participate in the life of the community?Join us on Discord!

Without further ado, here are the decks:

[h3]ZOO[/h3]

Cost: 1740 mutagenes
Style: Aggro

Code:
WOLF AMONG US
-
CORE-ST004
-
CORE-PC004
-
2/B03-M015
2/CORE-M012
3/B02-M004
3/CORE-M011
3/B02-S009
3/CORE-S020
3/CORE-S023
3/CORE-S006
3/B04-B002
2/CORE-S015
3/B03-B005
3/CORE-S018
2/CORE-S024
3/CORE-B009
2/B03-M021

Deck Principle:

This Zoo Deck is an aggro deck. Its objective is to destroy the opponent's Psycore as fast as possible usually through the use of agressive Basic mutants. This deck's pillar is Beast, very efficient thanks to its ability. You'll also find other Mutants like Cernunnos or Deadnosaur to add additionnal strength and hitting power as well as ability to manage the board ; you can also play Genshiryoku and its ability to finish the opponent's Psycore. Support and Building cards are also revolving around this strategy: Darwinism and Natural Selection are here to fast evolve your Beast and inflict damages like Missile Turret. Old Printer is used to invoke more Beasts.

Ideal starting hand: Cernunnos, Missile Turret x2, Old Printer or Bank, Darwinism or Explosion, and any Advanced Mutant.

Possible deck upgrades: Data Bank -> World-Tree Old Printer -> Laser Printer Foul Play -> Into the Void



[h3]NECRO[/h3]


Cost: 1600 mutagenes
Style:Aggro

Deck Code:
SEE YOU IN HELL
-
CORE-ST002
-
CORE-PC002
-
3/CORE-M005
2/B02-M008
3/CORE-M027
3/CORE-S007
3/CORE-S018
2/B02-M018
3/CORE-M026
3/CORE-B002
3/B04-B002
2/CORE-B009
3/CORE-S023
3/CORE-S015
2/CORE-S014
2/CORE-S024
1/CORE-S022
2/B03-S003

Deck Principle:

This is another Aggro deck based on the ability Last Will. Your main card will be the building Soul Pit that'll trigger each time Last Will is activated. Your starter is very uself to handle the opponent's board and apply constant pressure. Your advanced mutants are here to bolster your line with high statistcs and threaten your opponent into dealing with them. Humongous is here to deal additionnal damage to the Psycore. Building side we'll find the Missile Turret again for its agressivity and Bio Recycling to trigger Last Will effects and draw.

Ideal starting hand: Humongous, Missile Turret x2 ou Soul Pit x2, Data Bank, Explosion, and another Advanced Mutant

Possible Upgrade Data Bank -> Wolrd-Tree
-1 Power Orb et +1 Bio Recycling Foul Play -> Into the Void



[h3]SPACE[/h3]

Cost: 1800 mutagenes
Style: Aggro - Midrange

Deck code:
IMPERIAL GUARD
-
CORE-ST011
-
CORE-PC011
-
3/CORE-M013
3/CORE-S020
3/B04-S005
3/CORE-M022
3/B03-M008
3/CORE-M029
3/B02-B003
3/CORE-B009
1/CORE-S022
1/CORE-M033
3/CORE-S008
3/CORE-S023
3/CORE-S018
3/B02-S006
2/CORE-S024

Deck Principle:

This deck is what we call Mid-Range, the idea is to master the middle of the game by developping your board while dealing with your opponent's, allowing you to keep momentum for the end game. The deck relies on the Squad ability. It's very important to always maintain at least 2 mutants on the board and stack has many effects as possible. Your basics such as Captain Patriot will be very important as well as Advanced Mutants like Andromeda or Selendis. Buildings like Command Center or Military Training will allow you to keep control. Be careful to not waste ressources and cards, timing is very important.

Ideal Starting Hand Selendis or Andromeda x2, Star Trooper or Captain Patriot, Command Center x2, Data Bank

Possible Upgrade: Data Bank -> World-Tree Basic Trooper -> SGT. Pandamonium Puppetron -> Sun-Duke Foul Play -> Into the Void



[h3]TECH[/h3]

Cost: 1600 mutagenes
Style: Midrange

Deck Code:
VERSION UPGRADE
-
CORE-ST001
-
CORE-PC001
-
3/B02-M006
3/B03-M028
3/B02-M017
3/CORE-M019
3/B02-M014
2/B02-M020
3/CORE-B009
3/B04-B002
2/CORE-S014
3/CORE-S023
3/CORE-S004
3/CORE-S018
3/CORE-S022
3/CORE-S015

Deck Principle:

Another Mid-Range deck and an especially flexible one. It focuses on Mutants that benefits from Darwinism. Cyber-Croc or Monocerus allow for powerful evolving abilities thanks to Rush. As for Advanced Mutants, S-K-Venger or Planet Cleaner will quickly get powerful. You can have either an agressive or patient playstyle thanks to the control earned from all the Parts. Dezinger can also be boosted thanks to the Orbs allowing to deal with over agressive opponents.

Ideal Starting Hand
  • Against Aggro: Dezinger, Monocerus, Power or Vital Orb, Explosion, Darwinism, and another Advanced Mutant
  • Against Control: Planet Cleaner, Darwinism, Data Bank, Missile Turret x2. and another Advanced Mutant


Possible Deck Upgrade: Data Bank -> World-Tree Explosion -> Into the Void



[h3]MYSTIC[/h3]

Cost: 1660 mutagenes
Style: Control

Deck Code:
CONTROL NO JUTSU
-
CORE-ST012
-
CORE-PC012
-
3/CORE-M018
3/B03-M033
3/CORE-M032
3/CORE-M030
3/B03-M027
3/CORE-B007
2/CORE-B003
3/CORE-B009
3/B03-B006
3/CORE-S009
3/CORE-S023
3/CORE-S018
2/CORE-S024
1/CORE-S022
2/CORE-S015

Deck Principle:

Finally a Control Deck! Control Decks are aimed towards "Late Game", meaning they will shine at the end of games by exhausting opponent's ressources. You'll be able to use your Mutants' actions to impact those of your opponent without risking yours. Darkfire Tower allows you to capitalise on your deck's speciality by inflicting perforing damages. Firestorm and Horus are here to burn opponent's mutants. Divastator will handle buildings and your buildings like Magnetic Field and Terror Tower will protect your Psycore.

Ideal Starting Hand Horus or Divastator, Firestorm, Darkfire Tower X2, Terror Tower, Darwinism or Explosion.

Possible Deck Upgrade: Data Bank -> World-Tree Foul Play -> Into the Void Explosion -> Incinerate!



[h3]BLADES[/h3]

Cost: 2060 mutagenes
Style: Combo

Deck Code:
IT'S BALLING
-
CORE-ST009
-
CORE-PC009
-
3/CORE-M008
3/B02-M014
3/B02-M011
3/CORE-B009
3/CORE-S005
3/CORE-S015
3/CORE-S014
2/CORE-S011
2/CORE-S012
2/CORE-S024
1/CORE-S022
3/CORE-S018
3/CORE-S023
3/B02-M008
1/B02-S008
2/CORE-S021

Deck Principle:

The Blade deck here is based on combos and Orbs. It's more expensive than others we have presented but can be deadly. El Gringo and Dandy Oscar will allow you to use Orbs at the best of their ability and to get them back. Dezinger will be your nanite boosted Robot, or rather Orb boosted, to become a one-bot army, Vampiric Orb is especially powerful on it. Master Shinzo can become very powerful as an Advanced Mutant if you equip him quickly. The simple combo Jubilant Crowd and El Gringo can allow you to draw a lot of cards. Spartac can also be added to the deck as you should start with it by completing the Blade level in the campaign.

Ideal Starting Hand:
  • Against Aggro: Dezinger, El Gringo, Vampiric Orb, Jubilant Crowd and 2 other Orbs.
  • Against Control:Master Shinzo x2, Dandy Oscar, Data Bank and 2 Orbs like Vital or Power to redraw.


Possible Deck Upgrade: Data Bank -> World-Tree Foul Play -> Into the Void


Here you go for the 5 decks! Come and discuss it on our Discord Server!

Be brave for your first ranked games and good luck Psycogs!

Mutants: Genesis Team